after those experiments which can be found in archive now i am here with love of a platform game in mind.
Latest version v0.12
there is a big TO DO list going on, but with my problems, its like writing Quake 3 engine for me.
Controls: Arrow keys for movement and Space key for jumping.
TO DO List:
Collision detection (not with stupid HitTest() )
Transparenting the protagonist
Other rooms/increasing map,
Jump/Gravity
Cloud blocks
Ladders (2 models)
Portals/Teleporters
drop down from some blocks
two new enemy types
Adding patroling enemy (poor AI for enemy)
jumping from ladders
Shooting + killing enemies
Items
Score system -> HUD design
Scrolling -> then some levels
adding hrth
(07, 02 2008)
Sound FX + Music
adding Lives
Boss fight design
Double Jumping
Better AI for enemy
(comment if you want add anything)
hope u people like it.
Archive of older versions:
v0.12 (codenamed "SHIFT")
v0.10
v0.09
v0.08
v0.05
v0.04
v0.03
v0.3B
Fun releases:
My brother's BDay card, using v0.12 (2008/07/20)
Musics:
a stroll in the park (2008/07/31) (info)
#2 Piano solo (Bells) (2008/08/02) (info)
Latest version v0.12
there is a big TO DO list going on, but with my problems, its like writing Quake 3 engine for me.
Controls: Arrow keys for movement and Space key for jumping.
TO DO List:
Transparenting the protagonist
Other rooms/increasing map,
Jump/Gravity
Cloud blocks
Ladders (2 models)
Portals/Teleporters
drop down from some blocks
two new enemy types
Adding patroling enemy (poor AI for enemy)
jumping from ladders
Shooting + killing enemies
Items
Score system -> HUD design
Scrolling -> then some levels
adding hrth
Sound FX + Music
adding Lives
Boss fight design
Double Jumping
Better AI for enemy
(comment if you want add anything)
hope u people like it.
Archive of older versions:
v0.12 (codenamed "SHIFT")
v0.10
v0.09
v0.08
v0.05
v0.04
v0.03
v0.3B
Fun releases:
My brother's BDay card, using v0.12 (2008/07/20)
Musics:
a stroll in the park (2008/07/31) (info)
#2 Piano solo (Bells) (2008/08/02) (info)