Hacking Dios Mios Lite

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LWares87

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There should be a feature available which detects whether you have a NGC memory card inserted or not. If not, then NMM would be instantly activated (either by user prompt before the game starts or automatically).

Here's how I would imagine it to work:
Load your choice of loader
Select a NGC Game using DML (let's say Legend of Zelda: Twilight Princess)
Then whilst it loads, a prompt appears saying "Memory Card not inserted, Use NMM?
Insert a Memory Card to Continue or Choose an Option"
You can then either choose to activate NMM or not.
After this... the game would continue to load as normal (based on either the choice made or the instant a memory card is inserted).

I don't know, if this how this would work and if it would be possible.

Anyway... I'm holding back on trying DML alongside NMM for the time being, until the minor kinks are sorted out.
 

ploggy

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It seem s things are starting to progress nicely.Combining NNM into DML was inevitable in the end. (match made in heaven) and although I too have a memory card I can see this being one of the golden features.

Now if only there was a way to get those pesky audio streaming games to play fully then we'll be cooking with gas :P

Good job to all involved :)
 

187skillz

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ploggy

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Would it possible to have your gc games stored on the wii hdd then have your loader of choice copy the game you choose to an sd card then load it automatically?
Although if it's possible the downside is it would take a long time for the game to load :P
But it should be possible right?
 

JoostinOnline

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Would it possible to have your gc games stored on the wii hdd then have your loader of choice copy the game you choose to an sd card then load it automatically?
Although if it's possible the downside is it would take a long time for the game to load :P
But it should be possible right?
postLoader does that.
 

Taleweaver

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If selected from USB: yes. 10 to 15 minutes are pretty normal, depending on the physical size of the game. And that isn't going to change.


@[member='threadie']: I'm glad NMM is getting attention now. I used to not bother (I have 2 memory cards), but with the issues I ran into earlier, I came to realise how fragile memory slots (and thus your savegames) really are. In some cases, even having a backup won't help as reformatting it will assign the card a new ID...and some games (eg F-zero) use that ID, so won't work on "another" card.
 

seam

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i had never heard of nmm till its addition to DML recently. luckily i still have my 2 wavebirds in mint condition but i only have ONE memcard and its like the SMALLEST one they had.. and its full, ha. so using nmm wuld be awesome for someone like me. or worst case scenario i just buy a big memcard off of ebay, eh
 

airline38

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NMM of r44 doesn't work for me (POP Warrior Within)

Here is the dm.log
>
>

Revolution OS
Kernel built : Jun 23 2006 16:12:26
Console Type : Retail 2
Firmware : 0.0.0 (0/0/2000)
Memory 24 MB
MEM1 Arena : 0x1338480 - 0x1700000
MEM2 Arena : 0x7fffffff - 0x0
>
Now in compatible mode.
>
Bus Clock = 162000000 Hz
Core Clock = 486000000 Hz
>
>

--- GAMECUBE BOOTROM for REVOLUTION v1.1 ---

Loading....DOLPHIN LAYOUT FORMAT
appLoaderLength ...... 0x1a98
appLoaderFunc1 ...... 0x1200258


Apploader Initialized.
This Apploader built May 21 2004 10:12:56

Apploader Initialized
DIP:DOLSize:5069988 DOLMinOff:0x00003100 DOLMaxOff:0x00491C40
.DoPatches( 0x00003100, 4778816, 0x80000000)
DoCardPatches( 0x00003100, 4778816, 0x80000000)
CardLowestOff:0x0009C7B4
Found [CARDFreeBlocks A] @ 0x8009F8B4
Found [__CARDSync] @ 0x8009FA04
Found [CARDCheckExAsync] @ 0x800A1FE4
Found function call to [CARDCheckExAsync] @ 0x800A2594
Found function start of [CARDCheckExAsync(Sync)] @ 0x800A2574
Found [CARDProbeEx A] @ 0x800A2694
Found [CARDMountAsync A] @ 0x800A2D9C
Found function call to [CARDMountAsync A] @ 0x800A2F58
Found function start of [CARDMountAsync A(Sync)] @ 0x800A2F3C
Found [CARDOpen B] @ 0x800A3D30
Found [CARDClose] @ 0x800A3E4C
Found [CARDCreateAsync A] @ 0x800A3FD8
Found function call to [CARDCreateAsync A] @ 0x800A4214
Found function start of [CARDCreateAsync A(Sync)] @ 0x800A41F8
Found [CARDReadAsync B] @ 0x800A4528
Found function call to [CARDReadAsync B] @ 0x800A4688
Found function start of [CARDReadAsync B(Sync)] @ 0x800A466C
Found [CARDWriteAsync A] @ 0x800A48D4
No sync function found!
Found [CARDDeleteAsync] @ 0x800A4A8C
Found function call to [CARDDeleteAsync] @ 0x800A4BB8
Found function start of [CARDDeleteAsync(Sync)] @ 0x800A4B9C
Found [CARDGetStatus B] @ 0x800A4DDC
Found [CARDSetStatusAsync A] @ 0x800A4EF0
Found function call to [CARDSetStatusAsync A] @ 0x800A5080
Found function start of [CARDSetStatusAsync A(Sync)] @ 0x800A5064
Pattern CARDCheck not found!
Pattern CARDFastOpen not found!
Pattern CARDGetSerialNo not found!
Pattern CARDGetEncoding not found!
Pattern CARDGetMemSize not found!
Patch:Found [SetInterruptMask]: 0x8008AE1C
Patch:Found [__OSDispatchInterrupt]: 0x8008B03C 0x8008B1E4
Patch:[Hook:OSSleepThread] at 8008E03C
Using entry:0 to alloc 128 bytes...
Patch:Failed to open/find cheat file:"/games/G2OE41/G2OE41.gct"
Patch:Found [__DVDIntrruptHandler]: 0x8008F2B0
Patch:[__DVDInterruptHandler] 8008F2CC
Patch:[__DVDInterruptHandler] 8008F2E4
Patch:[__DVDInterruptHandler] 8008F30C
Patch:Found [DVDLowRead]: 0x8008F670
Patch:[cbForStateBusy] 800921A0
Patch:Found [DVDLowReadAudio]: 0x8008FD54
Patch:Found [DVDLowAudioStatus]: 0x8008FDEC
Patch:Found [DVDLowAudioConfig]: 0x8008FE78
Patch:Found [DVDInquiryAsync]: 0x800929B4
Patch:Found [AIResetStreamSampleCount]: 0x80097288
Patch:Found [__fwrite A]: 0x800B706C
>

Game Name ... G2OE
Company ..... 41
Disk # ...... 0
Game ver .... 0
Streaming ... ON
Country ..... US
Buf size .. 10(default)

Banner ...... Available
MC:CARDOpen( "PrinceTMP", 0xa93050 ):-4
MC:CARDOpen( "Prince of Persia: WW", 0xa93050 ):-4
 
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