Homebrew DosBOX Wii

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techboy

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Got Windows 3.1 to work if i edit the Dosbox.conf. Needed to have it emulate an EGA video adapter and 30MB ram. The EGA drivers in windows worked fine.

Beegee, how'd you get the defaults to work? (I assume you used the defaults as you make no mention of changing them) I know it wasn't the TV, as i tried two of them.

I tried the default S3 trio using VGA drivers and s3trio drivers, but nothing is displayed (it does run, as ALT+F4 then ENTER at the black screen makes windows quit to a dos prompt, its just blind when using a VGA)
 

kevenz

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that project is just awesome but it will probably be as hard as mame to make it compatible due to many differents drivers and such crap.
 

rabapab23

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This is sweet! So far.. Wolfenstein3d runs pretty good, and the Hugo's House of Horrors pt.2 is working good for me. Keep up the good work!!
 

Shinigami Kiba

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The only game I really want to play on this is Jazz Jackrabbit, can someone test if if works cause I can't find my game anywhere.
Also if anyone knows, does Jazz work on the PSP DOSBox.

Hope this has sound cause I don't need Jazz with no sound lol

edit:
wait, you can run Windows 3.11 on the Wii
holy shit!

So how do you emulate the mouse? Can the WiiMote be used as a mouse or he classic controller?

Know what? People should sit down and start writing drivers and stuff for Windows 3.11 on the Wii so we can do all sorts of crap with it through DOSbox and maybe even get it online, that'd the most aweosme thing ever.

I'm so looking into this later today
 

FrubberDucky

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Shinigami Kiba said:
The only game I really want to play on this is Jazz Jackrabbit, can someone test if if works cause I can't find my game anywhere.
Also if anyone knows, does Jazz work on the PSP DOSBox.

Hope this has sound cause I don't need Jazz with no sound lol

edit:
wait, you can run Windows 3.11 on the Wii
holy shit!

So how do you emulate the mouse? Can the WiiMote be used as a mouse or he classic controller?

Know what? People should sit down and start writing drivers and stuff for Windows 3.11 on the Wii so we can do all sorts of crap with it through DOSbox and maybe even get it online, that'd the most aweosme thing ever.

I'm so looking into this later today

Network drivers may be possible. I got windows 3.11 to run yesterday see a video, hopefully I can get 95 to boot today but likely with little speed. I can't see onwards of 98 running, drivers could be written to allow network support. Great work from the DosBOX Wii team
smile.gif
 
D

Deleted-171178

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FrubberDucky said:
Shinigami Kiba said:
The only game I really want to play on this is Jazz Jackrabbit, can someone test if if works cause I can't find my game anywhere.
Also if anyone knows, does Jazz work on the PSP DOSBox.

Hope this has sound cause I don't need Jazz with no sound lol

edit:
wait, you can run Windows 3.11 on the Wii
holy shit!

So how do you emulate the mouse? Can the WiiMote be used as a mouse or he classic controller?

Know what? People should sit down and start writing drivers and stuff for Windows 3.11 on the Wii so we can do all sorts of crap with it through DOSbox and maybe even get it online, that'd the most aweosme thing ever.

I'm so looking into this later today

Network drivers may be possible. I got windows 3.11 to run yesterday see a video, hopefully I can get 95 to boot today but likely with little speed. I can't see onwards of 98 running, drivers could be written to allow network support. Great work from the DosBOX Wii team
smile.gif
Wont work, i tried it.
 

Da_GPer

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I got Commander Keen 1-6 working perfectly, with just a little bit of stutter every once a while and a tad bit slow load time and best of all, no freezing! Heres my DOSBox.conf. I copied my PC one and did some editing to it.


[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullresolution -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# hwscale -- Extra scaling of window if the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lower,normal,higher,highest.
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.

fullscreen=false
fulldouble=false
fullfixed=true
fullresolution=640x480
output=surface
hwscale=1.59
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=svga_s3
captures=capture
memsize=31

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,advmame2x,advmame3x,advinterp2x,interp2x,tv2x.

frameskip=0
aspect=false
scaler=normal2x
[cpu]
# core -- CPU Core used in emulation: simple,normal,full,dynamic.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this higher than your machine can handle is bad!
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=normal
cycles=2000
cycleup=500
cycledown=20

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401 -- Enable MPU-401 Emulation.
# intelligent -- Operate in Intelligent mode.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device.

