Hacking [Discussion] Smash WiiU Modding and Help Center

rideride

New Member
Newbie
Joined
May 28, 2016
Messages
3
Trophies
0
Age
54
XP
51
Country
United States
You know when you are in a battle and below the portrait, the character's name is there? I know where that is located (data>ui>message>melee.mbst, and under MmelCharaC_01_CharacterName). The problem is that I want to add something to the .mbst file (specifically, to put in MmelCharaC_02_Pitb) but I don't know how to do this. I don't really understand how the pointers work in the file, and the MBST editor I'm using doesn't support adding strings. Welp sorry if this was confusing, but thanks for reading
 

samedifference

Well-Known Member
Newcomer
Joined
Sep 8, 2015
Messages
91
Trophies
0
XP
1,073
Country
United States
I figured out what I've been doing wrong with the model swaps. I was putting them over the wrong slots.
I didn't actually realize that Sm4sh's models are restricted to the ID numbers of their original slot,
Although I assume there is a way to change it, since some mods I've found will work over any slot.
 
Last edited by samedifference,

ToonRudy

Well-Known Member
Member
Joined
May 3, 2015
Messages
197
Trophies
0
Age
24
XP
289
Country
Where can I fin an editor for Mii badges, or something? +200 speed, for example.
latest
 

Novarix

Member
Newcomer
Joined
Jun 2, 2016
Messages
8
Trophies
0
Age
26
XP
62
Country
Canada
Just going to ask this here as well since it seems more active:

Similar to how you activate unused slots like giga bowser/warioman etc, Can you make mii outfits/hats that you haven't unlocked selectable? if so if anyone can explain how or link me to a thread( I havent found any that answer this) i'd appreciate it.
 

MarinaTentacles

Leader of the Googie Gang
Member
Joined
May 25, 2016
Messages
237
Trophies
0
Website
marinara.gg
XP
319
Country
United States
Hey folks, some exciting news!

I've been working on a sizeable "Expansion Pack" for Smash Bros Wii U, and I'm getting close to the point where I will need some beta testing. Would anyone be down to participate? (This is for the USA version, btw)

A little info about the pack (copied from the Github):
The purpose of this mod pack is to expand the experience of Super Smash Bros. for Wii U, as well as showcase some of the best work of the Super Smash Bros. modding community. To that end, this mod pack does not replace any content in the base game or DLC. All new costumes, songs, and stages are added as additional slots, as to not undo any of original game. Furthermore, nothing has been done to change balance of the game - all characters will retain their movesets as of the most recent patch.

I'm looking to release a "beta" version sometime this weekend, and have a version 1.0 within the next week.

If you're interested, inbox me with the following info:
  • Modding Experience (Beginner, Intermediate, Advanced)
  • Do you currently have mods working/running on your Wii U?
  • Smash Experience
  • Amount of time playing Smash on a weekly basis
  • Experience (if any) working on collaborative projects
  • Why should I pick you to be a beta tester?
As of right now, I only have about 100 new songs. I'm pushing for around 150 for version 1.0, and then we'll see how receptive people are to it. Costume-wise, it's a bit lacking, but to be honest there aren't a ton of quality mods out yet. I'm only interested in featuring "completed" works - characters that include CSPs, Battle Icons, ect.

If you have any questions, feel free to inbox me. Hope to get some hype generated for this!
 
  • Like
Reactions: Deleted User

Dockman

Member
Newcomer
Joined
Jun 3, 2016
Messages
5
Trophies
0
Age
27
XP
51
Country
United States
I have my mods and everything setup and was working earlier, i added some new mods and now the game freezes when I hit the "smash" button to pull up character select? Has anyone encountered/solved this problem? The mods I installed were custom maps and little things here and there.
 
D

Deleted User

Guest
I have my mods and everything setup and was working earlier, i added some new mods and now the game freezes when I hit the "smash" button to pull up character select? Has anyone encountered/solved this problem? The mods I installed were custom maps and little things here and there.
Maybe they were conflicting mods, or you may have installed them/built wrong.
 

