Snaker haters are scum
no you are scum as you make the game difficult for anyone else to enjoy, that's selfish on your part, why should someone who paid £30 and play online never be able to get a chance at winning because you keep "exploiting" the games mechanics, it's just the same as cheating as you can never win, the snaker will always win, you say the game is slow without snaking well the gba and snes version never had snaking and they were fun!
Let me try to reverse that little quote of yours. Why should i (a snaker who knew of the abbilities from previous mariokarts and only bought it because i like the competetion this technique brings) who paid £30 and play online never be able to get a chance to race in a way i enjoy just because you refuse to do miniturbos and put up mental barriers on your own play? Forcing me to race differently as long as i race within the games own rules are selfish on your part.
@vampire hunter: Yes it's true that Miyamoto doesn't like snaking. But unlike you he doesn't act like it was unintended. And it is not an exploit either btw. Nintendo intended the abbility to do miniturbos on straightaways. As a matter of fact one of the staff ghosts does it to an extent. I also think you misunderstand madkatz99 when he said that snaking is impossible in MK64. Miniturbos on straights (AKA SSMTs) are possible and useful. It is only conecutive snakemoving patterns of SSMTs that aren't useful.
The main problem i see here is that most people don't understand snaking. You all consider it to eliminate all important "skill" factors, while it doesn't. It adds priorities in which skills that is the most powerful. However all skills can be used in conjunction and if you can snake as well as your opponent then your item, shortcut, tight turns (Tight turns = better snaker, but anyway) etc... will be the factor that decides who of you wins. The priorities are not even unfair because frankly the snaking is the skill that can be practiced and still be improved the most. The best snakers out there today have played the game almost since release and they are still improving their times in time trials. Breaking new barriers.
I didn't read everyones comments throughoutly yet, but here's something i made that usually covers every damn thing anti-snakers says. Please tell me if i'm missing something.
#1: Snaking is cheating.: This is the most used argument. However, it is just simply wrong. Snaking is in the game without the need of any cheat code or cheating/hacking device (e.g. Action replay) to be unlocked. It is available in all games and is merely a description of miniturbos used in a certain way.
#2:Snaking is cheap: This one is possibly used as much as the cheating argument. The word cheap means gaining an easy win in a way easier than the regular way. Making MTs on straights is in no way easier than not doing so. In fact, it is harder. If you still think it is cheap here, that is an opinion. I cannot prove you wrong, but I have yet to see someone show me a good reason on why it is right.
#3: It's an unfair advantage: This one is alot alike the previous one. I'll let a quote from a friend of mine (camster) answer this and the previous claim once more:
[Camster]: It is only an unfair advantage against someone who doesn't snake. If that's enough cause to call it cheap, then you must accept that all of the following are considered cheap (because they give you a definite advantage against someone who doesn't utilize them):
- Using items
- Turning left
- Accelerating with the A button
I think we can all agree that it would be preposterous to consider all the above techniques as cheap. You know what else would be preposterous? Someone racing you without pressing the A button and complaining about how cheap it is for you to press the A button after you completely blew him away in the race. That's basically the same thing as someone who doesn't snake and complains about how cheap it is to snake when he loses to a snaker. So what's the difference between those techniques and snaking? Everyone uses items, everyone turns left, and everyone presses the A button, but not everyone snakes. If everyone were snaking, this wouldn't be an issue.
So what can we conclude from this? Clearly, if the same argument that condones snaking also condones accepted techniques such as pressing the A button, how can that be enough to classify snaking as "cheap"? Just because everyone presses the A button and not everyone snakes is not enough of a reason to condemn snaking.
[/camster]
#4: Snakers are only good with snaking.: Where is the logic in this one? You have probably all heard the "It's harder than holding the a-button" reply already. I think you agree on this, right? Good. Thought so. Now you claim that it makes all other kind of skill useless? Why that is bull. Just look at the things camster listed earlier and add snaking/Miniturbos. All these things are required in conjunction with each other to race well. The only problem here really is that some of you refuse to adapt to snaking for this argument which i hope you now can see would actually be solved if you just started snaking and let everything else come to it's right again.
