Hacking USB Loader GX

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cyrex

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Current stable release - r1281


Fixed
  • Fixed an issue that would cause USB Loader GX to crash as it boots on some systems
  • Fixed an issue that would cause some games to freeze if you turned off the deflicker filter
Improved
  • The video width patch should no longer conflict with other patches
  • Updated the Spanish translation (thanks to bjxuf)

Download: https://github.com/wiidev/usbloadergx/releases/tag/v3.0-r1281

Current test version - r1282


New / Improved
  • An updated theme with the ability to quickly switch between Wii, GC, NAND, and EmuNAND games (thanks to nully)
  • The Adventures of Tintin: The Secret of the Unicorn is now fully playable
  • Kirby's Return to Dream Land and Excite Truck are now playable from an SD card
  • All Just Dance mods should be playable without the need for outdated cIOS (Hermes)
  • Driver: San Francisco should work correctly for everyone now (avoid using cheats though)
  • Various Super Smash Bros. Brawl mods should now work correctly
  • We Dare will now work correctly with the loaders default settings
  • Added the ability to disable the Wiimotes speaker and motor on a per-game basis (globally too)
  • Added the ability to autoboot discs, should you want to use the loader to quickly patch and boot your disc-based games (thanks to jdfr228)
  • The correct aspect ratio will automatically be applied to games that only support 4:3 on vWii
  • Added a screen mode setting for vWii (only visible if you're using 16:9)
  • Improved the 480p fix and video width patches (all games should boot correctly now)
  • Blocked the loader from booting when it's installed to Priiloader (install the UNEO channel booter and the UNEO forwarder like you're supposed to!)
  • Improved USB storage handling on Wii U so that you can keep both your Wii U and Wii USB drives connected
  • Improved partition seeking for the config file
  • Poorly created forwarder channels should now have their titles and banners read correctly
  • The "Return To" setting can now be applied to Nintendont and it works on a per-game basis
  • USB drives that are missing their MBR will now work with the loader, but you really should format your drive and write an MBR
  • GameCube controllers should now "just work" with Resident Evil 4 Wii edition
  • Improved country string patching
  • Improved detection of some countries for the "disc default" video mode setting
  • The homebrew browser can now boot all types of homebrew correctly
  • The homebrew browser now displays more date formats correctly
  • Added an option to resample the loaders audio to 48,000 Hz (enabled by default)
  • Changed random to shuffle for background music
  • Made the silent home menu optional (GUI > Silent HOME Menu)
  • While viewing the home menu you can press left or right on the d-pad to go to the next or previous track
  • Added "Ask" as an Ocarina option
  • Improved Kirby's Return to Dream Land MetaFortress patches
  • The loader comes with and writes valid meta.xml files now
  • Added the ability to delete EmuNAND saves (Game settings > Uninstall Menu)
  • Improved the formatting of exported game lists
  • Improved the loaders built-in updater
  • Added the ability to set the Wii U GamePad slot for Nintendont
  • Moved the update Nintendont option to the update menu
  • Missing Nintendont assets will be downloaded when updating Nintendont
  • Added the ability to (re)download all covers from the update menu
  • Added the ability to download all cheat files (coming soon!)
  • Transitioning to and from the home screen is much smoother now
  • Added Priiloader as a home screen menu option
  • After playing from a disc and booting into the loader the DVD drive will be stopped
  • The loader will no longer offer the standby option if it's not enabled in your system settings
  • The size of large storage devices will now be displayed in terabytes instead of gigabytes
  • Improved how the settings menu displays text for all supported languages
  • Improved tooltip positions for custom themes
  • Reduced the default tooltip delay
  • Favorites will now refresh when switching between menus and view types
  • Added and cleaned up some parental controls
  • The address bar for custom paths is clickable now
  • You can now always use the d-pad to navigate in the loaders file manager
  • Resetting the loader to it's default settings will now correctly reset overscan settings and the theme
  • Removed the unnecessary sync FAT32 and mount USB at launch options
  • Removed all online patches for CoD and Rock Band games
  • Moved around some settings
  • Updated some libraries and made the code compatible with the latest version of devkitPro
  • The official devkitPPC Docker container will be used for GitHub CI (when I push the changes)
  • How the Git ID and revision are created/used has improved
  • Updated all translations (via AI)
  • Lots of minor internal changes and fixes

