Baby, I dump my games level by level lmao. Once i've made my edits making those gorgeous outsourced textures I delete that shit and move on. Saving my dump files genuinely will not happen anytime soon unless the game is piss small.
most of my dumps are between 20-50 MB for the whole game with some outliers like 200 MB. I found a sandisk 64GB Flash drive for $9 on amazon. How tiny is your storage? this shouldn't be an issue but if you really don't care about it than whatever.
most of my dumps are between 20-50 MB for the whole game with some outliers like 200 MB. I found a sandisk 64GB Flash drive for $9 on amazon. How tiny is your storage? this shouldn't be an issue but if you really don't care about it than whatever.
I'm doing multiple games at once on different platforms. I do not have a dedicated storage device for just Texture Packs. Dumps are cute, but preserving them simply would not be my priority. I have a loving community that I do these for. The only dumps I'd consider preserving are character textures since I happen to be really fucking good at making brand new outfits lmao.
I vote for having only one list. Such lists need to be maintained which can be a lot of work. The more lists floating around the higher is the chance that one or more of them become outdated. If I understand you right, these lists should give a quick overview about all texture packs, right? Having more than one list would do the opposite, because users could end up in scrolling all available lists, just to make sure not to miss any texture pack (so in the end more work for everybody).
Just some minor typos in the excel I'm pointing out
Burnout 3 Takedown is listed as G
Spiderman 2 is listed as B
I wonder why Star wars bounty hunter and Serious sam next encounter are listed twice on the list
you should add "Custom Texture Tool PS" to the Tools list because it "Helps batch convert PNG to DDS" Link here: https://forums.dolphin-emu.org/Thread-custom-texture-tool-ps-v52-5
Just some minor typos in the excel I'm pointing out
Burnout 3 Takedown is listed as G
Spiderman 2 is listed as B
I wonder why Star wars bounty hunter and Serious sam next encounter are listed twice on the list
you should add "Custom Texture Tool PS" to the Tools list because it "Helps batch convert PNG to DDS" Link here: https://forums.dolphin-emu.org/Thread-custom-texture-tool-ps-v52-5
Oh yeah, I first added the items from this thread list and then I started adding packs from the forum, so some games were listed twice. It's fixed now. As for the DDS converter I'm looking for an specific program, but I can't find it (the one I use).
I just thought of something, Videos still have a purpose. Instead of showcasing the quality of a pack (youtube compression), it can show the completeness of a pack, having save states throughout various points in a game.
I also discovered a thing that might confuse us in the future so better to understand it now. King of fighters has 2 different names internationally and so do a lot of other games, you listed King of fighters: Maximum impact under "K" but The King of Fighters 2006 under "T" even though they are the same series of games (2006 is the sequel known as King of Fighters: Maximum Impact 2 in EU), they're using different region names. it's gonna be more effort but we should google a name of a title and chose the least confusing region name in relation to a series of games before adding it to the list to ensure this doesn't get mixed up and only 1 region's naming scheme is used. sometimes the US is the only changed name while EU and JP stay the same, like The Adventures of Cookie & Cream is the US title and Kuri Kuri Mix is EU and JP. in king of fighters case I would use the EU name scheme as it is less confusing. I should also note, that The King of Fighters 2006's sequel adopts the EU name, abandoning the US version naming scheme so having the list be all US region names is out of the question.
This whole situation reminds me of final fantasies terrible region name changing for early games in the series with FF4(JP) being called FF2(US) and skipping FF2,3, & 5 for US releases.
also we finally have our first dump and save link: thanks to KevinMI for providing it! https://gbatemp.net/threads/transformers-revenge-of-the-fallen-pal-hd-texture-pack.646613/
Post automatically merged:
Hey, I'm not 100% sure of the legality of this but this user from the Dolphin HD Texture Forum posted his HD Texture pack to archive.org https://archive.org/details/thug-hd which has no upload limit. I mean technically he did re-draw a lot of textures making it a "Remake" and the copyright owner's can take it down if they care enough about it. Dumps might not be allowed since they are unaltered source textures but then again a lot of copyrighted work is published on there not by the author, HD Packs are altered by AI also save files can be backed up easily like this, so I think it's fair to assume HD packs are safe to upload there.
