Homebrew Official Retroarch WiiU (wip.)

pbcsd

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Installed the Zio files for Aroma and Retroarch loads up (thanks @ploggy !).

Just to confirm, there are no preloaded games and I need to install a rom? Where would I put the files on the SD card?

Thx!
 

jul16ares

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I think the save path is wrong tho, and should probably be: savepath=fs:/vol/external01/retroarch/cores/savefiles
savepath=sd:/retroarch/cores/savefiles works, which is odd

So yes I can run games from usb or sd but, do you have the same issue as me (crash on exit ?), in addition the audio driver is not registered with overrides or whatever.
 
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ploggy

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Installed the Zio files for Aroma and Retroarch loads up (thanks @ploggy !).

Just to confirm, there are no preloaded games and I need to install a rom? Where would I put the files on the SD card?

Thx!
You should be able to put roms anywhere on the sd card, you can use load content to select a game ;)
savepath=sd:/retroarch/cores/savefiles works, which is odd

So yes I can run games from usb or sd but, do you have the same issue as me (crash on exit ?), in addition the audio driver is not registered with overrides or whatever.
Weird that sd:/ path still works for Aroma...It shouldn't, there should be more than one way to quit scummvm.. close content and press start when in game the select exit?
Overrides should save audio driver changes. maybe another bug with scummvm?
 

pbcsd

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You should be able to put roms anywhere on the sd card, you can use load content to select a game ;)

Hmmm...still can't seem to figure it out. Have some ROMs I downloaded off of the arcadepunks site (crazymac). There is a bunch of directories that unzip, including one that is "ROMS".

To test, I moved the Sega - Master System - Mark III set of ROMs into a folder called Roms/Sega - Master System - Mark III on my SDCard that I use in the Wii.

When I open Retroarch, it shows "Load Core", but in there there are a ton of different Cores, none of which seem to have any games, and I can't find for instance the Sega - Master System - Mark III core?
 

ploggy

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Hmmm...still can't seem to figure it out. Have some ROMs I downloaded off of the arcadepunks site (crazymac). There is a bunch of directories that unzip, including one that is "ROMS".

To test, I moved the Sega - Master System - Mark III set of ROMs into a folder called Roms/Sega - Master System - Mark III on my SDCard that I use in the Wii.

When I open Retroarch, it shows "Load Core", but in there there are a ton of different Cores, none of which seem to have any games, and I can't find for instance the Sega - Master System - Mark III core?
When you load up Retroarch, select Load Content. you will be able to browse to - Roms/Sega - Master System - Mark III, then choose a game and choose the Core you want to load that game.. (either the Genesis Plus GX or Picodrive Core) Then the game will start ;)


Or if you want to setup a playlist for easier access to your games
(I'll show you Master System since you have those roms on your sd card already but its the same process for other systems too)
First you'll need to goto Import Content then Manual Scan..
From there in Content Directory navigate to where your Master System roms are on your sd card.
Select Scan This Directory to save this path..
Next select System Name to choose the Core for your Master System roms (Genesis Plus GX or Picodrive)
Select the Default Core (Genesis Plus GX or Picodrive)
Scan Recursively = ON
Scan Inside Archive
s = ON
Then Select Start Scan

Retroarch will quickly scan through all your Master System roms and create a Playlist on the left side of the RA UI, from there you can choose a game to play ;)
I know it seems like alot of work, but once you do the steps once next time all you need to change is the path, Core Name and Default Core, but dont forget to select Start Scan to create the Playlist ;)
Post automatically merged:

No IR suport, so no motion sensor yet on retroarch wiiu. If no mistake.
Yea no IR support yet :/ its possible to use the WiiU Gamepad Touchscreen tho.
 
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vrda

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@vrda

I have problems so far with scummvm core on aroma :

1:Can't see my usb drive with the UI

2:Can't start game from playlist. I added a game with the UI from sd:/roms/Scummvm, autogenerate playlist with backend options, this playlist is pretty the same I used to build with previous version. I have just this game in my playlist (scummvm.lpl)
Code:
{
  "version": "1.5",
  "default_core_path": "",
  "default_core_name": "ScummVM",
  "label_display_mode": 0,
  "right_thumbnail_mode": 2,
  "left_thumbnail_mode": 3,
  "sort_mode": 0,
  "items": [
    {
      "path": "sd:/retroarch/cores/savefiles/scummvm_hooks/sky.scummvm",
      "label": "Beneath a Steel Sky (v0.0368 CD/DOS)",
      "core_path": "fs:/vol/external01/retroarch/cores/scummvm_libretro.rpx",
      "core_name": "ScummVM",
      "crc32": "DETECT",
      "db_name": "ScummVM.lpl"
    }
  ]
}

3. On exit core freeze on black screen either exit from RA UI or game.
4. Can't change theme with the last files on the thread you provided

EDIT : Tried to change path hook and device fs:/vol/external01 for sd:, but I just can get core loaded on RA UI. By the way, If I start the game with scummvm UI, it runs. Which device in playlist do I need fs:/vol/external01 or sd:/ ?

