Its not about age, its about relevance. I must have written my point incorrectly in the previous post.
PC is where its at. Thats x86. Thats where games are developed. Therefore that should be the preferred architecture if you want to work with third parties.
Its a pretty easy to understand common point and people's fanboyism of Nintendo is really really retarded. The proof is in what we see now. The Wii U has missed out on a myriad of third party titles and is 99% going to lose this generation.
Nintendo historically have gone out of their way to always be different and make life hard for third parties. This gen, its really caught up with them. Just thank god for the 3DS + amiibos.
Only one console in the history of game consoles (at least that ever mattered) before this generation was ever x86, which was the original Xbox (big surprise that Microsoft entered on PC architecture). What suddenly makes that architecture superior after all these decades that THIS generation it is the obvious choice and anyone who doesn't use it is dumb? It's not like PCs suddenly took off.
If working with an architecture that developers are familiar with is what's important, then how is PPC a poor choice when that is what every console last gen was using?
CPU architecture is not the reason third parties aren't bringing their games to Wii U. Third parties already had a strained relationship with Nintendo and this is just a continuation of it. Before the Xbone and PS4 released, they still weren't bringing multiplats to the Wii U with a few exceptions that generally released much later, with fewer features, poor framerates (completely at the fault of lazy developers), etc., and then blamed Nintendo when their crap ports didn't sell. Considering that the 360 and PS3 each had PPC architecture, the PS3's Cell was the one convoluted and hard to work with, and the Wii U was easily more powerful than those consoles, there was no excuse architecture-wise for the developers to not be able to bring the games to the Wii U.