Nekuodah

New Member
Newbie
Joined
Jun 4, 2016
Messages
2
Trophies
0
Age
33
XP
51
Country
United States
Maybe this has already been asked and answered, but has anyone here successfully dumped smash wii u onto their computer using a Mac? If so please let me know. My problem is running titledumper through Wine. I get it started through terminal but for some reason the download stops in the same place and just sits there. If anyone could help me out with this problem I would appreciate it.
 

vgmoose

Well-Known Member
Member
Joined
Jan 31, 2016
Messages
360
Trophies
1
Website
github.com
XP
3,070
Country
United States
Maybe this has already been asked and answered, but has anyone here successfully dumped smash wii u onto their computer using a Mac? If so please let me know. My problem is running titledumper through Wine. I get it started through terminal but for some reason the download stops in the same place and just sits there. If anyone could help me out with this problem I would appreciate it.
Dimok's stuff is actually pretty OS agnostic :) Try the mac version of titledumper here: https://github.com/dimok789/ddd/releases/tag/v0.3
 

Sn10jg

Well-Known Member
Member
Joined
Mar 31, 2016
Messages
101
Trophies
0
Age
32
XP
161
Country
Canada
Does anyone else have trouble getting pacman's alts to work. I extracted the original files for the new textures and it appears red (even though I used the textid fix).
 
D

Deleted User

Guest
Hey folks, some exciting news!

I've been working on a sizeable "Expansion Pack" for Smash Bros Wii U, and I'm getting close to the point where I will need some beta testing. Would anyone be down to participate? (This is for the USA version, btw)

A little info about the pack (copied from the Github):
The purpose of this mod pack is to expand the experience of Super Smash Bros. for Wii U, as well as showcase some of the best work of the Super Smash Bros. modding community. To that end, this mod pack does not replace any content in the base game or DLC. All new costumes, songs, and stages are added as additional slots, as to not undo any of original game. Furthermore, nothing has been done to change balance of the game - all characters will retain their movesets as of the most recent patch.

I'm looking to release a "beta" version sometime this weekend, and have a version 1.0 within the next week.

If you're interested, inbox me with the following info:
  • Modding Experience (Beginner, Intermediate, Advanced)
  • Do you currently have mods working/running on your Wii U?
  • Smash Experience
  • Amount of time playing Smash on a weekly basis
  • Experience (if any) working on collaborative projects
  • Why should I pick you to be a beta tester?
As of right now, I only have about 100 new songs. I'm pushing for around 150 for version 1.0, and then we'll see how receptive people are to it. Costume-wise, it's a bit lacking, but to be honest there aren't a ton of quality mods out yet. I'm only interested in featuring "completed" works - characters that include CSPs, Battle Icons, ect.

If you have any questions, feel free to inbox me. Hope to get some hype generated for this!

Awesome! Can't wait for version 1.0!
 

WarioTails358

Well-Known Member
Member
Joined
Oct 2, 2015
Messages
345
Trophies
0
Age
24
XP
168
Country
United States
So I want to start making texture hacks,
I have photoshop C6, the injectpack with all the tools, and the file I want to edit which is Mario. So I extract mario's textures, edited his hat since it was the easiest one for me to edit and was for testing purposes, I save my edited texture in Photoshop with the same dxt format, and number of mipmaps, exported it and replaced the original file and when I click on easyinject to inject my first texture, the tmp.gtx does appear but when I use NUT_check.py and convertgtx2dds.bat the newly modified .dds textures my .nut should have when converted popped out in the outdds folder with the original textures.
Is there or something I didn't follow?
 

SmashSplatMaker

Member
Newcomer
Joined
May 19, 2016
Messages
12
Trophies
0
Age
24
XP
41
Country
Canada
So I want to start making texture hacks,
I have photoshop C6, the injectpack with all the tools, and the file I want to edit which is Mario. So I extract mario's textures, edited his hat since it was the easiest one for me to edit and was for testing purposes, I save my edited texture in Photoshop with the same dxt format, and number of mipmaps, exported it and replaced the original file and when I click on easyinject to inject my first texture, the tmp.gtx does appear but when I use NUT_check.py and convertgtx2dds.bat the newly modified .dds textures my .nut should have when converted popped out in the outdds folder with the original textures.
Is there or something I didn't follow?

This happened with me too. Make sure your directories are correct in the EasyInject.bat file by editing it with Notepad.
The first path should be the adress to your Easy_Inject folder, with commas on both sides with ;C:/Python27 straight afterward.
The second path should be the adress to NUT_Inject.py in the Inject_Pack folder, with commas around it.

If this doesn't work, then I don't know.
Hey folks, some exciting news!

