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If I remember correctly, DS emulator was like the GBA Emulator : They existed BEFORE the console launch date
All the hardware (CPU architecture), was known and well documented by the chipset manufacturer.
There where homebrew and emulator before the console and before the first retail game dump.
The only problem for the DS emulator was that the games were signed and we didn't know the keys. So the emulator could only launch unsigned homebrew.
With the 3DS, first we don't know the keys and second we don't know the architecture of the ARM CPUs used by the console. I don't know if they are well documented. but based on the lack of knowledge, we can't even code unsigned homebrew without an official devkit.
PS: correct me if I said wrong thing, my memory is not at its best
All the hardware (CPU architecture), was known and well documented by the chipset manufacturer.
There where homebrew and emulator before the console and before the first retail game dump.
The only problem for the DS emulator was that the games were signed and we didn't know the keys. So the emulator could only launch unsigned homebrew.
With the 3DS, first we don't know the keys and second we don't know the architecture of the ARM CPUs used by the console. I don't know if they are well documented. but based on the lack of knowledge, we can't even code unsigned homebrew without an official devkit.
PS: correct me if I said wrong thing, my memory is not at its best