#5: Snakers only care about wins: This is an assumption and generalization. You have no proof of that. Now I am not saying all snakers don’t, because some probaly do (Just like some of the hackers uses hacks to win and some don't). Most snakers just want to have fun racing with people that they are equal with. Most snakers want to race snakers, just like non-snakers just want to race other non-snakers. When they get mixed there's no competetive racing for either because neither is really challenged. One is just helpless behind and one is so far ahead that he, as i already said, isn't challenged. Neither have control of who they are getting matched up with (except when using friends search), so you can blame that on Nintendo for not making a lounge.
Have you btw ever heard of the loss deletion glitch, and safe D/Cs? If a good record were all they cared about then they wouldn’t have any losses because i can assure you. The majority of snakers knows about those 2.
#6: Snaking is a glitch/bug!!!: Are the game developers so oblivious to this “bug” that they would have allowed it to “taint” three generations of Mario Kart? Or are you just ignorant to its history?
While you could easily MT around turns in MK64, performing them on straightaways was another story. As soon as you pressed R, you would veer so much to the other direction you could barely hold it without going off the road. SSMTs were only useful in Time Trials where they would shave off a few tenths of a second.
In MKDD, MTs were so easily pulled off you could essentially do them at every second in a race. Once you could MT around corners, just a little extra practice would help you to be able to MT on straightaways one after another. You would completely blow past someone just driving straight if you were SSMTing.
So Nintendo had two different “experiments” with SSMTs which they could refer to. In MK64, they were far from useful in competitive play. In MKDD, they were paramount to even an intermediate player. And yet, in their next generation of MK, they chose to keep it as it was in MKDD.
Clearly, not only was Nintendo aware of this “bug”, but they consciously designed MKDS with it in mind. A company as successful as them would have noticed such a thing if it weren't intended. Otherwise Nintendo would have fallen apart a long time ago as a business, since such obliviousness would have plundered through the business, a much more complex environment than simple game mechanics.
oh yeah. And here's a lovely quote from an NOA:
Need i say more? Feel free to mail nintendo and ask them yourself if you want to.
#7: MTs should ONLY be used in turns!!!: Where did you hear that? You just made that rule up yourself, didn’t you? There is no place in the instruction booklet/manual that says that MTs should be used strictly on turns. I do know that it says drifting is for taking turns without losing speed, but no anti-snaker has actually used that argument yet. I even argue for your cause better than most of you here. However, it doesn’t say that you should never drift on straights or that you shouldn’t MT. An instruction booklet rarely ever give you all info on a games mechanics, but leaves something open for the player. This means you also need to be a little creative in using the techniques given to you and not only use them in the way explained. It doesn't tell you to repeat them on turns either, does it? Well staff ghosts does that both in MKDD and MKDS. I actually believe they even do it in MK64. There's no logic in constantly repeating a drift (Unless you of course drifted too hard, but that wouldn't happen THAT often) so there goes your "drifting on straights isn't logical" argument.
#8: Snakers don’t race for fun.: That is just nonsense. Why would I play this game if I didn’t have fun? Just because you don’t have fun when snaking doesn’t mean someone else can’t.
To make it more understandable I made this comparison:
A little boy plays Crash Bandicoot. He just walks into the same lightning wall over and over again. He is not even trying to get further in the game. You would probably find that very boring.
In this case, as a non-snaker, you are simply the little boy who has fun without developing your “skills” in this game. A Snaker is the person who looks from the side and wouldn’t find it fun to play the game that way.
#9: You should race for fun and not to win: I know this is pretty much the same as the above. Or rather. A combination of the above and #5, but i thought i would put it here to make it easier.
