Hacking Dios Mios Lite

Status
Not open for further replies.

LWares87

Well-Known Member
Member
Joined
Oct 19, 2008
Messages
1,706
Trophies
0
Location
Colchester, England
XP
565
Country
United Kingdom
There should be a feature available which detects whether you have a NGC memory card inserted or not. If not, then NMM would be instantly activated (either by user prompt before the game starts or automatically).

Here's how I would imagine it to work:
Load your choice of loader
Select a NGC Game using DML (let's say Legend of Zelda: Twilight Princess)
Then whilst it loads, a prompt appears saying "Memory Card not inserted, Use NMM?
Insert a Memory Card to Continue or Choose an Option"
You can then either choose to activate NMM or not.
After this... the game would continue to load as normal (based on either the choice made or the instant a memory card is inserted).

I don't know, if this how this would work and if it would be possible.

Anyway... I'm holding back on trying DML alongside NMM for the time being, until the minor kinks are sorted out.
 

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,864
Trophies
2
XP
8,076
Country
United Kingdom
It seem s things are starting to progress nicely.Combining NNM into DML was inevitable in the end. (match made in heaven) and although I too have a memory card I can see this being one of the golden features.

Now if only there was a way to get those pesky audio streaming games to play fully then we'll be cooking with gas :P

Good job to all involved :)
 

187skillz

Well-Known Member
Newcomer
Joined
Mar 15, 2009
Messages
57
Trophies
1
Age
34
Location
Palace Of Wisdom
Website
t.co
XP
345
Country
Saint Kitts and Nevis
  • Like
Reactions: 1 person

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,864
Trophies
2
XP
8,076
Country
United Kingdom
Would it possible to have your gc games stored on the wii hdd then have your loader of choice copy the game you choose to an sd card then load it automatically?
Although if it's possible the downside is it would take a long time for the game to load :P
But it should be possible right?
 

JoostinOnline

Certified Crash Test Dummy
Member
Joined
Apr 2, 2011
Messages
11,005
Trophies
1
Location
The Twilight Zone
Website
www.hacksden.com
XP
4,339
Country
United States
Would it possible to have your gc games stored on the wii hdd then have your loader of choice copy the game you choose to an sd card then load it automatically?
Although if it's possible the downside is it would take a long time for the game to load :P
But it should be possible right?
postLoader does that.
 

Taleweaver

Storywriter
Member
Joined
Dec 23, 2009
Messages
8,693
Trophies
2
Age
43
Location
Belgium
XP
8,113
Country
Belgium
If selected from USB: yes. 10 to 15 minutes are pretty normal, depending on the physical size of the game. And that isn't going to change.


@[member='threadie']: I'm glad NMM is getting attention now. I used to not bother (I have 2 memory cards), but with the issues I ran into earlier, I came to realise how fragile memory slots (and thus your savegames) really are. In some cases, even having a backup won't help as reformatting it will assign the card a new ID...and some games (eg F-zero) use that ID, so won't work on "another" card.
 

seam

Well-Known Member
Member
Joined
Jan 23, 2011
Messages
727
Trophies
1
Age
112
Location
austin texas
XP
855
Country
United States
i had never heard of nmm till its addition to DML recently. luckily i still have my 2 wavebirds in mint condition but i only have ONE memcard and its like the SMALLEST one they had.. and its full, ha. so using nmm wuld be awesome for someone like me. or worst case scenario i just buy a big memcard off of ebay, eh
 

airline38

Well-Known Member
Member
Joined
Mar 28, 2010
Messages
741
Trophies
1
XP
807
Country
Taiwan
NMM of r44 doesn't work for me (POP Warrior Within)

Here is the dm.log
>
>

Revolution OS
Kernel built : Jun 23 2006 16:12:26
Console Type : Retail 2
Firmware : 0.0.0 (0/0/2000)
Memory 24 MB
MEM1 Arena : 0x1338480 - 0x1700000
MEM2 Arena : 0x7fffffff - 0x0
>
Now in compatible mode.
>
Bus Clock = 162000000 Hz
Core Clock = 486000000 Hz
>
>

--- GAMECUBE BOOTROM for REVOLUTION v1.1 ---

Loading....DOLPHIN LAYOUT FORMAT
appLoaderLength ...... 0x1a98
appLoaderFunc1 ...... 0x1200258


