Hi guys.
I asked a long time ago (may 2010) Archeide the author of SNEmulDS, a SNES emulator for the nintendo DS, about a possible restart/rebirth of his project.
He said, his code is so outdated that it will be a pity for him to port it at least to Dev Kit Pro r23. It's been a long time he hasn't touched any code on the DS console.
After his answer i decided to ask someone who helped him in some part of the code, Alek Maul.
Alek never promised me to have a look at the source code, but he said he will when he get a moment.
Seems that he was too busy ... so i'm here today opening this thread.
Is there any coder interested to rebirth this project ? Maybe we could open a SVN ?
maybe avenir ? huiminghao ? or even normmatt ?
Thanks.
>> Current source code
Edit : Source code moved from Google code to Sourceforge
http://sourceforge.net/projects/snemuldsx/
Edit 2 : New project opened by cotodevel, a revival version
https://github.com/cotodevel/SnemulDS
Edit 3 : Source code moved to Bitbucket
https://bitbucket.org/Coto88/snemulds/
I asked a long time ago (may 2010) Archeide the author of SNEmulDS, a SNES emulator for the nintendo DS, about a possible restart/rebirth of his project.
He said, his code is so outdated that it will be a pity for him to port it at least to Dev Kit Pro r23. It's been a long time he hasn't touched any code on the DS console.
After his answer i decided to ask someone who helped him in some part of the code, Alek Maul.
Alek never promised me to have a look at the source code, but he said he will when he get a moment.
Seems that he was too busy ... so i'm here today opening this thread.
Is there any coder interested to rebirth this project ? Maybe we could open a SVN ?
maybe avenir ? huiminghao ? or even normmatt ?
Thanks.
Edit : Source code moved from Google code to Sourceforge
http://sourceforge.net/projects/snemuldsx/
Edit 2 : New project opened by cotodevel, a revival version
https://github.com/cotodevel/SnemulDS
Edit 3 : Source code moved to Bitbucket
https://bitbucket.org/Coto88/snemulds/
Last edited by Mbmax,