Well, you should still be able to test anything that's not SRAM_F_Vxxx. Any games that still require sram patches also won't save until the next release (probably tomorrow).Nice! I will continue testing when the next build has been released then.
Well, you should still be able to test anything that's not SRAM_F_Vxxx. Any games that still require sram patches also won't save until the next release (probably tomorrow).Nice! I will continue testing when the next build has been released then.
Well, I would if I had some place to run it on.@Gericom Do you plan to set up a CI environment for GBARunner2?
I compiled devkitARM r47 for linux yesterday, maybe this can be of some use.
Yeah, I'm planning such feature once a settings screen is done. It may also be more comfortable on mario for example.@Gericom are you planning to add a button layout option? (I mean swap the A,B buttons with B,Y like NesDS did or map L & R to X,Y buttons)
That can make some game more comfortable to play (specially shoot em' up & Fighting ones)
Stuff like enabling/disabling cache, up/bottom screen display, enable/disable center and mask (removes frame of latency and shows out of bound areas), key mapping. And maybe something like disabling save patching for testing for example. They will eventually be persisted in an ini file.On that topic, what do you have planned?
Hmm, yeah, maybe I could add such features when the ingame menu is ready.Turning audio channel on/off like in Visual boy Advance/mGBA for PC would be nice!
This gives certain games a new feeling.
Ugh, every improvement always comes with regression huh. I'll check it out. It's probably something stupid.I noticed some regressions with games I previously tested.
Advance Wars(FLASH_V121) no longer boots and Zelda Minish Cap(EEPROM_V124 I deleted the previous save) saves the name now but freezes during the intro which it didn't before.
Also sram patched pokemon leafgreen and firered freeze after the opening credits now and Yu-Gi-Oh Reshef of Destruction(SRAM_F_V102) somtimes crashes right after saving, but saves now.
That only happens if your save file is too small to store the data for the game you want to run.Found a save data error for Breath of Fire saying the save file too small
Hmm, okay. Did you try with cache? That sometimes fixes some timing bugs. This might be one of them.I'm really sorry, I tested the normal ARM7 and WRAMICACHE versions provided by you and my self compiled version on my DSi with the latest twilightmenu on both release and nightly version of nds-bootstrap.
Somehow the version I compiled with the windows devkitARM r47 produces the detailed errors, the version compiled with devkitARM under linux doesn't crash during the start of Advance Wars and sram patched pokemon leafgreen.
A rudolph's tool dump of Minish cap and some other dump of it still crash most of the time during the intro when starting a new game using your ARM7_DLDI build for me though.