Also I updated the Thread title to Medal of Honor: Rising Sun so that link is broken on your excel sheet
I just thought of something, Videos still have a purpose. Instead of showcasing the quality of a pack (youtube compression), it can show the completeness of a pack, having save states throughout various points in a game.
I also discovered a thing that might confuse us in the future so better to understand it now. King of fighters has 2 different names internationally and so do a lot of other games, you listed King of fighters: Maximum impact under "K" but The King of Fighters 2006 under "T" even though they are the same series of games (2006 is the sequel known as King of Fighters: Maximum Impact 2 in EU), they're using different region names. it's gonna be more effort but we should google a name of a title and chose the least confusing region name in relation to a series of games before adding it to the list to ensure this doesn't get mixed up and only 1 region's naming scheme is used. sometimes the US is the only changed name while EU and JP stay the same, like The Adventures of Cookie & Cream is the US title and Kuri Kuri Mix is EU and JP. in king of fighters case I would use the EU name scheme as it is less confusing. I should also note, that The King of Fighters 2006's sequel adopts the EU name, abandoning the US version naming scheme so having the list be all US region names is out of the question.
This whole situation reminds me of final fantasies terrible region name changing for early games in the series with FF4(JP) being called FF2(US) and skipping FF2,3, & 5 for US releases.
also we finally have our first dump and save link: thanks to KevinMI for providing it! https://gbatemp.net/threads/transformers-revenge-of-the-fallen-pal-hd-texture-pack.646613/
Post automatically merged:
Hey, I'm not 100% sure of the legality of this but this user from the Dolphin HD Texture Forum posted his HD Texture pack to archive.org https://archive.org/details/thug-hd which has no upload limit. I mean technically he did re-draw a lot of textures making it a "Remake" and the copyright owner's can take it down if they care enough about it. Dumps might not be allowed since they are unaltered source textures but then again a lot of copyrighted work is published on there not by the author, HD Packs are altered by AI also save files can be backed up easily like this, so I think it's fair to assume HD packs are safe to upload there.
Also I updated the Thread title to Medal of Honor: Rising Sun so that link is broken on your excel sheet
Sure, videos help with the completeness, but I would never use a video to get an idea of the quality of the textures since most of them are in 1080p, which looks worse than native 540p in some cases. As for save states that idea leads to nowhere since once the emulator gets upsated those save states become useless. That's why the Excel sheet has only dumps and savefiles (and they need to be 100% to be added, same for the dumps).
I'm thinking about deleting the list made here in the thread in order to have only link leading to the Excel sheet, which not only has four times more information but also you can just search by words just pressing Ctrl+F
I'm not aware if archive dot org allows the user to modify the things once uploaded. Sometimes people need to correct something once people start testing the HD Pack and finding errors, or adding custom skins. As for Medal of Honor, I haven't added that one yet, but the links redirect to the threads featured here, so as long as the thread is the same, there will be no problem.
Woah, you've been hard at work on the site, thank you for your contributions, good sir (and nice update layout as well).
I noticed the thread links for "Capcom Classics Collection Vol 1 + 2" and "Call of Duty 3" are empty
It is also inconsistent to have Capcom Classics Collection Vol 1 + 2 be one listing while Taito Legends 1 + 2 is listed as individual listings (both collection volumes are separate games only conjoined for thread convenience).
There is also a typo in the "for authors" section How To "instead" should replace "intead" and "(or wathever name it has)" replace with "whatever", in the explanation for installing packs. I recommend getting the Grammarly browser extension to avoid typos in the future.
Santins also made a pack for Maximo vs Army of Zin, to save you time I've provided the thread link here: https://gbatemp.net/threads/maximo-vs-army-of-zin-usa-uhd-remaster-definitive.639191/
Capcom Classics Thread link: https://gbatemp.net/threads/capcom-classics-collection-vol-1-2-usa-hd-textures-menu-only.645343/
Call of duty 3 Thread link: https://gbatemp.net/threads/call-of-duty-3-usa-hd-remaster.622498/
The list now features 100% of the total HD Packs on this forum (except for Bl4ckH4nd due to the lack of threads for his upscales and the fact that I can't download dozens of 1-5GB packs just to check the region; 1TB hard drives cost a third of a salary here where I live).