#mpu401=true
intelligent=true
device=default
config=

[sblaster]
# type -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# base,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# oplrate -- Sample rate of OPL music emulation.

type=sb16
base=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# base,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# rate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
rate=22050
base=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# Tandysound emulation is present if machine is set to tandy.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
#tandy=true
tandyrate=22050
disney=true

[bios]
# Nothing to setup yet!


[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.

xms=true
ems=true

[modem]
# modem -- Enable virtual modem emulation.
# comport -- COM Port modem is connected to.
# listenport -- TCP Port the modem listens on for incoming connections.

modem=false
comport=2
listenport=23

[directserial]
# directserial -- Enable serial passthrough support.
# comport -- COM Port inside DOSBox.
# realport -- COM Port on the Host.
# defaultbps -- Default BPS.
# parity -- Parity of the packets. This can be N, E or O.
# bytesize -- Size of each packet. This can be 5 or 8.
# stopbit -- The number of stopbits. This can be 1 or 2.

directserial=false
comport=1
realport=COM1
defaultbps=1200
parity=N
bytesize=8
stopbit=1

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
 

penetr8or

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Quick question..
For games that has mouse support, does the wiimote function as mouse?

If so, I might try this and maybe get QuickMenu 3 working on it.
I used that back in the old days, when windows was a more limited frontend to DOS.. You could do more from the QM frontend than from windows, and you could launch a game requiring windows with a small command which launched windows, then the game.. exiting windows when the game was closed.

Even has a, now outdated, webbrowser.

But if you still need a mouse, then this would be pointless.

I'll look into this.. And with my rather extensive game library from that era I should be able to compile a compatibility list..
Now if there was a way I could get my 5.25" floppydrive to read my old floppies I would be getting a good C64 emulator aswell.. Made so many games and programs back in the day..


So, can anyone give me an answer to my question, please?

Note: I have no experience with dosbox.. And I understand it's rather slow in emulation.
I usually don't use emulators to run an older OS. I have a VMWare setup with all older windows installed and running perfectly.. From 1 to 95 osr2.. All older games I've tried on that setup works perfectly, but ofcourse emulation as dosbox does must be slower and less reliable.
Still, this is too good to ignore
smile.gif
 

penetr8or

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Wonderful
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Downloaded, gonna try it out in a few hours. Just don't have all my old dos/win floppies where I am right now, should have them handy on tuesday.

With the proper tweaks, it shouldn't be too hard to run most of the great games from before the dark times of 3D and heavy graphics.. Back when storylines meant more than realistic looking graphics
 

Da_GPer

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penetr8or said:
With the proper tweaks, it shouldn't be too hard to run most of the great games from before the dark times of 3D and heavy graphics.. Back when storylines meant more than realistic looking graphics

I like your style. Games today are nothing compared to the games of the past.
 

penetr8or

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Bladeforce said:
Can someone test Dune by any chance?
That'll be the first game I test.
But if you have the game, why don't you test it and share your experience with us?

I see many people with an emu and a game, not wanting to try the game with the emu untill someone else tells them it works.. We would get to know which games work alot sooner if people tested them instead of waiting for others to do so..
 

exilizer2k

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I tried Descent_1 (which works on PC version of DOSBox), but get a crashdump instantly after loading...
I'd love to see this one on the wii...
smileipb2.png

Playing with the settings now...

[EDIT:]
Changed the DOS4/GW extender to DOS/32A and now it works... Slow, but it works :-)

Maybe this one helps with other games too, as DOSBox seems to have some issues with DOS4/GW

Download this http://dos32a.sourceforge.net/
and run sb.exe /r GAMENAME.exe. This will exchange the extender...
 

Mrmatch

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Dune 2 works to some extent...
sound stutters and it crashed during gameplay but its looking promising! config file probably just needs tweaking
biggrin.gif
 

Tetsuo Shima

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I wonder if Ultima VII would run at decent speed, but it's a very demanding game... Playing that game on the wii would be awesome.
 

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