Ah, thanks! I had nds on stargate and it works now! It works great except for the graphics issue!if you rename _ds_menu.dat to *.nds and run it using NTR_Launcher, it should work.
*.nds file must be placed in the folder used by NTR_Launcher.
Ah, thanks! I had nds on stargate and it works now! It works great except for the graphics issue!if you rename _ds_menu.dat to *.nds and run it using NTR_Launcher, it should work.
*.nds file must be placed in the folder used by NTR_Launcher.
"*" means you can put anything you want in there.When I try rename the ,dat fike to *.nds windows wont let me rename what am i missing here?
Sometimes it takes a long time to run.Ok renamed to aaa and just get white screen using NTR and yes i put the .nds file in the folder.
I was able to dig up an old thread which has some useful information about this.Analyzing the differences between roms will give us the answer.
However, I don't think there's a manual that properly identifies AP of 3ds cartridge.
I have been able to confirm that this change fixes Metroid: Samus Returns, which has the AP check. You will need to run a CFW with patched signature checks like Luma for this to work.if rom is ap check
you must modify rom before write
use winhex open rom
go to 0x000001fe change 03 to 00
then go to 0x00000207 change 40 to 00
save
This is interesting though it requires luma3ds.I've been playing around with this cart for a while. Having all my DS and 3DS games on one cart, which is portable between consoles, is very useful to me.
I was able to dig up an old thread which has some useful information about this.
https://gbatemp.net/threads/create-template-for-blue-button-sky3ds-ourself.430142/
I have been able to confirm that this change fixes Metroid: Samus Returns, which has the AP check. You will need to run a CFW with patched signature checks like Luma for this to work.
Ultra Sun has [0x1FE] = 0x05, [0x207] = 0x80. Setting these to 0x00 results in the game appearing on the home menu but crashing when you launch it.This is interesting though it requires luma3ds.
Can i bypass all ap roms with this method (ex. pokemon sun) ?
Crash?Have you ever try it on Ammako's CakesFW?Ultra Sun has [0x1FE] = 0x05, [0x207] = 0x80. Setting these to 0x00 results in the game appearing on the home menu but crashing when you launch it.
This gives a "game card was removed" error instead.Crash?Have you ever try it on Ammako's CakesFW?
Try to convert Ultra Sun to card2 via card1to2.This gives a "game card was removed" error instead.
Wow, that actually worked!Try to convert Ultra Sun to card2 via card1to2.
Will just changing it to card2 work?Wow, that actually worked!
Thanks so much, this has made the card vastly more useful.
This file is a little hard to find these days, so I'm reploading it here. I still can't believe FileTrip is gone.
I just tried, and noWill just changing it to card2 work?
If there a definitive list of all games which have newer Sky3DS+ AP?so, I converted all my games to card2, thinking it would be nicer to have the save always with the rom instead of a separate file. but it turns out not every game works in card2. for example: ocarina of time 3d fails to create the save data and crashes. oh well. hopefully none of the games that need card2 patching will have a problem with it. so far pokémon seems ok
not that I know of. but also, the first card2 game to come out was animal crossing new leaf, over 2 years after the console came out. so I'm thinking that older games like ocarina of time 3d might just not be "card2-aware" so to speak, making them fail to actually use it, while newer games made with newer sdk probably won't have a problemIf there a definitive list of all games which have newer Sky3DS+ AP?
If I convert to a CARD2 game, will the save be written to the ROM itself?so, I converted all my games to card2, thinking it would be nicer to have the save always with the rom instead of a separate file. but it turns out not every game works in card2. for example: ocarina of time 3d fails to create the save data and crashes. oh well. hopefully none of the games that need card2 patching will have a problem with it. so far pokémon seems ok
Offset Size Description 200h 4 CARD2: Writable Address In Media Units (For 'On-Chip' Savedata) CARD1: Always FFFFFFFFh. |
The card1 to card2 converter will add the appropriate address there depending on where there's free space in the rom. Card1 will only have FFFFFFFF there--------------
Card Info Header - uh, maybe this is the "Exheader" aka "Additional header"?
Offset Size Description
200h 4 CARD2: Writable Address In Media Units (For 'On-Chip' Savedata)
CARD1: Always FFFFFFFFh.
According to this, Ocarina has FFFFFFFFh at 200h, and majora's mask has the specified address, right?