GBARunner2

Discussion in 'NDS - Emulation and Homebrew' started by Gericom, Dec 4, 2016.

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  1. Gericom
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    Gericom GBAtemp Maniac

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    I could add some dirty scaling, but it honestly is not really worth it.
     
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  2. sion_zaphod

    sion_zaphod Ex-Galactic President; confidence trickster; etc

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    Sep 4, 2011
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    @Gericom Would it be possible to play Gameboy or Gameboy Color games with gbarunner2? Since the gba can play gb and gbc games natively. I beleive the NDS could also play gb and gbc games from the gba slot by using a bridge adapter.
     
  3. Gericom
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    Gericom GBAtemp Maniac

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    It sadly does not work like that. The gba contained a z80 processor for gb backwards compatibility and could switch the card slot to 5v instead of 3v3. The ds does not have those things. However, there's a gb/gbc emulator for gba you could probably use with gbarunner2, or a gb/gbc emulator for ds (recommended option :P).
     
  4. RaymanTheHedgehog

    RaymanTheHedgehog Member

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    Lameboy exist because that, you know?
     
  5. cvskid

    cvskid GBAtemp Addict

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    Try gameyob emulator for nds.
     
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  6. Dodain47

    Dodain47 GBAtemp Advanced Maniac

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    Good News everyone! Bleach Advance no longer freezes during gameplay. I bet the recently added save format support did the trick!
     
  7. godreborn

    godreborn GBAtemp Guru

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    @Gericom , where do saves go for gbarunner2? the version I was using detected them in the same location as the rom. is that still the case?
     
  8. Gericom
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    Gericom GBAtemp Maniac

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    Yeah, that's still the case.
     
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  9. godreborn

    godreborn GBAtemp Guru

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    with twilight menu++, do I need to enable nds-bootstrap in settings in order to launch gbarunner2 from the main menu? I'm trying to run everything from my slot-1 micro sd card, and I'm encountering some weird issues. after I enabled gbarunner2 and nds-bootstrap, then disabled it, every new game I tried took me back to the supercard dstwo's menu even after resetting. I was going to try using a standalone gbarunner2.nds so that I didn't have to enable nds-boostrap every time I wanted to use it, but I'm not sure which version to use. the one I tried couldn't detect my castlevania aria of sorrow saves (a previous version did), and both versions caused final fantasy 1 and 2 dawn of souls to keep showing the gba logo over and over again.
     
  10. Dodain47

    Dodain47 GBAtemp Advanced Maniac

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    Hi everyone! I´m taking a break from testing! I will get back to gbarunner2 next week!:)
     
    Last edited by Dodain47, Jun 25, 2019
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  11. RacsoSakuraba

    RacsoSakuraba GBAtemp Regular

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    Well, at least one support for borders must be able to exist (like gameyob) I think hahaha I think I remember that some R4 had a predefined one

    EDIT: Yes, I knew that my memory did not fail me haha, like this. Obviously, in the future it would be a good addition after fixing what has to be fixed
    [​IMG]
     
    Last edited by RacsoSakuraba, Jun 18, 2019
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  12. Gericom
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    Gericom GBAtemp Maniac

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    Yes, borders would be possible indeed. I'll look into it some time.
     
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  13. plasturion

    plasturion GBAtemp Fan

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    Double emulation works, I tried goomba and goomba color (gb/gbc emu for gba) with some success on it.
    Last version(14.06) - Arria of Sorrow works same as before, i can use savefile now.
    No issue on fat16 2gb card so far.
    Any idea how to ommit sonic advance 2 testing. There must be a way to patch rom for skip.
     
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  14. Gericom
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    Gericom GBAtemp Maniac

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    For the problem of sonic, as I said before, it will likely be fixed when I continue on wifi linking stuff.
     
  15. banjo2

    banjo2 little man

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    May 31, 2016
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    gamer armchair
    Does it work if formatted as FAT?
     
  16. plasturion

    plasturion GBAtemp Fan

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    For me it works fine, currently I got back my 2gb card to FAT16 (FAT).
    That's default and only setting for programs like panasonic sd formatter if card has small capacity.
    However I can't use old builds anymore now, so maybe it's better stay with FAT32.
     
  17. RaymanTheHedgehog

    RaymanTheHedgehog Member

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    Anyone has tested the GBA ports/remakes?
    I tested so far these:

    Deflektor: Playable but Glitches too much

    Eliminator: Slow without cache, sound not working

    Castle Master: Playable but the polygons are rendered incorrectly (the screenplay is in the upper-left corner of the screen)

    Elite - The New Kind (the other Quirky Elite port): Very Playable

    1942 Advance: the presentation screens don't show but the press start appears
    is playable ingame
     
  18. Mckc4HMaste7

    Mckc4HMaste7 Newbie

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    Mar 13, 2019
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    Mario & Luigi RPG has Freeze When Fighting First Bowser.
     
  19. Gericom
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    Gericom GBAtemp Maniac

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    Yeah, that's a known problem.
     
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  20. zeroultima6

    zeroultima6 Advanced Member

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    Aug 15, 2017
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    Quick Question: Will we set between regular and wramicache for each game individually in the future?
     
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