check my under development platform game.

test84

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after those experiments which can be found in archive now i am here with love of a platform game in mind.



Latest version v0.12


there is a big TO DO list going on, but with my problems, its like writing Quake 3 engine for me.

Controls: Arrow keys for movement and Space key for jumping.

TO DO List:
Collision detection (not with stupid HitTest() )
Transparenting the protagonist
Other rooms/increasing map,
Jump/Gravity
Cloud blocks
Ladders (2 models)
Portals/Teleporters
drop down from some blocks
two new enemy types
Adding patroling enemy (poor AI for enemy)
jumping from ladders
Shooting + killing enemies
Items
Score system -> HUD design
Scrolling -> then some levels
adding hrth
(07, 02 2008)

Sound FX + Music
adding Lives
Boss fight design
Double Jumping
Better AI for enemy
(comment if you want add anything)

hope u people like it.

Archive of older versions:
v0.12 (codenamed "SHIFT")
v0.10
v0.09
v0.08
v0.05
v0.04
v0.03
v0.3B

Fun releases:
My brother's BDay card, using v0.12 (2008/07/20)

Musics:
a stroll in the park (2008/07/31) (info)
#2 Piano solo (Bells) (2008/08/02) (info)
 

JPH

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I don't get it...
frown.gif
 

Opium

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....Oh right you have to use the keyboard arrow keys. I was clicking around trying to find out what to do.

But yeah....um. The little mario walks around the screen (and even off screen). What's the point of it?
 

test84

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yeah, its very in prototype still, as is in 0.03 (not THAT low, but being modest)
the point was to keep track of development and getting feedback from people who try it and get ideas for its final versions and if any flash programmer is here, we can exchange help and stuff.

and beside that, share what i'm doing with my friends.

next thing as is in TODO :
Collision Detection.
 

test84

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thnx for testing, thats for lack of collision detection, thats first thing to do.
we'll be done for around tomorrow in local time.
 

test84

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What is that?
Mario walking around with a blue background O.o?


yeah, its very in prototype still, as is in 0.03 (not THAT low, but being modest)
the point was to keep track of development and getting feedback from people who try it and get ideas for its final versions and if any flash programmer is here, we can exchange help and stuff.

and beside that, share what i'm doing with my friends.

next thing as is in TODO :
Collision Detection.
 

test84

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^made me really laugh !
--------
Urza, its not all what you can see is all you can see since its coding is Object Oriented and is not a spaghetti/structured code that probably you were referring to.

those boxes you see are not simple boxes and they lead me to a very easy collision detection without using hitTest function.

currently having more important stuff to attend to, will update it.
 

kellyan95

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A made a nicer game when I was 8, with GameMaker? If you don't want comments like this, wait longer before letting people try your game
 

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