hey Stump, If you really did the tutorials (despite the bugs that it has and I'm gonna inform him about them), would you please correct my flash bugs?
I'm adding my own stuff into it but at some points, I'm really stuck.
see if you can answer some of these and I think you should know most of them since you said that you made a game by flash and also based on his tutorials.
1)How to add a textbox inside of flash and link a variable to it (obviously I dont want that textbox to be in the first frame)
2)how come in TonyPaa's tutorial's SWF files when I check the debug mode, in local variables, in front of "this" there is nothing but mine has all the variables (like the famous "game" object)
3)3)how to force flash to give warnings/stop compiling when a non defined variable/function/constant is used.
I still donno how to stop flash at typos and using invalid/not defined variables and constants, or atleast give warning about them and dont jump into final compiled code.
(i googled "player 2 standards" and only page that I found was this same page!)
4)How its possible to have fixed view at debug mode's variable list, like having a fixed Watch List since I have to spend alot of time adding stuff to watch list in debug mode.
5) how to double the size of output, like zoomed in. Dont want to change Document's setting, the actual exported should looked like in double size.
And about _xscale I want something like the one in this forum, where you specity the width and height of the move and it (the flashplayer inside the browser) resizes your flash file.
I dont want to use _xscale since it seems to just get an number as percentage to scale the movie.
6)I want to have my movie's export size be double the current one but I dont want to change document's settings (since it will not work with the code anymore and I have to manually resize characters)
7)how to have strong typing in Flash 8, like when I type my object's name and press dot after that, it opens all valid property
and functions for that object. (also called Intellisense)