WIP melonDS for Switch

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by Hydr8gon, Sep 17, 2018.

  1. xbmcuser

    xbmcuser Advanced Member

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  2. wicksand420

    wicksand420 GBAtemp Addict

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    That is a retroarch core, not the stand alone emulator.
     
  3. xbmcuser

    xbmcuser Advanced Member

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    Thanks, is that released?
     
  4. wicksand420

    wicksand420 GBAtemp Addict

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    no, I'd imagine soon, I haven't seen him talking about it anywhere else yet.
     
  5. FanNintendo

    FanNintendo GBAtemp Advanced Fan

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    Last edited by FanNintendo, Oct 18, 2019
  6. yyoossk

    yyoossk GBAtemp Regular

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    FanNintendo likes this.
  7. catlover007

    catlover007 Developer

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    I'm shortly before releasing a new version which allows booting to the bios, then this isn't needed anymore.
     
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  8. FanNintendo

    FanNintendo GBAtemp Advanced Fan

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    Awesome news! Will it be like on Twilight Menu++ with the pic covers LOL i think i asked to much :D

    — Posts automatically merged - Please don't double post! —

    im gonna wait for new update from catlover007 and its pretty cool tool
     
  9. catlover007

    catlover007 Developer

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    ok, here is it now, a small update, with all of the changes which accumulated over the week.

    Changelog:
    • Fix Dragon Quest IX whitescreen while booting
    • Fix Pokemon White/Black(haven't tested the latter) not saving
    • Added error message, which is displayed when files are missing/couldn't be found
    • Clicking on gui element on top of the emulated touchscreen is now only registered a gui click
    • Allow booting games via the bios menu, uncheck boot directly to do so
    • Audio output is rewritten to use audren. This fixes sound not working after going into homemenu/sleep. As a positive side effect, sound is now also recorded when using HOS clip capture feature
    • By pressing the left stick down microphone (noise) input is simulated
    • Allow for turning off literal optimisations, if a game doesn't work properly please report whether this and/or turning off branch optimisations helps!
    • Some other small bugs.
    Please note that I want to focus fixing bugs and improving performance of the emulation itself. So expect to see only minor improvements on the interface side for the time being (except save states, I just noticed that those would be quite useful to have them for debugging).

    EDIT: it's DQ 9 not 11 :)
    EDIT2: here's a build which also allows to open and close the lid, as requested by @angelhp
    https://gbatemp.net/threads/melonds-for-switch.518300/page-35#post-8830041
     
    Last edited by catlover007, Oct 18, 2019
    felixsrg, CatmanFan, hallo23 and 11 others like this.
  10. ploggy

    ploggy WAKA! WAKA!

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    Thanks :) that white noise button's going to come in handy ;)
     
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  11. ploggy

    ploggy WAKA! WAKA!

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    Mwhahaaa....



    My Voice Volume is Ample! :P
     
    Last edited by ploggy, Oct 18, 2019
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  12. angelhp

    angelhp GBAtemp Fan

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    Thanks a lot =)
    Can you add ability to close/open lid ?
     
  13. catlover007

    catlover007 Developer

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    Attached Files:

  14. Billy Acuña

    Billy Acuña GBAtemp Addict

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    @catlover007 will you tackle performance improvements for the GL rendering at some point?
     
  15. catlover007

    catlover007 Developer

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    besides us still not knowing why the GL renderer only renders corrupted graphics on the switch, it unfortunately comes with a certain base overhead, which makes it too slow for the switch. That's why we're going to stick with the threaded sw renderer, which still bears a lot more optimisation potential.

    As I already wrote further improving the performance of the core emulation is one of my main priorities:
     
  16. jammybudga777

    jammybudga777 GBAtemp Addict

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    Thank you for your emulator and progress.its Looking really nice
     
  17. pekechar

    pekechar Newbie

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    Hi!
    I trying to blow out the candles in Zelda Phantom Hourglass, pressing the left stick then this not work :unsure:
     
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  18. Hitaxas

    Hitaxas Newbie

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    The Grid
    Saving in Pokemon Platinum just leaves the game stuck. I am pretty sure it's similar to the issue that Black/White had, but was apparently fixed.
     
  19. angelhp

    angelhp GBAtemp Fan

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    thanks you for you hard work
     
  20. yyoossk

    yyoossk GBAtemp Regular

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    great job!
     
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