I've been working on a sizeable "Expansion Pack" for Smash Bros Wii U, and I'm getting close to the point where I will need some beta testing. Would anyone be down to participate? (This is for the USA version, btw)

A little info about the pack (copied from the Github):
The purpose of this mod pack is to expand the experience of Super Smash Bros. for Wii U, as well as showcase some of the best work of the Super Smash Bros. modding community. To that end, this mod pack does not replace any content in the base game or DLC. All new costumes, songs, and stages are added as additional slots, as to not undo any of original game. Furthermore, nothing has been done to change balance of the game - all characters will retain their movesets as of the most recent patch.

I'm looking to release a "beta" version sometime this weekend, and have a version 1.0 within the next week.

If you're interested, inbox me with the following info:
  • Modding Experience (Beginner, Intermediate, Advanced)
  • Do you currently have mods working/running on your Wii U?
  • Smash Experience
  • Amount of time playing Smash on a weekly basis
  • Experience (if any) working on collaborative projects
  • Why should I pick you to be a beta tester?
As of right now, I only have about 100 new songs. I'm pushing for around 150 for version 1.0, and then we'll see how receptive people are to it. Costume-wise, it's a bit lacking, but to be honest there aren't a ton of quality mods out yet. I'm only interested in featuring "completed" works - characters that include CSPs, Battle Icons, ect.

If you have any questions, feel free to inbox me. Hope to get some hype generated for this!

I'd be willing to test it out! :D
 

WarioTails358

Well-Known Member
Member
Joined
Oct 2, 2015
Messages
345
Trophies
0
Age
24
XP
168
Country
United States
This happened with me too. Make sure your directories are correct in the EasyInject.bat file by editing it with Notepad.
The first path should be the adress to your Easy_Inject folder, with commas on both sides with ;C:/Python27 straight afterward.
The second path should be the adress to NUT_Inject.py in the Inject_Pack folder, with commas around it.

If this doesn't work, then I don't know.


I'd be willing to test it out! :D
This is My Edited Path For EasyInject.bat.
Is it set up right?
for %%f in (*.dds) do for %%b in (*.nut) do python "C:\Users\Jerry\Documents\3ds\Wii\Sm4sh\texture modding pack\NUT_Inject.py" %%b %%f %%~nf set PATH=C:\Python27setlocal[spoiler/]
 

Segtendo

#TeamMarie
Member
Joined
Jun 30, 2010
Messages
252
Trophies
1
Age
31
Location
Illinois
Website
twitter.com
XP
394
Country
United States
This is My Edited Path For EasyInject.bat.
Is it set up right?
for %%f in (*.dds) do for %%b in (*.nut) do python "C:\Users\Jerry\Documents\3ds\Wii\Sm4sh\texture modding pack\NUT_Inject.py" %%b %%f %%~nf set PATH=C:\Python27setlocal[spoiler/]
It should look something like this. This is mine.
setlocal
set PATH="C:\Users\aaron\Documents\Hacking\Wii U\Smash Wii U\Texture Hacking\InjectPack";C:\Python27
for %%f in (*.dds) do for %%b in (*.nut) do python "C:\Users\aaron\Documents\Hacking\Wii U\Smash Wii U\Texture Hacking\InjectPack\NUT_Inject.py" %%b %%f %%~nf
First line will have the path to the inject folder. If your path has a space, put quotes around the whole path.
Second line will have the folder to the NUT_inject.py. Same deal as above.
Also put the DDS in the same folder for it to inject properly.
 

WarioTails358

Well-Known Member
Member
Joined
Oct 2, 2015
Messages
345
Trophies
0
Age
24
XP
168
Country
United States
It should look something like this. This is mine.
setlocal
set PATH="C:\Users\aaron\Documents\Hacking\Wii U\Smash Wii U\Texture Hacking\InjectPack";C:\Python27
for %%f in (*.dds) do for %%b in (*.nut) do python "C:\Users\aaron\Documents\Hacking\Wii U\Smash Wii U\Texture Hacking\InjectPack\NUT_Inject.py" %%b %%f %%~nf
First line will have the path to the inject folder. If your path has a space, put quotes around the whole path.
Second line will have the folder to the NUT_inject.py. Same deal as above.
Also put the DDS in the same folder for it to inject properly.
I set up everything like your path above.
I put my edited .dds texture in the same place as Easyinject.bat.
Ran easyinject and then to see if my textures are replaced I did NUT_check and convertgtx2dds.bat and the converted gtx files are the same ones the original file used.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think