Miyamoto! - A NSMBU/NSLU Level Editor

Discussion in 'Wii U - Hacking & Backup Loaders' started by AboodXD, Apr 21, 2017.

  1. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    Miyamoto! v19.0
    A NSMBU/NSLU level editor.


    Miyamoto! is a fork of Reggie Next, aimed to add new things (Since the original's dead).

    It is centered around new features, friendly sprite images, and Japanese stereotypes.

    Miyamoto! can also edit tilesets, and change Backgrounds!
    It can also decompress and compress/save SZS!

    We're adding tons of sprite images, features, plus spritedata we come across to make it all work how it should in game.

    Here are some screenshots (Might be outdated):

    Warning: Spoilers inside!

    Here's a video:



    You can find the latest release here:
    https://github.com/aboood40091/Miyamoto/releases/tag/v19

    Supported Platforms:
    • Windows x86 or x64
    • Linux i686
    • Mac OS X 64-bit

    Changelog:

    v19.0:
    • Fixed saving for Linux and probably MacOSX too.
    • Fixed sprite 407's sprite image.
    • Fixed editing the level's timer.
    • Fixed missing vines for entrances.
    • Added importing objects.
    • The "Embedded" tab will always be enabled now.
    • Minor bug fixes.
    v18.0:
    • Improved saving tilesets.
    • Simplifed the Area Options dialog.
    • Removed tileset reloading.
    • Fixed reversed slopes properties.
    • Added a feature to tell the user if the object is undeletable.
    • The number of free tiles now shows in the bottom left corner.
    • Fixed objects duplicating.
    • Minor bug fixes.
    v17.0:
    • Added objects preloading.
    • Added snapping zone to grid.
    • Fixed painting stamps (and comments).
    • Added sprite images for liquids, snow effect, lava particals, and fog.
    • Fixed/added themes.
    • Added animations rendering for ? blocks, brick blocks, dash coins and conveyors.
    • Fixed collision overlays.
    • Fixed sprite 176's sprite image.
    • Cleaned up the code.
    v16.0:
    • Added importing and exporting objects in Puzzle.
    • Fixed a few bugs in Puzzle.
    • Added new Icons for Puzzle.
    • Added more sprite images.
    • Updated the sprite data.
    • Cleaned up the code.
    v15.0:
    • Added item containing blocks to the palette.
    • New Overrides and coins.
    • New BG Options Dialog.
    • Added more sprite images.
    • Few minor changes and bug fixes.
    v14.0:
    • Fix typo in Object Data Editor.
    • Added Expanding Pipes, Bushes, Palm Trees, and Pendulums.
    • Added a new updated Zone Options Dialog.
    • Fixed Timers and added a limit to possible values.
    • Updated Overrides and Pa0 Objects descriptions.
    • Improved Tileset editing.
    • Added a new feature that creates a Level by itself.
    v13.0:
    • Added Windows x86 version.
    • Fixed Importing/deleting areas for new levels.
    • Updated Sprite Data.
    • Added Grop's Object Data Editor back.
    • Fixed a bug in Grop's Object Data Editor.
    • Added a ton of sprite images.
    • You can now add custom sprites to the level by putting them in a folder named "custom" inside the data folder.
    v12.0:
    • Improved the BG Options Dialog (You can add a BG for each Zone now)
    • Improved saving. (The necessary sprite files will be automatically added to the level)
    • Added making New Levels.
    • Added adding new Areas.
    • Fixed importing Areas.
    • Stopped deleting Areas from saving the level twice. (For the sake of saving time)
    • The MacOS version is finally functional! (Binary to be added in next releases)
    • Removed the dependency for Wine.
    • Fixed some sprite images.
    • Added an option to export Tilesets in Puzzle Tileset Editor.
    • A lot of other things that I forgot to list here... :P
     
    Last edited by AboodXD, Oct 20, 2017
  2. Felek666

    Felek666 retarded memekid which no one likes

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    Looks fun but
    Man >.>
    Do we have to dump NSLU for files? I have original disc so that's not a problem.
     
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  3. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    You just need 1-1.szs

    — Posts automatically merged - Please don't double post! —

    BTW, Miyamoto can also decompress and compress/save SZS levels.
    Something which the original Reggie NSMBU lacked.
     
  4. lordelan

    lordelan GBAtemp Advanced Maniac

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    Very very cool tool! Can't wait to see many fan made games pop up as it happened to NSMBW!
    Few questions as it's a NSMBU and NSLU editor as you said:
    1. Could we make one game where Mario behaves like he always does and Luigi behaves like he does in his own game (jumping higher and running a bit faster and so on)?
    2. Could we import any sprites for the levels? Could I edit the sprites to look like a Sonic level or whatever?
    3. I know it's a level editor, not a game editor but is it possible to replace Mario by something else like Rayman, Sonic or whatever?
     
  5. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    1. Yes, but requires ASM.
    2 and 3. Yeah, it's possible to do those, but not with the current tools.
     
