I'm actually happy about the text list option. That's how I have been displaying my games since I used my AK2i just because I always felt it looked cleaner.
PharaohsVizier said:This argument has gone on ever since the Supercard DS TWO was released and spans multiple topics, are you sure you really want to get into it? There are people that will argue on both sides, and pretty much the threads eventually die because it got repetitive or it got closed. There is no point in arguing, what's done is done.
QUOTE said:- Added: DS_GAME editable by a ini (dstwo_game.ini under /_dstwoplug/)
Am I guessing that's a way to change the 'DS_game' title to something else ?? - so what's wrong with a HEX editor ??Kentoss said:QUOTE said:- Added: DS_GAME editable by a ini (dstwo_game.ini under /_dstwoplug/)
Yes! The one thing I've wanted!
What's wrong with keeping your food cool in an ice chest instead of a fridge?CannonFoddr said:Am I guessing that's a way to change the 'DS_game' title to something else ??Yes.
QUOTE(CannonFoddr @ Jun 28 2010, 11:46 AM) so what's wrong with a HEX editor ??
coattails said:DeltaBurnt said:DiscostewSM said:Don't get me wrong. I'm grateful for the work they put into it thus far, and for the things to come. I wasn't expecting the card to be released when it did. Heck, the card got my doorstep earlier than expected (though that is mail-related, but still).
Perhaps I have been on the impatient side. We all do at some point, and my time came around recently. We waited this long. What's a few more weeks gonna do?
(I'm in a happier mood right now. Just played Kid Icarus [NES])
One thing I am hoping gets resolved (probably after 1.03) is the issue where you can't get into the in-game menu for some NDS games at certain times during gameplay.
I think that'd be quite hard to configure. Every game has multiple short points that are like that, and fixing every single one of those would be very lengthy. Plus I think that only happens during like cinematics.
It usually happens in parts of games that are touch screen exclusive or where buttons have no function. It's not the in-game menu that's broken, it's actually the hotkeys that are used. There are some spots in games where hotkeyed buttons don't register because they have no function during that part of the game. If you changed your in-game menu hotkey to just one button like A, then usually the menu will pop up unless its a touchscreen exclusive game/or A serves no function at that segment of the game.
Come to think of it, I've seen this as well (only with Infinite Space).DeltaBurnt said:Hmm...I never noticed that.
Well they'll have no way of knowing that this a problem unless you contact them about it.
DeltaBurnt said:coattails said:DeltaBurnt said:DiscostewSM said:Don't get me wrong. I'm grateful for the work they put into it thus far, and for the things to come. I wasn't expecting the card to be released when it did. Heck, the card got my doorstep earlier than expected (though that is mail-related, but still).
Perhaps I have been on the impatient side. We all do at some point, and my time came around recently. We waited this long. What's a few more weeks gonna do?
(I'm in a happier mood right now. Just played Kid Icarus [NES])
One thing I am hoping gets resolved (probably after 1.03) is the issue where you can't get into the in-game menu for some NDS games at certain times during gameplay.
I think that'd be quite hard to configure. Every game has multiple short points that are like that, and fixing every single one of those would be very lengthy. Plus I think that only happens during like cinematics.
It usually happens in parts of games that are touch screen exclusive or where buttons have no function. It's not the in-game menu that's broken, it's actually the hotkeys that are used. There are some spots in games where hotkeyed buttons don't register because they have no function during that part of the game. If you changed your in-game menu hotkey to just one button like A, then usually the menu will pop up unless its a touchscreen exclusive game/or A serves no function at that segment of the game.
Hmm...I never noticed that.
Well they'll have no way of knowing that this a problem unless you contact them about it.
Zetta_x said:Maybe the DS disables buttons during some gameplay as Delta has mentioned.
Why are you defending them so much?Rydian said:They've kept multiple promises of theirs, they can't have everything perfect at launch (for such a complex device), and have been slowly releasing the features that weren't in the original firmware (because they weren't ready).Nollog said:They publish a changelog before making the changes to keep customers happy?
That's a stupid way to go about software.Newsflash: Coding a feature can take days or weeks, whereas typing the name of it takes only few seconds.
QUOTE(Nollog @ Jun 27 2010, 07:51 PM) Failing that - which they did, all they need to do is give a date for at least one of those features, and keep their customers up to date on progress rather than publish a changelog a few weeks before those changes are ready, changes that do nothing about the broken promises.
Please don't try to tell a team that's doing this how hard you think it is when you've never done it yourself.
You're like that guy in the mechanic's place complaining about how long it's taking when you've never actually built a car, just driven one.