None of the online kexploits worked for me either. I had to self host. I went through a number of different methods before I found something that actually worked. If you search for Mongoose server, you can download a .exe file that, when ran from the desired folder, will allow you to access the contents of that folder over IP on your local network. As for the files you want in that folder, I used memomo's loadiine-gx2.rar package from the top of page 9 of this thread. The one thing you'll need to do is open index.html in notepad and change "payload.php" to "payload.mp4". I'll admit that it's very confusing/overwhelming trying to grope your way through the dark on this stuff, so don't feel too bad if you don't get it right away.
Thanks a lot mateuse this formatter. Be sure to format it fat32. (I believe that is the default setting)
https://www.sdcard.org/downloads/formatter_4/index.html
Sounds really great Could you attach your binaries then?ok i can compile and launch loadiine just some fonctions to remove in gx who are not present in v4.10...
Hi,i have little Question of this.Hey everyone,
i made a small update again. Just wanted to tell you know if you are struggling in getting the cover images for the cover carousel or to get them to run you can use the new binary and press PLUS in main view to get all missing covers for your games. You might wanna change the "GameCover3DPath" and the "ConsoleRegionCode" (US, EN, DE, ...) settings inside the configuration file (no GUI on screen keyboard for this yet) before you download the covers to get them in your language.
Here is a binary elf. You can get the payload for browser (if you use browser) from the git.
http://www15.zippyshare.com/v/QJIcFTmG/file.html
Hi,i have little Question of this.
Need the cfg File Updated from
# Loadiine GX2 - Main settings file v1
GameViewModeTv=0
GameViewModeDrc=0
GameLaunchMethod=0
GamePath=sd:/wiiu/games
GameSavePath=sd:/wiiu/saves
GameLogServer=0
GameLogServerIp=0.0.0.0
GameSaveMode=1
BgMusicPath=
to (example)
# Loadiine GX2 - Main settings file v1
GameViewModeTv=0
GameViewModeDrc=0
GameLaunchMethod=0
GamePath=sd:/wiiu/games
GameSavePath=sd:/wiiu/saves
GameLogServer=0
GameLogServerIp=0.0.0.0
GameSaveMode=1
BgMusicPath=
GameCover3DPath=covers3d_test
ConsoleRegionCode=DE
Right?.
Dont Work by me.Covers load from old Path.
Bye
Sounds really great Could you attach your binaries then?
Can you link the TCPGecko version you're using?don't forget to launch tcpgecko before loadiine to avoid erroray
Just made a "Pull requests" on Github : #19Hey, so you got the addresses that are needed? If you provide me them, I will commit them to the git for your firmware. The OSSetExceptionCallbackEx doesnt really matter (its for debugging only anyway). The way we use it we can just as well switch to OSSetExceptionCallback.
I 've never used IRCAbout my memory scanning app, I would rather not release the sources as they look like crap, since it was my playground to trying stuff out. I can give you the executable which will print values to the loadiine server. You can just run it in different applications (mii maker, some games, system menu, browser) and compare the values. The values that are equal on all of the applications are safe to be used on loadiine. Contact me on IRC for that.
I got happy until I saw no offline mode. Guess I'll have to wait for hykem.
Can you link the TCPGecko version you're using?