Thanks, though I'm fine now. Remember I'm not typing these out. I'm taking the image of each character, working it into the source image for the taunts and mapping each phrase character by character using Tinke's OAM table editor. It is incredibly slow and I'll post some shots later showing just what I'm doing.
EDIT> First, I took the font and edited the source image, extending it and adding each character of the font. The tiles are 8x8 but the font is 8x16 so each character is in 2 8x8 blocks next to each other. Don't be fooled by the Q and R you see here. They aren't stored like that; it is random coincidence.
Next I fire up Tinke and go into the OAM editor. There I painstakingly map each letter to a place on screen, adding and removing "elements" as I need to. Basically, I remap the Japanese characters there to the roman letters I want, then add what I need at the end.
The good news is that I can change the "font" simply by editing the characters I put in the source image. It's a bit slow too, but at least I don't have to rework the OAM tables again, which takes several hours. There are dozens of conversation blocks like this. And in this case, there are 3 separate images, one for 1 line shown, one for 2 lines and one for all 3. It gives the illusion of it being typed out or displayed slowly...I guess. All this means for me is I have to do the top line in 3 different files, the second in 2 and the last one once, for each dialogue, for all 8 characters.
That's enough from me. I need coffee to soothe my pour brane.