How come in the pic below (mx4 screenshot) the image is stretched, I cant get my screen to stretch to full screen in vertical mode I still get borders ?
That is a retroarch core, not the stand alone emulator.How come in the pic below (mx4 screenshot) the image is stretched, I cant get my screen to stretch to full screen in vertical mode I still get borders ?
That is a retroarch core, not the stand alone emulator.
no, I'd imagine soon, I haven't seen him talking about it anywhere else yet.Thanks, is that released?
this test with latest update melondshave you test it with this latest update melonds?? if so can you explain how make it work and play ?
I'm shortly before releasing a new version which allows booting to the bios, then this isn't needed anymore.have you test it with this latest update melonds?? if so can you explain how make it work and play ?
Awesome news! Will it be like on Twilight Menu++ with the pic covers LOL i think i asked to muchI'm shortly before releasing a new version which allows booting to the bios, then this isn't needed anymore.
im gonna wait for new update from catlover007 and its pretty cool toolthis test with latest update melonds
i used this tool
https://gbatemp.net/threads/release-fw2nds-build-firmware-nds-from-firmware-bin.508831/
Thanksok, here is it now, a small update, with all of the changes which accumulated over the week.
Changelog:
Please note that I want to focus fixing bugs and improving performance of the emulation itself. So expect to see only minor improvements on the interface side for the time being (except save states, I just noticed that those would be quite useful to have them for debugging).o
- Fix Dragon Quest XI whitescreen while booting
- Fix Pokemon White/Black(haven't tested the latter) not saving
- Added error message, which is displayed when files are missing/couldn't be found
- Clicking on gui element on top of the emulated touchscreen is now only registered a gui click
- Allow booting games via the bios menu, uncheck boot directly to do so
- Audio output is rewritten to use audren. This fixes sound not working after going into homemenu/sleep. As a positive side effect, sound is now also recorded when using HOS clip capture feature
- By pressing the left stick down microphone (noise) input is simulated
- Allow for turning off literal optimisations, if a game doesn't work properly please report whether this and/or turning off branch optimisations helps!
- Some other small bugs.
Mwhahaaa....Thanksthat white noise button's going to come in handy
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ok, here is it now, a small update, with all of the changes which accumulated over the week.
Changelog:
Please note that I want to focus fixing bugs and improving performance of the emulation itself. So expect to see only minor improvements on the interface side for the time being (except save states, I just noticed that those would be quite useful to have them for debugging).
- Fix Dragon Quest IX whitescreen while booting
- Fix Pokemon White/Black(haven't tested the latter) not saving
- Added error message, which is displayed when files are missing/couldn't be found
- Clicking on gui element on top of the emulated touchscreen is now only registered a gui click
- Allow booting games via the bios menu, uncheck boot directly to do so
- Audio output is rewritten to use audren. This fixes sound not working after going into homemenu/sleep. As a positive side effect, sound is now also recorded when using HOS clip capture feature
- By pressing the left stick down microphone (noise) input is simulated
- Allow for turning off literal optimisations, if a game doesn't work properly please report whether this and/or turning off branch optimisations helps!
- Some other small bugs.
EDIT: it's DQ 9 not 11![]()
Thanks a lot =)
Can you add ability to close/open lid ?
besides us still not knowing why the GL renderer only renders corrupted graphics on the switch, it unfortunately comes with a certain base overhead, which makes it too slow for the switch. That's why we're going to stick with the threaded sw renderer, which still bears a lot more optimisation potential.@catlover007 will you tackle performance improvements for the GL rendering at some point?
Please note that I want to focus fixing bugs and improving performance of the emulation itself. So expect to see only minor improvements on the interface side for the time being (except save states, I just noticed that those would be quite useful to have them for debugging).