You'll now start to find download links for patches and savefiles in the list!
Added two programs for batch converting images to DDS on Tools.
A video tutorial on how to dump and replace textures will soon be added!
from what I've heard from Kupo on Gbatem, as long as you export to DDS with "Generate Mip Maps" enabled, it should overwrite any files with the suffix "-mipmap#". The exception would be if smaller textures get dumped with "dump mipmaps" disabled. also if no mipmaps appear when dumping mipmaps then the game doesn't need mipmaps in DDS so either DDS or PNG can be used. when dumping initially, I'd enable "dump mipmaps" for the first hour, if no files with the suffix "-mipmap" appear in your dumps then you can disable dump mipmaps, if it dumps mipmaps, I'd delete the mipmaps that you don't replace with DDS in your replacements folder and upscale the rest with anything but DDS. for exporting with ChaiNNer, I use DDS BC7(Linear) Best Quality compression but you can use DXT5 if you want compatiblity with AetherSX2. If you have the time I'd also recommend seperating the dump folder into "HUD, Gallery, and Particle effects" making HUD DDS RGBA(Linear) and artwork/menu or non-resource intensive environment textures PNG and Particle effects seperated to make them max sharpness (when using 4xHDcube) since blurring those textures tends to make them worse looking in-game. everything else can be DDS BC7(Linear) or DXT5
from what I've heard from Kupo on Gbatem, as long as you export to DDS with "Generate Mip Maps" enabled, it should overwrite any files with the suffix "-mipmap#".
Just to avoid some confusion, I mainly spoke about my experience with Dolphin and I noticed that pcsx2's mip map support isn't as powerful as Dolphin's is.
If you enable texture dumping with mip maps in Dolphin, most games will have mip maps and they will be dumped like this:
(file name)_mip1.png
(file name)_mip2.png
(file name)_mip3.png
and so on...
Even if games don't have mip maps by default, you can create some. The emulator will load them.
And you can choose between internal and external mip maps.
External = Every mip map comes in it's own file (works with png and dds).
Internal = All mip maps will be stored in the DDS file of the main texture (pngs don't have this feature).
In case of pcsx2 I just made a little test. The main game that I upscaled (DQ8) didn't dump any mip maps. So I tried to create some by myself, but the game refused to load them.
So all I can say is that pcsx2 can't load mip maps, if the game has no mip maps by default (other than Dolphin).
BUT I didn't test if pcsx2 supports internal mip maps (I couldn't because DQ8 didn't dump any mip maps).
Flatout2 has mip maps, but they are not named like (file name)_mip1.png. They all have completely different file names, which is shit because you can't work with them like that. But this is game specific. Other games might dump mip maps like Dolphin does. I didn't check. Ask someone who makes mass upscales.
Just to avoid some confusion, I mainly spoke about my experience with Dolphin and I noticed that pcsx2's mip map support isn't as powerful as Dolphin's is.
If you enable texture dumping with mip maps in Dolphin, most games will have mip maps and they will be dumped like this:
(file name)_mip1.png
(file name)_mip2.png
(file name)_mip3.png
and so on...
Even if games don't have mip maps by default, you can create some. The emulator will load them.
And you can choose between internal and external mip maps.
External = Every mip map comes in it's own file (works with png and dds).
Internal = All mip maps will be stored in the DDS file of the main texture (pngs don't have this feature).
In case of pcsx2 I just made a little test. The main game that I upscaled (DQ8) didn't dump any mip maps. So I tried to create some by myself, but the game refused to load them.
So all I can say is that pcsx2 can't load mip maps, if the game has no mip maps by default (other than Dolphin).
BUT I didn't test if pcsx2 supports internal mip maps (I couldn't because DQ8 didn't dump any mip maps).
Flatout2 has mip maps, but they are not named like (file name)_mip1.png. They all have completely different file names, which is shit because you can't work with them like that. But this is game specific. Other games might dump mip maps like Dolphin does. I didn't check. Ask someone who makes mass upscales.
I did an experiment with Crash Twinsanity. Dumping with mipmaps enabled, I get 3 smaller versions of every environment texture. Upscaling all hurts performance on that game.
But, if I DON'T dump with mipmaps, and generate my own with the DDS, it seems to work perfectly.
