If you could choose between 720p60 or 1080p30?

Vote

  • 720p60

    Votes: 122 78.2%
  • 1080p30

    Votes: 17 10.9%
  • 1440p15

    Votes: 1 0.6%
  • 1p1

    Votes: 16 10.3%

  • Total voters
    156

Sakitoshi

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There are others like Bayonetta 2, Wind Waker HD and Rayman Legends that run at 1080p60

Bayonetta 1 and 2 are [email protected], Wind Waker HD is [email protected], Rayman Legends is [email protected] everywhere except Vita(can't be 1080p for obvious reasons, but runs at 60fps). I own all but Legends on Wii U(bought it on PS3 eons before, thanks to Ubisoft for delaying the U version).


You can thank Ubishit for rushing the Wii U port , had it been 30 fps, it would have been more enjoyable ><
now delay a game launch is rushing it?? I'm confused :wacko:.
 

PewnyPL

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To be honest, depends on a person. With me for example, I can't really notice a difference between 30FPS and 60FPS. I blame this on the fact I got into emulation on a very shitty PC (try using Project 64 on a 400MHz Pentium 2) so I guess I kinda got accustomed to see games at low framerates (like SM64 going at between 15 and 20 with frameskip). What is the MOST important, is for the framerate to be consistent. Because now when I play a 60FPS game and it drops anywhere to like 45 or so, it's immediately noticeable that somthing is wrong, but if it's stable, then even 20FPS can be bearable.
 

RodrigoDavy

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Bayonetta 1 and 2 are [email protected], Wind Waker HD is [email protected], Rayman Legends is [email protected] everywhere except Vita(can't be 1080p for obvious reasons, but runs at 60fps). I own all but Legends on Wii U(bought it on PS3 eons before, thanks to Ubisoft for delaying the U version)..

Oh, I read it in a website that these games were 1080p60, so much for trusting the internet, right? Although apparently Bayonetta 2 is higher than 30fps most of the time and does reach 60fps at some points according to this youtube video:

But it's not 60fps nevertheless
 

TecXero

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I don't see a problem with console games having options like PC games. Why not let the player decide if they'd be willing to sacrifice framerate for better graphics or resolution?
 

CathyRina

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Sacrificing Resolution to get better framerate is simply the best deal.
On consoles resolution doesn't matter that much since you'll be sitting a few meters away from the screen and most likely not notice any difference between 1080p.
However framerate, while 30 is perfectly playable, has a bigger impact on how a game feels and controls. With stable 60FPS you can't do anything wrong.

I don't see a problem with console games having options like PC games. Why not let the player decide if they'd be willing to sacrifice framerate for better graphics or resolution?
Fun fact FF14 has such options. The game runs on 1080p60 on current gen consoles but if the place is too crowded you might want to turn down the resolution to get better framerate. Clever on Squenix's part.
 

TecXero

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Fun fact FF14 has such options. The game runs on 1080p60 on current gen consoles but if the place is too crowded you might want to turn down the resolution to get better framerate. Clever on Squenix's part.

They did something like that with the Kingdom Hearts game on PSP as well. It's surprising to me that they're the ones being progressive in that aspect.
 

Sakitoshi

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They did something like that with the Kingdom Hearts game on PSP as well. It's surprising to me that they're the ones being progressive in that aspect.

not quite... but yes, there is an option to select 16 bit color or 32 bit color to eliminate dithering at the cost of performance and an option to overclock the PSP at 333mhz for better performance at the cost of battery drain(which I didn't noticed on my PSPgo), I turned on both and ran excellent.

now I'm wondering if some games(inFamous Second Son comes to mind, runs at 1080p with unlocked framerate, most of the time at 30 but go up if few things are on screen) could run better if I select 720p or 480p in the PS4 video settings.... :unsure:
 

CathyRina

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now I'm wondering if some games could run better if I select 720p or 480p in the PS4 video settings.... :unsure:
From my PS3 experience doing so does absolutely nothing.
Most games nowadays are programmed to render at a specific resolution and if the video output is lower than that resolution they simply downscale and keep the same framerate.
 

Silverthorn

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Voted for 720p60, but honestly it depends on the game.
For RPGS without much action, and games that don't require reflexes, 30 fps is fine.
But for most of the games I play (FPS, MOBA, Action/Adventure and stuff), I'll take the 60 fps anytime. A few less pixels won't make me cry, but if I can't perform correctly and feel impaired because of the lack of fluidity, it's certainly gonna annoy me a lot.
 

mightymuffy

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I've been told that 1080p and 1080i makes no difference, but I could tell despite needing-but-not-wearing glasses.
Actually it makes a crapload of difference, just depends on what size of TV you have, what you're viewing, and how far away you sit from it.... I've got a 46" TV and trust me there's a big difference, so I'll bet the difference is even larger on a bigger telly..... The difference is most apparent on a static image, say a menu, but less so on an action movie for instance, or, arf arf, a 60fps video game :lol:, but there's still a difference!
 

TecXero

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not quite... but yes, there is an option to select 16 bit color or 32 bit color to eliminate dithering at the cost of performance and an option to overclock the PSP at 333mhz for better performance at the cost of battery drain(which I didn't noticed on my PSPgo), I turned on both and ran excellent.

Not really overclocking, as it's designed to clock up to it. It was just underclocked to 222Mhz due to battery life. I forgot that it still capped it to 30fps as I played it with a cheat that ups that cap to 60fps. Still, it's an option to sacrifice graphics and/or battery life for smoother performance.
 

Sakitoshi

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It's not actually an overclock, since the PSP has a 333mhz CPU, but it is underclocked to 222mhz by default

Not really overclocking, as it's designed to clock up to it. It was just underclocked to 222Mhz due to battery life. I forgot that it still capped it to 30fps as I played it with a cheat that ups that cap to 60fps. Still, it's an option to sacrifice graphics and/or battery life for smoother performance.

that's why I used italics.
 

aofelix

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I don't think its ubisoft's fault. I think its nintendo's for making it hard for developers to develop for their system.

I'm slowly coming to terms with that Nintendo probably should cut their losses with the Wii U and bring out a new system because they're not even really supporting the Wii U this game with enough good games.

With the success of FEA, the next FE game should have been on the Wii U to try and get a bit more support. Mario Party sounds like a huge flop and the locked DLC with amiibos is honestly a fucking joke. Its beyond insulting. For a company who before didn't do DLC, this amiibo shit is infuriating.

And the controller system is a mess. Supporting so many consoles for a system but then not letting them all be usable for every game is beyond stupid. Don't release a Wii Pro controller if it can't be used for half your games. So many good ideas but ultimately terrible in terms of how they've integrated them together. The Wii U gamepad is an awesome idea but even Nintendo have struggled to utilise it to its fullest ability.


[/off topic rant].

Sorry Didn't expect that to come out.
 
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