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Discussion in 'Supercard' started by hullo8d, Jun 26, 2010.
Copied directly from Godslash's post in the Supercard Forums
Aww no SNES but im happy for the update
Sounds like the plugin menu and the loading screen are now part of skinning
No limit on the amount of skins? Awesome!
Y e a a a h h h h ... SC team FTW. But I really like the animated icon games (display mode) just as in AKAIO (much nicer if it can be turn on/off). And take your time with the SNES
Something I've noticed is when I play Prof Layton and the Diabolical box, the in-game super card menu freezes... don't know if it's limited to that game though.
Can you update from 1.02 to 1.03 using the DSTools plugin or do you have to access the microSD card on a PC and overwrite all of the directories?
i think you can update through dstools however idk i havent tried doing it before
Coming along nicely but it looks like it'll be a while till we get everything promised.
wonder will they ever update free cheat
i hope gba emu is updated with this update, idk if godslash added everything to the list, i really hope he didnt
Yeah, you most definitely can. It's quick and easy, too!
That is pretty damn sweet. Thank you!
A few changes I would like to see would be the ability to do fuzzy searches and specified searches in a mix. For example, when I was playing Megaman Zero collection, I was looking for the invincible timers (I believe it's actually relatively close to the Health addresses). When I do not have any invincible timer on, I could search for 0 (making the assumption that the invincible timer works that way). Getting hit, I would say that my invincible timer is greater then 0 or greater then last search. Let it decrease for half a second and do less then, and then less then again, then search for 0 when it runs out.
The problem is when you try making a transition from specific to fuzzy or fuzzy to specific it resets the search making it really useless. In my many years of doing free cheat stuff, I have had a lot of use of using both unknown and specific cheats.
I remember the health values and invincible timers were like super close to each other. If I recognize this trend, when I make codes for the boss, I could just use a memory viewer to do fast coding without limiting the searches. It would be nice if that was possible too.
It's cool and all to see updates, but we all know that the SNES emulator was going to be available "soon" as well. Either "soon" is within a month or two into the future, or someone jumped the gun when making one of the announcements. If the SNES emulator announcement was pre-mature, they could at least say that it was, or that they ran into issues not previously encountered prior to the announcement.
This was in another thread about this same thing, and the answer is no, it's just that you can change the name of DS_GAME to something else without using a hex editor
this sounds sweet to me!
still no mention of the snes or mediaplayer (.avi, .mpeg) though?
Cant wait, thanks to all!!
Awesome update. Can't wait for it to be released.
The new features and fixes are still pretty cool even if it doesn't include SNES.
I would rather see the SDK come out first, even if it means delaying the SNES emulator and video player. Hopefully Dingux could be ported (support for automatically downscaling to the DS's resolution would have to be added to the kernel, but other than that it should work).