  6. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    Version 10 has been released!
    https://github.com/Gota7/Miyamoto/releases/tag/v10.0

    Changelog since v9.0:
    • Added BG Translations.
    • Improved Handling BGs.
    • Added A LOT of sprite images.
    • Fixed Puzzle Tileset Editor.

    Screenshots

    Linux and MacOS binaries to be added soon.
     
    Last edited by AboodXD, Apr 28, 2017
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  7. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    Version 12 has been released!
    https://github.com/Gota7/Miyamoto/releases/tag/v12

    Changelog (since v11):
    • Improved the BG Options Dialog (You can add a BG for each Zone now)
    • Improved saving. (The necessary sprite files will be automatically added to the level)
    • Added making New Levels.
    • Added adding new Areas.
    • Fixed importing Areas.
    • Stopped deleting Areas from saving the level twice. (For the sake of saving time)
    • The MacOS version is finally functional! (Binary to be added in the next release)
    • Removed the dependency for Wine.
    • Fixed some sprite images.
    • Added an option to export Tilesets in Puzzle Tileset Editor.
    • A lot of other things that I forgot to list here... :P
     
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  8. lordelan

    lordelan GBAtemp Advanced Maniac

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    Very cool bro. This could lead to some really great hacks.
    I hope so hard that something similiar would happen to Mario Kart 8 on Wii U. :P
     
  9. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    Version 12.5 has been released!
    https://github.com/Gota7/Miyamoto/releases/tag/v12.5

    Changelog:
    • Added Windows x86 version.
    • Fixed Importing/deleting areas for new levels.
    • You can now add custom sprites to the level by putting them in a folder named "custom" inside the data folder.
    If you don't have a data folder already, download data.zip from the link above and extract it to a folder named "data" in the same place as Miyamoto!.
     
  10. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    Last edited by AboodXD, May 2, 2017
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  11. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    Version 13 has been released!
    https://github.com/Gota7/Miyamoto/releases/tag/v13

    Changelog (since v12):
    • Added Windows x86 version.
    • Fixed Importing/deleting areas for new levels.
    • Updated Sprite Data.
    • Added Grop's Object Data Editor back.
    • Fixed a bug in Grop's Object Data Editor.
    • Added a ton of sprite images.
    • You can now add custom sprites to the level by putting them in a folder named "custom" inside the data folder.
    If you don't have a data folder already, download data.zip from the link above and extract it to a folder named "data" in the same place as Miyamoto!.
     
    lordelan likes this.
  12. Pokezuculento

    Pokezuculento GBAtemp Regular

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    For me, change titlesets dont work, when i want to change only uses the overworld titleset in Windows 7 x86
     
  13. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    Hmm, can you record a video, or something?
     
  14. Pokezuculento

    Pokezuculento GBAtemp Regular

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  15. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    That's not how you are supposed to change the Tilesets, you have to to go to the "Tilesets" option on the Toolbar and Edit Slot 2, 3, or 4.
    You can then import a Tileset, like I did here: (skip to 0:14)


    You can find a link to all Tilesets in tthe description of the video.
     
  16. Pokezuculento

    Pokezuculento GBAtemp Regular

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    Ah ok im stupid xD
    Thanks!
     
  17. maorninja

    maorninja GBAtemp Advanced Fan

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    Does this work with NSMBW/NSMB2, due to all the changes you made?
     
  18. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    No, adding support for those would be a real pain.
     
  19. AboodXD
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    AboodXD I hack NSMB games, and other shiz.

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    Version 14 has been released!
    https://github.com/Gota7/Miyamoto/releases/tag/v14

    Changelog:
    • Fix typo in Object Data Editor.
    • Added Expanding Pipes, Bushes, Palm Trees, and Pendulums.
    • Added a new updated Zone Options Dialog.
    • Fixed Timers and added a limit to possible values.
    • Updated Overrides and Pa0 Objects descriptions.
    • Improved Tileset editing.
    • Added a new feature that creates a Level by itself.
     
    lordelan likes this.
  20. flzmx

    flzmx Advanced Member

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    I edited a level and when I went to play the level on Cemu, the entire thing was ? blocks. This doesn't seem to be a Cemu fault since all of the blocks give coins, and if I add a block, the added block is not ? blocks. It doesn't show any question mark blocks in the latest version of Miyamoto, and the level was working a couple days ago. (I did try to edit the tilesets in the underground course, however, and had to replace the sprites in the level a couple times.)
    1-1.szs: (the ? block one)
    https://filetrip.net/dl?lGU6Nds01D
    Video of the glitch:

    https://s5.filetrip.net/p/0/377663-questionblock1-1.mp4
    https://filetrip.net/dl?B8A3WFZjHU
    On an somewhat related note, the sprites seem to disappear completely from the level after a Miyamoto! crash, regardless of the area one is editing. That happened to me before the question mark thing.
     
    Last edited by flzmx, May 16, 2017