The 3ds system took years before a proper hack by Gateway was made public. Every man & his dog tried to hack the 3ds with a flashcard, we all thought it wasn't even possible back then. The DS was no different, that took along time as well. Were looking at a possible hack for the Switch weeks into its early development stage.., its not good news especially when it gives big companies time to ponder on making ports/games etc.. for the Switch, it will stop them because they wont want to throw money in to a decent port for the Switch when they can jut use it for free through a hack! Businesses are in business to make money, not to loose so early on!
This is absolute rubbish, no console ever has been killed through early piracy. I'll give you some examples of failed consoles, Saturn Jaguar 3DO WiiU Vita, all these consoles failed because of unit sales and consumer adoption and/or high development costs.
Console piracy accounts for a very small margin of the user base even at it's most prevalent. 3DS was hacked wide open by the time Pokemon Sun/moon came out and yet it was still one of the highest and fastest selling pokemon games ever.
psp was hacked wide open relatively early and easily and yet due to a large user base had many many more games developed for it than the Vita.
360 was hacked and yet had a massive third party support due to it's user base.
Developers will support consoles with the largest user base regardless of it's vulnerability because the users who hack their console are a minority and with system updates vulnerability is patched, with an online service hackers can be banned.
Units sold=Support and that's all there is to it. Early hacks have nothing at all to do with it.
You show me a single console with a large user base that is hacked early and has still failed to gather third party support.
--------------------- MERGED ---------------------------
The WiiU was hacked asap by failoverflow team, they made a portfolio at there regular annual hacking conference to show a working hack, literally weeks into its release. Trust me, soon as developers know there is a hack whether the end user can access it or not, that's irrelevant to them, they will know about it and it will kill it off!!!
Early life of WiiU was supported third party, we had Watchdogs, Fifa, Deus Ex, Need for speed, CoD, Mass Effect, Arkham. Hacking had nothing at all to do with third party support dropping out, unit sales had everything to do with it. The WiiU wasn't selling, right off the bat, it wasn't being adopted by consumers and so it was dropped by third party development because of it's lack of sales. That is the only reason and Failoverflow has nothing, at all, to do with it.