Regenerate playlist with scummvm UI and now look like this, but still don't work from RA UI :
Code:
{
  "version": "1.5",
  "default_core_path": "",
  "default_core_name": "ScummVM",
  "label_display_mode": 0,
  "right_thumbnail_mode": 2,
  "left_thumbnail_mode": 3,
  "sort_mode": 0,
  "items": [
    {
      "path": "sd:/roms/Scummvm/Beneath a Steel Sky (CD VGA)/sky.scummvm",
      "label": "Beneath a Steel Sky (v0.0368 CD/DOS)",
      "core_path": "DETECT",
      "core_name": "DETECT",
      "crc32": "DETECT",
      "db_name": "ScummVM.lpl"
    }
  ]
}
Hi. Unfortunately I also don't know about playlists with ScummVM, was always using the Scummvm launcher via "Start core". If you use "Quit" from it it will just return to WiiU Home menu. I think you can use Close content and it should just return to RA.
scummvm.zip is quite sensitive to version of the build - they usually must match for theme to work. For example, if I'm making a new master build today - we should use the current scummvm.zip. Using the latest .zip with an older build (.rpx file) will likely not support the theme. I don't know how to get the older versions of zip file.
I'll try to make a fresh build with correct scummvm.zip and hopefully host it (a bit more) permanently.
I was also playing around with some optimizations during the summer which finally allowed playable Blade Runner and Grim Fandango on WiiU. I don't have it complete, but maybe I'll share the status as it is now as a separate .rpx.
 

vrda

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Ok, here's my build with the corresponding "scummvm.zip" extracted in place. It's master from couple of months ago, using RA Aroma threads (rather than libco) and new audio driver AXPro.
Theme works when the included "theme" and "extra" directories are used with provided .rpx binaries.
Using Quit from ScummVM launcher will quit to Home menu.
Close Content returns to RA menu without core started.
Please select the new audio driver, set the sample rate to 44100 in audio driver options and also in Core options after scummvm core is started. Your MT32 roms should be placed in "extra" directory when needed.
It also includes an experimental build supporting optimized Blade Runner, Grim Fandango and AGS 32 bpp engines. It's in a zip file, needs to be extracted in place in order to be used.
 

jul16ares

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Ok, here's my build with the corresponding "scummvm.zip" extracted in place. It's master from couple of months ago, using RA Aroma threads (rather than libco) and new audio driver AXPro.
Theme works when the included "theme" and "extra" directories are used with provided .rpx binaries.
Using Quit from ScummVM launcher will quit to Home menu.
Close Content returns to RA menu without core started.
Please select the new audio driver, set the sample rate to 44100 in audio driver options and also in Core options after scummvm core is started. Your MT32 roms should be placed in "extra" directory when needed.
It also includes an experimental build supporting optimized Blade Runner, Grim Fandango and AGS 32 bpp engines. It's in a zip file, needs to be extracted in place in order to be used.
The link don't start download here, tried some browsers

EDIT : everything works now even playlists !
Thanks for sharing your unofficial build. Fluidsynth and mt32 emulation works well too.
Tried grim build, some stuttering anyway, don't understand "frame" related thing in your readme, but impressive with software randering only.
 
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dittybitty

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When you load up Retroarch, select Load Content. you will be able to browse to - Roms/Sega - Master System - Mark III, then choose a game and choose the Core you want to load that game.. (either the Genesis Plus GX or Picodrive Core) Then the game will start ;)


Or if you want to setup a playlist for easier access to your games
(I'll show you Master System since you have those roms on your sd card already but its the same process for other systems too)
First you'll need to goto Import Content then Manual Scan..
From there in Content Directory navigate to where your Master System roms are on your sd card.
Select Scan This Directory to save this path..
Next select System Name to choose the Core for your Master System roms (Genesis Plus GX or Picodrive)
Select the Default Core (Genesis Plus GX or Picodrive)
Scan Recursively = ON
Scan Inside Archive
s = ON
Then Select Start Scan

Retroarch will quickly scan through all your Master System roms and create a Playlist on the left side of the RA UI, from there you can choose a game to play ;)
I know it seems like alot of work, but once you do the steps once next time all you need to change is the path, Core Name and Default Core, but dont forget to select Start Scan to create the Playlist ;)
Post automatically merged:


Yea no IR support yet :/ its possible to use the WiiU Gamepad Touchscreen tho.
I've been fighting getting Retroarch installed on my Aroma Wii U for days. Literally, days. Nowhere but here does anyone really say that Retroarch only works on Tiramisu and that development for Aroma has begun a year ago. So, first and foremost...

Thank you @QuarkTheAwesome for getting Retroarch going on Aroma. I dont have Tiramisu and I dont want it. So you getting this running on Aroma deserves a HUGE THANK YOU!

Next up... @ploggy I just want to say THANK YOU for not only providing it for everyone, you're also providing known working cores. So, another HUGE THANK YOU is earned here simply for making it easy for us to try it and report issues.

I created an account here just to grab these and say thank you. Do I plan to stay? Undecided yet. I've never used this site before and I'm not online much. Getting old sucks. :(
 

YukidaruPunch

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Hey @ploggy ! Is the Aroma RA link on your signature still the way to go if I want to try the latest version of the PS1 core? If not, where can I keep myself updated for both the Aroma version of RA and any cores themselves?
 

ploggy

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Hey @ploggy ! Is the Aroma RA link on your signature still the way to go if I want to try the latest version of the PS1 core? If not, where can I keep myself updated for both the Aroma version of RA and any cores themselves?
Yes that's the best version for Aroma, technically the Tiramisu is more up to date since its kept inline with Retroarch but the Aroma version is still faster since it has additions not in Tiramisu.

So tldr.. Aroma for speed Tira for compatibility.. (use Aroma)
 
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