How do cosmetic IDs work? (and where are they)You should have just quoted me directly.
All the slots after Corrin's in ui_character_db.bin are dummy slots and can be replaced. Just copy all of Mario's data to the dummy slot and change the cosmetic ID, Character ID, and CSS slot number to whatever you want and it should show up in game.
I'm not entirely sure what all has to be changed to make the slot show up in game, but copying almost all of another fighter's data seems to work just fine.
http://gbatemp.net/threads/sm4shexplorer-wii-u-only-for-now.416118/Where can i download that sm4sh music program?
if we could add bones we could do model imports, it's why it's impossible for the momentDoes anyone know how to do add bones to model swaps? I got Waluigi on Bayonetta
Skull Kid on Toon Link
But they have no bones. Does anyone know how to fix that
Don't do this without explaining how!Edited a bit more with more slots.
Pretty simple. Copied the same info as the DLC entries so it will be on the same page (likely lines 4 or 5 does this). Then changed the ID to something else. Lines 0, 10, and 20 all seem to share the same ID, but still unsure. The slots are controlled with lines 6-9.Don't do this without explaining how!
do you know if the model import will be possible ?
and if yes, when ?
Should be faster this time around than it was for Brawl, since Namco's nud files are a known quantity that's been used in other games. It'll still take time, though. Patience is a virtue.
Alls I know is when it's possible, I will be making a custom Teleroboxer model and I will be rigging it on to Little Mac.
personnally i'd like to port my flandre scarlet brawl modShould be faster this time around than it was for Brawl, since Namco's nud files are a known quantity that's been used in other games. It'll still take time, though. Patience is a virtue.
Alls I know is when it's possible, I will be making a custom Teleroboxer model and I will be rigging it on to Little Mac.
I've heard that Bayonetta is the only thing that doesn't work, but I've also seen others saying none of it works, anyone who's got it working can tell me if it can be done?Does anyone know if TS4M's Modpack works in 1.1.6?
You mean Harry, the one with the spiked head?
That would be pretty cool actually. You should make a red and black alt for him too as a reference to the Virtual Boy.
Also, while I was looking around for these images, I found this: http://smashboards.com/threads/new-character-harry-from-teleroboxer.74660/
It's a thread from the pre-Brawl days, almost 10 years old... ...most of the people there haven't been seen on the site in years. Anyway, one of them mentions that Harry could just end up being a Little Mac clone! Just thought that was relevant, since you're making the model go over Little Mac, which will probably look pretty cool.
Harry the Teleroboxing Robot. He's on my short list.
Texture modding is fun and all, but the real game starts when the model imports are a go.
model hacking for brawl even without animations still worked fine. You could have shrek over Wario just fine aslong as the rigging was fine.Oh, absolutely. The things people did in the Brawl days was absolutely amazing. My only concern would be that there aren't enough people who have an interest in modding SM4SH Wii U, especially now that the Wii U is at its "end" as far as Nintendo, and indeed the general public are concerned. But then again, the game is far easier than Brawl to mod, and people are more experienced this time, so I guess it evens out. Best case scenario, the NX is a success, SM4SH is rereleased on the console with the same file formats as Wii U, and an exploit is found on a current firmware which Nintendo doesn't patch for a few months. The would be a Godsend for the modding scene IMO.
However, another problem is animations. Right now I could add a second slot on the CSS for Fox, rename it Wolf, change his default colour, the colour of his Landmaster, change his weight and speed, as well as the damage and knockback his attacks would deal, but unless we have custom models and animations, new characters are a no go.