GBARunner2

Discussion in 'NDS - Emulation and Homebrew' started by Gericom, Dec 4, 2016.

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  1. Gericom
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    Gericom GBAtemp Maniac

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    Jun 30, 2011
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    Did you try the version without cache? I'm currently working on save patches that should fix lots of games with cache. If a game boots first time and not second time (after saving), it's usually a cache issue.
     
  2. DualBladedKirito

    DualBladedKirito The Black Swordsman

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    Sep 9, 2015
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    United States
    Would i be possible to make an nds forwarder with gbarunner 2 so it shows up on the 3ds homescreen?
     
  3. Important Posts New version
    Gericom
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    Gericom GBAtemp Maniac

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    Jun 30, 2011
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    New release from the sd_save branch (8175479, 10-06-2019)
    • Fat16 support
    • Intergrated save patches for most save types and versions (should fix a lot of cache issues as well), this means sram patches are not needed anymore for most games. Note that some games may take a bit longer to boot, because of the patching
    • Fixed dma bug where the upper half of 32 MB roms wrapped to the lower 16 MB part (fixes spyro, probably also the cause of some of the regressions on the wiki)
    • Save files are now generated of the right size (except for most eeprom games, it will usually be 8kb as 512 cannot be easily detected)
    For the save patches, the only important one still missing is FLASH1M_V103. I still need to figure out what changed from 102 to 103 to make it work.
     

    Attached Files:

    plasturion, Tarmfot, Dodain47 and 8 others like this.
  4. banjo2

    banjo2 little man

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    May 31, 2016
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    gamer armchair
    Is there a list of flash versions and which games use which?
     
  5. Gericom
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    Gericom GBAtemp Maniac

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    Tarmfot, banjo2 and alexander1970 like this.
  6. TipsPROmayB

    TipsPROmayB Just a music producer roaming GBATemp

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    Jan 9, 2016
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    @Gericom should I delete the old save files?
     
  7. Wuigi

    Wuigi GBAtemp Advanced Fan

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    Sep 14, 2012
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    Which version of devkitarm has to be used for compilation?
    With the latest one it freezes after the boot animation.
     
  8. Robz8

    Robz8 Coolest of TWL

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    Oct 1, 2010
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    So with the latest build posted, it doesn't freeze?
     
  9. Wuigi

    Wuigi GBAtemp Advanced Fan

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    Sep 14, 2012
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    The posted version runs fine on my DSi with the ARM7 version.
    If I compile the sd_save branch myself with the latest dev-stuff installed via dkp-pacman and setting the ARM7 flag in common_defs.s it freezes after the boot animation.
     
    Last edited by Wuigi, Jun 10, 2019
  10. sion_zaphod

    sion_zaphod Ex-Galactic President; confidence trickster; etc

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    Sep 4, 2011
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    Tried both the arm7 and arm9 versions with Twilight++. White screen for both. On 3DS latest twilight version just replaced the gbarunner2.nds and GBARunner2_wramicache.nds.
     
    Last edited by sion_zaphod, Jun 10, 2019
  11. Ziko

    Ziko GBAtemp Regular

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    Nov 10, 2010
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    Thanks for the fix. If you can figure out the FLASH1M_V103 problem, then my saves for Game & Watch Gallery 4 & Narikiri Dungeon 3 will work again. Yu-Gi-Oh! Expert 2 booted fine on the updated version posted so good work so far. I'll keep the former 2 games on the older November 2018 build for now. The Release Lister for Narikiri Dungeon 3 is an EEPROM_V124 64Kbit to let you know. It generated a new save as the old one wasn't recognized. It works on the older build perfectly though.

    Also, I used the Lister to check Gensou Suikoden Card Stories and there's no save type at all! I double checked using GBATA and the same info came up with NONE as save type. It's no wonder why I can't rip it using the R4 Rom Dumper tool because without a type, you can't get to it and it wouldn't even let me rip the rom itself which is a non issue in my eyes. What the hell was Konami thinking? I'd have to start over again using the English patch for the game and I wanted to use my save to do it but oh well.
     
    Last edited by Ziko, Jun 11, 2019
  12. TipsPROmayB

    TipsPROmayB Just a music producer roaming GBATemp

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    Jan 9, 2016
    Croatia
    Arm7 version works great, but arm9 doesn't boot at all... Also one more problem, Metroid ZM won't start after saving in the arm7dldi version (I played quite a bit before deciding to restart my dsi and now it just hangs at a white screen after the gba bios)
     
  13. Dodain47

    Dodain47 GBAtemp Advanced Maniac

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    Guess now is a good time to updated the wiki @Gericom? Or do you want to make more improvements first?
     
  14. sion_zaphod

    sion_zaphod Ex-Galactic President; confidence trickster; etc

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    Sep 4, 2011
    Wales
    Can somebody please explain how to get this latest build working from Twilight Menu ++ on 3DS. Managed to get GBARunner2 to start but every time I load a game it gets about 30 seconds onto it then crashes (Yes EVERY Game!)
     
  15. Gericom
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    Gericom GBAtemp Maniac

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    Jun 30, 2011
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    You shouldn't have to. You probably only have to do that for flash 128kb games, since it's too small otherwise. It will let you know that though.
    Yeah, the latest doesn't work. My devkitpro is a mess, I honestly don't know anymore what mix I'm using. I think it was devkitarm r42 or so.
    Arm9 version doesn't work with nds bootstrap.
    Yes, I think that's a good idea!
    Sounds strange tbh
     
    Last edited by Gericom, Jun 11, 2019
  16. Dodain47

    Dodain47 GBAtemp Advanced Maniac

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    Thanks for your reply, @Gericom! I added the latest build to the wiki.
    I will soon begin testing the latest build with my set up!
     
    Robz8 and Gericom like this.
  17. Wuigi

    Wuigi GBAtemp Advanced Fan

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    Sep 14, 2012
    Germany
    @Gericom I played around a little and only changing the installed DevkitARM isn't enough to make it compile correctly.
    I used the windows builds with msys2 shell as only those old versions of devkitARM were still downloadable somewhere.
    DevkitARM revisions r42, r43, r44, r45 don't compile with
    Warning: Spoilers inside!
    Revision r46 doesn't compile with
    Warning: Spoilers inside!
    Revisions r47, r52-2 compile ARM7_DLDI without errors, size is 207 KB, so 10 KB bigger compared to your build, freezes after booting a game that works with your builds.

    Revisions r48-win64, r50-4, r51-1 don't compile with
    Warning: Spoilers inside!
    Revision r49-1 doesn't compile with
    Warning: Spoilers inside!
     
  18. RaymanTheHedgehog

    RaymanTheHedgehog Member

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    May 18, 2019
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    Barinas, Venezuela
    *Prays for Rayman & Wario Land get fixed*
     
  19. Gericom
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    Gericom GBAtemp Maniac

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    Jun 30, 2011
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    You can download more revisions here I think: https://wii.leseratte10.de/devkitPro/
    Rayman Advance works afaik. Rayman 3 as well iirc. Wario Land sadly has a timing issue with that end of level portal. It may be possible to get past it once an ingame menu has been implemented.
     
    Tarmfot and RaymanTheHedgehog like this.
  20. dawiid

    dawiid Newbie

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    Jun 10, 2019
    Portugal
    I need some help I'm getting an error and i don't know how to fix.
    Screenshot_20190610-131534. Screenshot_20190610-131541.
    It says that cant find the file main even though it is in the folder how do i fix it?
     
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