Homebrew FretFury

alex

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I will, but tomorrow, I can't right now, I'm limited to the laptop for now.

It's in Actionscript or whatever and Flash 8, with some help from Blue Voda.
biggrin.gif
I don't know how I can make an upload button, because I'm not that experienced. I would have a hard time learning that, unless someone can point me in the way of the tutorial. Like there are other ones. Myspace, and I know others. But I want to be able to manage the files because I KNOW some asshole will upload a bad file >.
 

mcmungo

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I'm not an official charter (yet), but I'd love to be.

Also, .charts are generated in plain text, so they can be converted to .txt through notepad.

So if the problem is that the homebrew is literally uncapable of reading .charts, this might be a solution.

If that won't work, I can still chart if I get the structure of the .txt charts.
 

alex

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Antoligy said:
If the .charts are generated as plain text, then a simple .bat file would work:
Do I get to hel out on this project?
Yes, well, ask whoever is in the department you want to work for, like wazmo for coding(i think he has enough) penguin for graphics, and me for website design
 

Frederica Bernkastel

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Alex said:
Antoligy said:
If the .charts are generated as plain text, then a simple .bat file would work:
Do I get to hel out on this project?
Yes, well, ask whoever is in the department you want to work for, like wazmo for coding(i think he has enough) penguin for graphics, and me for website design

Also, I can help you with the alignment problem.
I see that you decided to make an embed for the site, so you can still add HTML around the place:
CODE
FretFury, A homebrew that utilises the Guitar Grip to play custom songs


//Document title scroller- By Graeme Robinson ([email protected])
//Exlusive permission granted to Dynamic Drive to include this script in their DHTML archive.
//For full source code, terms of use visit http://www.dynamicdrive.com

var repeat=1
var title=document.title
var leng=title.length
var start=1
function titlemove() {
ÂÂtitl=title.substring(start, leng) + title.substring(0, start)
ÂÂdocument.title=titl
ÂÂstart++
ÂÂif (start==leng+1) {
ÂÂÂÂstart=0
ÂÂÂÂif (repeat==0)
ÂÂÂÂreturn
ÂÂ}
ÂÂsetTimeout("titlemove()",140)
}
if (document.title)
titlemove()
Enjoy! that is designed to make a scrolling title, just replace the tags with it.

I hope i can help. I can also help with the PC side of things
 

Musturd

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Yes! I forgot to mention to only use whole, half, quarter, eighth, sixteenth, 32nd notes, (or like dotted quarter etc.(not above 32nd)), and 1/3, 1/6, 1/9, 1/12, notes (or 2/3, etc. probably no more than 12)
 

ShakeBunny

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@mcmungo
I am not really the boss here or anything, but I think that you should be the senior charter for the project. You are the only one here that seems to know a lot about charting. So, go for it. Be sure to work really hard. Musturd needs at least five charts.

I am going to wait to add to the credits screen until wazmo gets back. Don't worry, anyone that helps will get in the credits as long as their work helps the project progress.

EDIT: I just played 1.1. It is really good, but I just want to point out some bugs.
-All of the note sprites (except red) need to moved to the left 1 pixel, so that they line up with the frets correctly.
-You can hold down all of the frets and strum and hit all of the notes.
-If the notes are close together, you can strum once and hit both notes (the note hit window needs to be smaller).
-The new fretboard, guitar, and note sprites are still not in the game.
-Strumming did not always register, resulting in me missing notes (it may be just because I'm not good at this
laugh.gif
)
-The rock meter and multiplier are not implemented. The ones in the game are just from one of the mock screens I submitted.
-Not really a bug, but vertical strumming would be nice. Playing with horizontal strumming causes me immense shoulder pain, meaning that I can't play the game for very long at all (it is a long story). I would very much appreciate this feature.

@musturd
I know that you are mainly concerned with getting charts into game, but fixing these problems would make the game a lot better. I don't want to rush you, so take your time on fixing these errors.
 

mcmungo

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I'm soon finished with my first chart.

It's Sweet Home Alabama by Lynyrd Skynyrd.

When it's done, I'll PM it to you, musturd.

By the way, there are no hold note animation/graphic in the game from what I understand.
 

ShakeBunny

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I just played VGH, and it is good, but we have three things that they don't.
-Use of the guitar grip
-Potential for custom songs
-Actual songs (VGH only has video game tunes)

They may win the bounty this month, because their game is already finished, but once our game is done, we will win for sure.
cool.gif
 

arctic_flame

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penguindefender said:
I just played VGH, and it is good, but we have three things that they don't.
-Use of the guitar grip
-Potential for custom songs
-Actual songs (VGH only has video game tunes)

They may win the bounty this month, because their game is already finished, but once our game is done, we will win for sure.
cool.gif

They use the guitar grip, and have potential for custom songs.
They are using MOD as opposed to mp3, which is a positive in my book...
 

Musturd

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OK, I'll try and fix the bugs first...
the 4 note thing is incredibly easy to fix, so I'll do that first.

Not suppossed to be on computer now, so I have to go.
 

ShakeBunny

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Oh, I guess it does use the grip, but the DS has to be sideways which makes the game very hard to play. The game also has five frets which means the player has to use the grip and another button. I think that it is better without the grip.
 

bozzer123

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i prefer fretfury because its easy to use with the grip.

ps instead of bunching all the notes up spread them out and make the guitar neck move faster
 

Moonlite

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hey i got some song requests for the five yu need:

Honey,this mirror isnt big enough for the two of us = My chemical romance

standing in the rain = billy talent

Is anybody home = our lady peace

disenchanted = my chemical romance
 

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