check my under development platform game.

  • Thread starter Thread starter test84
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i donno how you just "dont get it".
this is what i made and what i am, if u dont like it, GTFO.

i didnt said i dont like it, i just need to see a later version/upgraded version in order to say if i like it or not, for now running around of screen with mario, its just no my type of game
wink.gif
 
i donno what is your problem with people (me and lots of users of this site), but if you just want to understand the whole idea of this WIP, you just can "not to" come here.

if i see another post from you with this manner, i'll ignore you.
cuz if this 14 second of actionscript is nothing to you, you could help instead of all these efforts to show what kind of *person* you are.

edit: ignored.
 
When people make threads like this, I like to comment.

Simple as that.




Plus the sandwich man macro was too funny not to post.
 
Ok!
After sometime, test is back with a big update on his game!

Things that done in this version are:

Collision detection (not with stupid HitTest() )
Transparenting the protagonist
Other rooms/increasing map,
Jump/Gravity
Cloud blocks

check it out!
http://www.swfpages.com/view/106691.htm

Controls: Arrow keys for movement and Space key for jumping.

EDIT OF SARCASTIC PEOPLE:

If you dont like this, get out.
Doing this is REALLY hard for me and I'm dealing with lots of problems AND doing this project and its very important for me,
if you can, shut your mouth up.
 
You really should put some goal in the game before you make another release. Without something to actually do in the game people can't give you useful feedback.

With what you've got in there now, you should at least be able to create a maze for people to find their way through.

If you don't have a whole level to play (even a small one) in the next release you will just get more of these comments.
 
I'm guessing you're looking for criticism? IMO add some small obstacle and a small reward for getting past it next release so it will make a little more sense (maybe make the reward an urza cameo?
tpi.gif
). Also, I know zilch about whatever language you are using but having mario teleported in front of the doors is a little lazy (of course I could be wrong since I'm basing this off of my knowledge of calcbasic and c)
 
You really should put some goal in the game before you make another release. Without something to actually do in the game people can't give you useful feedback.

With what you've got in there now, you should at least be able to create a maze for people to find their way through.

If you don't have a whole level to play (even a small one) in the next release you will just get more of these comments.

Thnx Bot for your comment (as useful as ever), But I dont get what people dont get!
it IS and under-development engine of my game and by no means a game, yes I can make a level with it but this topic is just for this engine.
Maybe since all news here are about mostly done projects, I have to always make a level or something with a release.

And for my purpose of being an engine, I made examples so people can see what this engine actually have, like next time it will have ladders and in the update I'll add ladders to this level, But I'll think about your comment about making a level each time I develop the engine.

Since I was so excited to get this working (didnt sleep whole night and its done at 1pm in local time, its jumps has big bugs), Just wanted to show you guys that whats done.
 
I'm guessing you're looking for criticism? IMO add some small obstacle and a small reward for getting past it next release so it will make a little more sense (maybe make the reward an urza cameo?
tpi.gif
). Also, I know zilch about whatever language you are using but having mario teleported in front of the doors is a little lazy (of course I could be wrong since I'm basing this off of my knowledge of calcbasic and c)

I didnt get you there.
You go through a door and get to another room (first room, right most and lowest door). I made other doors to show that this idea of "Door" can be used as teleporters too.

and the language is AcitonScript 2.0

EDIT:
Did you mean that when you go through a door, you have to appear inside of the target door and not next to it?
 
it IS and under-development engine of my game and by no means a game, yes I can make a level with it but this topic is just for this engine.
I think you will find that outside of development forums most people don't care much about game engines, only the games that run on them.

And the topic does say "check my under development platform game".
 
it IS and under-development engine of my game and by no means a game, yes I can make a level with it but this topic is just for this engine.
I think you will find that outside of development forums most people don't care much about game engines, only the games that run on them.

And the topic does say "check my under development platform game".


"check my under development, platform game"

as in he's STILL DEVELOPING the engine, to his game. leave the guy alone.

either way i found this thread from your learning japanese topic which was cool too
smile.gif
neat little engine you're working on, i'm assuming the mario is only a temporary thing seeing as you have plans to add guns later on? if not thats cool, mario with guns would be neat hehe.

just kinda trying to get an idea of where you want to go with it. and maybe you might want to look into a "level" system, not so much experience type level RPG style but a level type system like mario / every other platformer style..

like say you make the room to the right have another hallway lead to another room further right and in that one you find like oh i dunno a flag on a pole (heh mario references) and you're transported to another level just to appease these cry-babies wanting a goal in there right now
wink.gif


edit: as a general rule too you might want to have a clock of sorts, whether it be a time limit or a total time taken style clock, once you get your "goal" in place. also a "game over" and "paused" state would be handy to add to your list of things to do. maybe the game over thing would go hand in hand with the time limit if you will. only throwing out these suggestions as they seem fairly easy and probably should get taken care of early on. of course if you do the time limit thing make sure for testing purposes that it's not in the "test" builds unless you're actually testing the timer to make sure its functioning properly mainly because you'll want the testers to test everything you've done without interruption (game over due to not completing the mission in the time limit = interruption... whereas no time limit = endless testing).

just some stuffs to think about and i know its a long read but it is 7:15 in the morning
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