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Yes it does. You just need to make it player one.So does it auto detect the Wii U Pro controller?
The problem is that it uses HBL loading of the cores, so the actual loading of a core by the Wii U OS will be necessary to implement a correct channel. This can now be achieved by loading an rpx by title id, which would entail installing each core itself, but the easier way, and way it should be done, so you don't have to install a bunch of channels, is to figure out how to launch an rpx from the SD card with the Wii U OS. Stay tuned for results ...Core switching lovelyness! THANK YOU aliaspider @brienj now you only need to make one channel lol
I hope it's not too difficult, do you think dimok or maschell could point you in the right direction?The problem is that it uses HBL loading of the cores, so the actual loading of a core by the Wii U OS will be necessary to implement a correct channel. This can now be achieved by loading an rpx by title id, which would entail installing each core itself, but the easier way, and way it should be done, so you don't have to install a bunch of channels, is to figure out how to launch an rpx from the SD card with the Wii U OS. Stay tuned for results ...
It's the first one alphabetically, so that's why.Is it normal for RetroArch to take 10-15 seconds to load? Like, once it loads, it loads fine, but the individual cores did load almost instantly. And yes, I did boot Haxchi to use the libfat, so just thought I'd bring that up. Also, it seems to load the FBA Core by default for some reason. @brienj ? @ploggy Is this cause for concern?
It's the first one alphabetically, so that's why.
I thought it was supposed to load the last one used though after the initial run, maybe it isn't saving that info.
Maybe it tries to partially load all the cores at once so starting games only take 1 or 2 secondsBut that doesn't explain why the app takes 15 seconds to load up, changing cores takes equally as long; should I report it on GithHub? And yes, I have CFW/libfat loaded via Haxchi, so it's not that
Maybe it tries to partially load all the cores at once so starting games only take 1 or 2 seconds
It mGBA works fine for me. Even switching core and loading rom.And I crashed when I loaded mGBA 0.5.2, but I switched between Snes9x, FBA 2012, Nestopia and mGBA, the latter of which loaded fine. But GBA games don't seem to work, so IDK. I'll use the standalone app since mGBA doesn't work. Damn. Can anyone confirm to see if the 1-26 build of mGBA is broken or if it's just me?
Edit: The core loads fine, I should note, it only crashes when you load a ROM, but after you've changed from one core over to mGBA.
It mGBA works fine for me. Even switching core and loading rom.
Not sure...What the deuce do I do about this? I loaded every other core, FBA2012, Snes9x, Nestopia. then finally to mGBA and the emulator crashes. Dammit....
Not sure...
Have you tried to start in one core and boot the rom? It should show all games no matter which you choose and autoswitch to the right core when booting the rom.
Why are you loading the core first each time. The main advantage of the single app is that you just load any game you want and let it suggest the core to use.
So to get this set up properly:
Open up the the all-in-one RA app
Could you tell me where can I find a working version of retroarch's main app?