the problem is that the splatoon fix completely disables writing possibilities so there is nothing I can do as of right now.
Sadly loadiine kexploit break this :/
So same Problem like with splatoon ?
Thx
Last edited by Kekskrümel,
the problem is that the splatoon fix completely disables writing possibilities so there is nothing I can do as of right now.
loadiine probably uses the exact same memory region as this, every kernel program so far just uses the same space because it works which of course makes it impossible to have more than one at the same time.Sadly loadiine kexploit break this :/
So same Problem like with splatoon ?
Thx
GC-to-Vpad sets the virtual address memory address 0xA0000000 to physical memory address 0x10000000?loadiine probably uses the exact same memory region as this, every kernel program so far just uses the same space because it works which of course makes it impossible to have more than one at the same time.
loadiine probably uses the exact same memory region as this, every kernel program so far just uses the same space because it works which of course makes it impossible to have more than one at the same time.
GC-to-Vpad sets the virtual address memory address 0xA0000000 to physical memory address 0x10000000?
Perhaps it would be worthwhile (though I can hear the questions pouring in already) to have two versions, one set to 0x31000000 to play Wii U games with Loadiine, and one set to 0x10000000 to play VC game injections with Cafiine/TCP Gecko. Unless there's a third memory space that can be used somewhere.
Feel free to test out my new commit:Does anyone know how to change the address mapping ?
The whole allocation happens before a game gets started, to be inside the correct memory regions, so no you cant just do that. Also, the thing which breaks it is in fact the kernel exploit itself already so that will not help you.If not -> kexploit -> starting splatoon -> home button and browser -> vpad to gc -> resume splatoon -> profit
but... nintendont supports it...No, it is not
Oh, well..... fine But I assume he was referring to gc-to-vpad on vWiibut... nintendont supports it...
ThisAny chance of this getting ported to the new HBL? Would be awesome.
you first need to run normal kernel(not loadiine kernel or hbl kernel but the original kernel the first one) then run the gc to vpad. this was only made for 5.3.2 so if you are on 5.4.0 or some other fw it might not work.All I get when I run this (with the OSDriver exploit currently running) is a black TV screen with a frozen gamepad.