check my under development platform game.

Discussion in 'General Off-Topic Chat' started by test84, Sep 1, 2007.

Sep 1, 2007
  1. test84
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    Member test84 GBAtemp's last ninja 2.

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    after those experiments which can be found in archive now i am here with love of a platform game in mind.



    Latest version v0.12


    there is a big TO DO list going on, but with my problems, its like writing Quake 3 engine for me.

    Controls: Arrow keys for movement and Space key for jumping.

    TO DO List:
    Collision detection (not with stupid HitTest() )
    Transparenting the protagonist
    Other rooms/increasing map,
    Jump/Gravity
    Cloud blocks
    Ladders (2 models)
    Portals/Teleporters
    drop down from some blocks
    two new enemy types
    Adding patroling enemy (poor AI for enemy)
    jumping from ladders
    Shooting + killing enemies
    Items
    Score system -> HUD design
    Scrolling -> then some levels
    adding hrth
    (07, 02 2008)

    Sound FX + Music
    adding Lives
    Boss fight design
    Double Jumping
    Better AI for enemy
    (comment if you want add anything)

    hope u people like it.

    Archive of older versions:
    v0.12 (codenamed "SHIFT")
    v0.10
    v0.09
    v0.08
    v0.05
    v0.04
    v0.03
    v0.3B

    Fun releases:
    My brother's BDay card, using v0.12 (2008/07/20)

    Musics:
    a stroll in the park (2008/07/31) (info)
    #2 Piano solo (Bells) (2008/08/02) (info)
     


  2. JPH

    Banned JPH Banned

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    I don't get it...[​IMG]
     
  3. test84
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    Member test84 GBAtemp's last ninja 2.

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    me too [​IMG]
     
  4. test84
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    Member test84 GBAtemp's last ninja 2.

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    dont tell me you didnt click on "Click Here to start".
     
  5. Opium

    Former Staff Opium PogoShell it to me ™

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    ....Oh right you have to use the keyboard arrow keys. I was clicking around trying to find out what to do.

    But yeah....um. The little mario walks around the screen (and even off screen). What's the point of it?
     
  6. CannonBallZ

    Member CannonBallZ GBAtemp Regular

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    well i guess the point is it's his proof of concept of the flash game he is thinking of making.... WIP
     
  7. test84
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    Member test84 GBAtemp's last ninja 2.

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    yeah, its very in prototype still, as is in 0.03 (not THAT low, but being modest)
    the point was to keep track of development and getting feedback from people who try it and get ideas for its final versions and if any flash programmer is here, we can exchange help and stuff.

    and beside that, share what i'm doing with my friends.

    next thing as is in TODO :
    Collision Detection.
     
  8. pkprostudio

    Member pkprostudio No

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    If you just randomly press arrow keys and let Mario walk off the screen, it might be hard to find him.
     
  9. test84
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    Member test84 GBAtemp's last ninja 2.

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    thnx for testing, thats for lack of collision detection, thats first thing to do.
    we'll be done for around tomorrow in local time.
     
  10. superrob

    Member superrob H4X H4X H4X!

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    What is that?
    Mario walking around with a blue background O.o?
     
  11. test84
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    Member test84 GBAtemp's last ninja 2.

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  12. .::5pYd3r::.

    Member .::5pYd3r::. Viva La Pizza

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    great! can't wait to see the final product
     
  13. BakuFunn

    Member BakuFunn Flameproof.

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  14. dice

    Former Staff dice pansy-ass ex-staff member

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    I don't think people actually get what the "final product" is supposed to be...
     
  15. BakuFunn

    Member BakuFunn Flameproof.

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    a new 3d mario platormer?
     
  16. Urza

    Member Urza hi

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    Why did you post this? It must have taken an entire 14 seconds of actionscript coding.
     
  17. Calogero91

    Member Calogero91 Gamertag: Calogero91 add me.

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    OMG this is amazing, fuck Halo 3 I'll be playing this all night.
     
  18. test84
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    Member test84 GBAtemp's last ninja 2.

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    ^made me really laugh !
    --------
    Urza, its not all what you can see is all you can see since its coding is Object Oriented and is not a spaghetti/structured code that probably you were referring to.

    those boxes you see are not simple boxes and they lead me to a very easy collision detection without using hitTest function.

    currently having more important stuff to attend to, will update it.
     
  19. Urza

    Member Urza hi

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    ActionScript is object-oriented dear.
     
  20. kellyan95

    Banned kellyan95 Banned

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    A made a nicer game when I was 8, with GameMaker? If you don't want comments like this, wait longer before letting people try your game
     

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