My current uploaded version of Twinsanity DOESN'T work with mipmaps right now. If you walk up to trees and rocks, you get the original mipmaps.
I love this, I was thinking of making a website for this but this should suffice for now. Some changes I'd recommend.
The title should say something like "PCSX2 HD Textures Hub" because people won't know this is the hub by the title alone, especially when googling online.
I don't know if it's possible but you should include spoilers for each letter category of game inside your existing spoiler for the game list because it can get pretty lengthy, the list of ps2 games there are.
You should make sure the type of replacement textures is known like is it a remake or a remaster?
I'll include the link to every thread with huge game lists below.
Edit: mvp899 and SomberTwilight now have a thread for their packs.
Blacklist: 1vierock -> Mass-producing half-complete packs and stealing some packs from others while charging $10 for ESRGAN upscales
I've been using saves from Gamefaq to help with my packs so I don't see the point in continuing save sharing here unless it's an obscure game. just use mymc to convert saves to pcsx2.
Thanks for doing this, I've just changed my name from DerekGeneric831 to RetroGenerica just incase anyone was curious lol
Also, does anyone have an Xbox button texture pack? I'd like to start inserting Xbox buttons into PS2 games again however since my PC broke 2 years ago my new PC has lost the original files.
It’s been a good while but we’re back with GBAtemp’s Project Spotlight, a series where we try to shine a light on the incredible projects and creations of our larger...
Harbour Masters have completed their project of porting a reverse engineered version of Star Fox 64 to PC. The makers of the highly regarded PC port of The Legend of...
We've seen quite a few leaks, renders and mockups of the so-called "Nintendo Switch 2" recently which could indicate that the official announcement is imminent. After...
Markus Persson, the creator of Minecraft, also known as Notch, soft-announced a Minecraft spiritual successor over X. He had initially announced plans for such a game...
If you've ever wished for Super Mario Galaxy's level design to be crossed over with the gameplay of Super Mario Odyssey, then you're in luck, because fans are making...
The PlayStation Portable just turned 20 years old. Alarming as that may be to hear, it means the PSP is "retro", and thus features some rather aged hardware. Broken...
Crush 40 is known for their involvement in composing iconic and beloved vocal soundtracks for the Sonic franchise--especially so for Sonic Adventure 2. However...
Nintendo has remained completely quiet as to all details about the successor console to the Nintendo Switch. Despite that, information has been trickling out, in the...
Nintendo Switch 2 rumors just won't stop; yet another major leak has dropped onto the internet, in the form of new renders from OnLeaks--a reputable leaker known for...
Sony's advancing pursuit of Kadokawa Corporation continues, with its latest move. After expressing interest in wanting to buy Kadokawa, a large entertainment company...
Markus Persson, the creator of Minecraft, also known as Notch, soft-announced a Minecraft spiritual successor over X. He had initially announced plans for such a game...
We've seen quite a few leaks, renders and mockups of the so-called "Nintendo Switch 2" recently which could indicate that the official announcement is imminent. After...
It’s been a good while but we’re back with GBAtemp’s Project Spotlight, a series where we try to shine a light on the incredible projects and creations of our larger...
Merry Christmas, GBAtemp Family!
As the holiday season wraps us in its warm embrace, we want to take a moment to thank each of you for making GBAtemp the incredible...
Originally, Assassin's Creed Shadows was due to launch in November 2024. Citing issues with pacing and polish, Ubisoft pushed the game back to a February 2025 window...
Nintendo has remained completely quiet as to all details about the successor console to the Nintendo Switch. Despite that, information has been trickling out, in the...
Crush 40 is known for their involvement in composing iconic and beloved vocal soundtracks for the Sonic franchise--especially so for Sonic Adventure 2. However...
Sonic the Hedgehog 3 is headed to theaters imminently, and if you're looking forward to even more Sonic film content, you won't have to worry. Sonic the Hedgehog 4...
If you've ever wished for Super Mario Galaxy's level design to be crossed over with the gameplay of Super Mario Odyssey, then you're in luck, because fans are making...
Happy New Year! The GBAtemp Staff wishes everyone a wonderful 2025! As we put a wrap on the previous year, we've decided to highlight the best of what we played...