Hacking Miyamoto! - A NSMBU/NSLU Level Editor

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It seems like, somehow, you were able to break the level, I found that all the objects are broken. (Except for the ones that actually show correctly ingame)

I fixed the level, you can find it here:
https://www.dropbox.com/s/h15kbt3nhhjag6v/1-1.szs?dl=0

(BTW, if you put flowers on Layer 0/2, they won't show ingame, they have to be on Layer 1!)

It really wasn't a bug in Miyamoto but you, somehow, managed to break the objects.
Here's a new version to assure that you won't be able to break objects anymore:
https://github.com/Gota7/Miyamoto/releases/download/v14/Bugfix_Windows_x86.zip
 
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It might be possible, but it would just be an overkill.
Yeah that might be true. My intension was to save the countless brilliant SMM levels somehow as they would be lost forever when Ninty turns the servers offline.

But modding SMM into making it possible to have way more levels saved offline would be the better solution for this I guess (as it would also deal with levels in the style of non NSMBU mechanics).
 
I was working on a level, and it just won't save? Any idea of what could have caused this?

NVM, I changed a tileset in an area that didn't have that one and it wouldn't save. I went to the area that actually had the tileset I wanted and it worked fine!
 
Last edited by Not_a_person,
I added/updated a few images.

cMwP8J2.jpg
 
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Ok, I was making a level just fine until I started placing sprites, then it wouldn't save. I have NO idea why this happens.
 
Uh... i'm sorry I never use stuff like this. I'm a noob. How exactly would I do this? Also I have Python 3.6 is that okay?
Also, I had to delete everything in the level besides the tileset. That means the entrances and locations also had to be deleted
 
Last edited by Not_a_person,

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