In video games: Where does the fun come from? In my opinion/experience it comes from various factors. Gameplay, challenge and competetion is some of them. To me it seems like those who argues here forgets about the competetion and the challenge, and only focus on the gameplay. Yes, the game has to have a good gameplay to be fun. But the gameplay is built up by challenge and competetion (most of the time). If a snaker stops snaking these 2 things is lost. I think some people may find this hard to understand because they still feel there's plenty of challenge in racing normally, but go back and read the story in #8 you may get a better idea of what i'm getting at.
#10: Snaking unbalances the game and renders most karts useless.:
Uber Pokémon such as Mewtwo, Kyrogre, Latias/Latios, Deoxys, etc., completely unbalance the competitive game of Pokémon and are considered broken as ever. Yet, people still manage to play around that issue by specifying when and when not a broken pokémon can be used. If there weren't any rules around what pokémon you could use in a battle match, then it would definitely be a problem because almost everyone would be using nothing but Mewtwos and broken pokémon. And that's really where the problem is with Mario Kart- there are no rules or guidelines for online play, so you find people using the best karts. Blame the infrastructure, not the game mechanics.
Even so, racing games are hard to balance. You'll find that in all generations of Mario Kart this has been the case: The best karts have only included two or three or even just one kart. That's because racing games are different than other games. Whatever kart gets you to the finish the fastest is the best kart. It's as simple as that. That makes it difficult to add various karts with various stats because eventually people will work out which karts are best suited for competitive racing. And unless there's no variety with the karts, it's always narrowed down to just a few.
If you look at MKDS and compare it with older versions, they've actually done quite well. You'll find that although most world records are done with Egg-1, some are set with other karts like the ROB-BLS and ROB-LGS (Note: This argument is old and there's now a bigger split between egg1, BLS and even some other karts too). That's automatically better than MKDD, which had only one good kart. And it's as good as MK64, which had only three good karts (but you can even consider MKDS better than MK64 because the three karts in MK64 have no variety in stats, whereas they do in MKDS).
I think Nintendo has done considerably well with MKDS.
You should also know that all karts actually CAN snake so the balance is close to no different than before. It's just that the most competetive gamers go with the best absolutely best karts, and that's why you don't see someone snaking in the light tripper very often.
#11: Snaking ruins the game for everyone but hardcore gamers: False. Many other non-snakers still exist, and snakers still don’t want to race non-snakers. Instead of blaming it on the snakers, start looking at Nintendo. They decided not to make an advanced online system with a lounge, but instead to keep it simple.
As I have said in another argument, having the possibility to race advanced so the “hardcore” gamers can have fun, and still make the game simple and possible for anyone to pick up and play against people that are at your own level is a great thing. It can still be compared to difficulties in single player games.
This is why I have always admired SSBM. It has such incredibly simple controls and yet it is one of the most competitive Nintendo games out there and can be taken to a really high or advanced level. (If you want to see what I mean, then just search for words like “ken”, “Isai”, “Azen”, “Bombsoldier” and “ssbm” on YouTube).
Actually, without snaking and depth in a game, it would just be ruined for all hardcore gamers. Why would Nintendo want to ruin the game for the fans that buy most of their games and use Wi-Fi the most?
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Parts of this is just copied from an old document i have on my PC so there might be some references that doesn't make sense. I edited in a couple of new things though, and did some other references too so don't just ignore references completely when reading them.
I would btw, like to thank __THAT__GUY__ for editing some of the previous work to more correct english. (Plus adding a few extra pointers i don't think i actually wrote myself )
Edit: Oh yeah about your NP quote: Who is the better source? NP or nintendo themselves? That NP article was just that writers opinion which isn't better than your own opinion and therefore doesn't back anything up. As i said in the long message above somewhere you can send a mail directly to nintendo. They will tell that it isn't a glitch, exploit etc... Besides even if it was a glitch or an exploit that is a fucking weak reason to start crying about it like espicially vampire hunter does. A glitch or an exploit is not an immediate reason for something to take skill or fun for that matter out of a game.