Apploader Initialized.
This Apploader built May 21 2004 10:12:56

Apploader Initialized
DIP:DOLSize:5069988 DOLMinOff:0x00003100 DOLMaxOff:0x00491C40
.DoPatches( 0x00003100, 4778816, 0x80000000)
DoCardPatches( 0x00003100, 4778816, 0x80000000)
CardLowestOff:0x0009C7B4
Found [CARDFreeBlocks A] @ 0x8009F8B4
Found [__CARDSync] @ 0x8009FA04
Found [CARDCheckExAsync] @ 0x800A1FE4
Found function call to [CARDCheckExAsync] @ 0x800A2594
Found function start of [CARDCheckExAsync(Sync)] @ 0x800A2574
Found [CARDProbeEx A] @ 0x800A2694
Found [CARDMountAsync A] @ 0x800A2D9C
Found function call to [CARDMountAsync A] @ 0x800A2F58
Found function start of [CARDMountAsync A(Sync)] @ 0x800A2F3C
Found [CARDOpen B] @ 0x800A3D30
Found [CARDClose] @ 0x800A3E4C
Found [CARDCreateAsync A] @ 0x800A3FD8
Found function call to [CARDCreateAsync A] @ 0x800A4214
Found function start of [CARDCreateAsync A(Sync)] @ 0x800A41F8
Found [CARDReadAsync B] @ 0x800A4528
Found function call to [CARDReadAsync B] @ 0x800A4688
Found function start of [CARDReadAsync B(Sync)] @ 0x800A466C
Found [CARDWriteAsync A] @ 0x800A48D4
No sync function found!
Found [CARDDeleteAsync] @ 0x800A4A8C
Found function call to [CARDDeleteAsync] @ 0x800A4BB8
Found function start of [CARDDeleteAsync(Sync)] @ 0x800A4B9C
Found [CARDGetStatus B] @ 0x800A4DDC
Found [CARDSetStatusAsync A] @ 0x800A4EF0
Found function call to [CARDSetStatusAsync A] @ 0x800A5080
Found function start of [CARDSetStatusAsync A(Sync)] @ 0x800A5064
Pattern CARDCheck not found!
Pattern CARDFastOpen not found!
Pattern CARDGetSerialNo not found!
Pattern CARDGetEncoding not found!
Pattern CARDGetMemSize not found!
Patch:Found [SetInterruptMask]: 0x8008AE1C
Patch:Found [__OSDispatchInterrupt]: 0x8008B03C 0x8008B1E4
Patch:[Hook:OSSleepThread] at 8008E03C
Using entry:0 to alloc 128 bytes...
Patch:Failed to open/find cheat file:"/games/G2OE41/G2OE41.gct"
Patch:Found [__DVDIntrruptHandler]: 0x8008F2B0
Patch:[__DVDInterruptHandler] 8008F2CC
Patch:[__DVDInterruptHandler] 8008F2E4
Patch:[__DVDInterruptHandler] 8008F30C
Patch:Found [DVDLowRead]: 0x8008F670
Patch:[cbForStateBusy] 800921A0
Patch:Found [DVDLowReadAudio]: 0x8008FD54
Patch:Found [DVDLowAudioStatus]: 0x8008FDEC
Patch:Found [DVDLowAudioConfig]: 0x8008FE78
Patch:Found [DVDInquiryAsync]: 0x800929B4
Patch:Found [AIResetStreamSampleCount]: 0x80097288
Patch:Found [__fwrite A]: 0x800B706C
>

Game Name ... G2OE
Company ..... 41
Disk # ...... 0
Game ver .... 0
Streaming ... ON
Country ..... US
Buf size .. 10(default)

Banner ...... Available
MC:CARDOpen( "PrinceTMP", 0xa93050 ):-4
MC:CARDOpen( "Prince of Persia: WW", 0xa93050 ):-4
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    I and Hayato warned him not to, but he won't listen
  • A @ ATEMVEGETA:
    @BigOnYa,
    I don't listen? What didn't I listen at? I just want to know all the possible risks on that part
  • A @ ATEMVEGETA:
    Hayato even said it's dangerous to backup the save files to CFW
  • A @ ATEMVEGETA:
    how is this dangerous? A ton of people did this it's the most common thing to do with CFW
  • BigOnYa @ BigOnYa:
    Then do it
  • A @ ATEMVEGETA:
    dude, whatever
  • BigOnYa @ BigOnYa:
    Not trying to hate, I tried to help you in the switch noob thread by asking for you, but you don't want to accept the answers you got, so do whatever then.
  • K3Nv2 @ K3Nv2:
    Is that bigonya squeezing bulmas tiddies
    +1
  • A @ ATEMVEGETA:
    @BigOnYa, Man, first of all thanks for your willing to help, much appreciated. But, it's not that I "don't want to listen", rather than I need soemone to EXPLAIN to me how and why all these are risky.
  • K3Nv2 @ K3Nv2:
    Putting your dick in certain areas is always a risk
    +1
  • A @ ATEMVEGETA:
    For example, HOW is is risky to get banned if you extract the save files to the CFW?
  • A @ ATEMVEGETA:
    isn't this proccess be done while you're offline?
  • BigOnYa @ BigOnYa:
    We are not Nintendo, so we don't know exactly how/why/when they ban, but better to stay on the safe side and not do shady stuff, if you don't want to be banned. Hayato is one of the most knowledgeable ones here on the subject and I believe what he says.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    300 bucks hmmm lol
  • A @ ATEMVEGETA:
    @BigOnYa, Yes ofc we don't know how Nintendo bans work, but if there are situations where a lot of people have tried safely then we can at least assume that this path is pretty much safe. To say don't try anything homebrew relative just to be safe forever is the easiest thing to say to someone. What I am trying to figure out here is with which cases and what actions got most of the people their bans for.
  • A @ ATEMVEGETA:
    Most things I can find resulting to a ban is save-editing reasons, like Pokehex, etc, and going online afterwards.
  • K3Nv2 @ K3Nv2:
    I'm almost certain fucking Google fibers modems blocking out PPPoE signals
  • K3Nv2 @ K3Nv2:
    Like the 6th time I had to reboot this router trying to get PPPoE active
  • BigOnYa @ BigOnYa:
    Ken, your hamster inside it is hungry. Can't you turn POE on/off in your WiFi settings page? Or is it not staying on?
    +1
  • A @ ATEMVEGETA:
    @BigOnYa, Well, in that thread they say it's pretty much safe to manage save files back and forth to consoles as long as you don't go online with cheats activated or with a pirate game.
  • A @ ATEMVEGETA:
    I own every of my games legit with their own cartridges
  • A @ ATEMVEGETA:
    also, I'm not planning to use any cheats, etc, just continue the normal gameplay on the emulator
    A @ ATEMVEGETA: also, I'm not planning to use any cheats, etc, just continue the normal gameplay on the emulator