Fixed
  • Fixed vWii layout issues caused by Priiloader v0.10.0+
  • Fixed NAND titles not being read and displayed correctly on vWii
  • Fixed Wii U VC inject support (although the loader only works as a Nintendont frontend)
  • Fixed a race condition that could sometimes result in the loader crashing
  • Fixed an issue that prevented NAND and EmuNAND games from applying patches correctly
  • Fixed an issue that could cause custom background music to crash the loader
  • Fixed an issue that could result in banners turning black when their file paths are too long
  • Fixed an issue that could prevent some games that use MetaFortress from working
  • Fixed an issue that resulted in some 3D cases not being the correct color
  • Fixed an issue that prevented some Spanish covers from downloading
  • Fixed an issue that prevented some shared content from being installed to an EmuNAND (thanks to qWii)
  • Fixed an issue that allowed favorites to be adjusted while parental controls were enabled
Download: https://gbatemp.net/download/usb-loader-gx-r1282-test-version.39104/download

Previous release information can be found on GitHub, SourceForge, and in this post.


Source: https://github.com/wiidev/usbloadergx
Donate: https://ko-fi.com/blackb0x

USB Loader GX Forwarder


Download: https://github.com/wiidev/usbloadergx/

You'll need to install the forwarder if you want to return to USB Loader GX when you exit a game or if you want to boot to USB Loader GX when you power on your console (via Priiloader).

Install the WAD file with a WAD manager like YAWM-ME. Then go into Loader Settings and set Return To to UNEO.

d2x cIOS


I highly recommend that you update to d2x-v11-beta3 since this will drastically improve WiiWare and VC game compatibility, especially when your games are installed to an EmuNAND.

https://github.com/wiidev/d2x-cios/releases

Recommended cIOS installation
Slot 248 base 38
Slot 249 base 56
Slot 250 base 57
Slot 251 base 58
 
Last edited by blackb0x, , Reason: set Blackb0x's version as latest better/official version to get.

DarkCamui

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Precompiled dol files would be nice for us who can't compile
tongue.gif
 

Scolor

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Wow it's amazing.
I'll wait for a compiled version.
biggrin.gif


Does it also have the support for Ocarina and video mode patch?
 

zidane_genome

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There was a fix already out for ExciteTruck... since the SD card is already mounted, that's the crash... from what I've read, you just have to put a simple UnMountSD command in right before the launch title command...

this is not real code, but just an example..

unMount SD:
launchTitle d #d is the disc id of the selected title (RDZE01 for example)
 

Scoobyscoobydoo

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zidane_genome said:
There was a fix already out for ExciteTruck... since the SD card is already mounted, that's the crash... from what I've read, you just have to put a simple UnMountSD command in right before the launch title command...

this is not real code, but just an example..

unMount SD:
launchTitle d #d is the disc id of the selected title (RDZE01 for example)

Thats great , if somone could implement this for both PAL and NTSC.
 

Scolor

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Chaos Punk

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Oh, and I have bug and typo. The typo is that when you select go back to Wii Menu, it goes back to the homebrew channel, not the menu, and the bug is when you use a forwarder to get to the app, when you try to exit to the wii menu/homebrew channel, it crashes or just freezes. Oh, and a suggestion, the ability to go back to EITHER the Wii Menu OR the HBC?
 

dimok

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zidane_genome said:
There was a fix already out for ExciteTruck... since the SD card is already mounted, that's the crash... from what I've read, you just have to put a simple UnMountSD command in right before the launch title command...

this is not real code, but just an example..

unMount SD:
launchTitle d #d is the disc id of the selected title (RDZE01 for example)


This is already in the code. Each time a game is booted the SD is unmounted!!


The go back to Wii Menu Button goes back to HBC for us. We made it coz it is faster to test the programms instead of going HBC all the time. In a release this will be really back to Wii Menu (its only one line to change).
 

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