I'm actually really looking forward to the K101... I love the features of the GBA SP (rechargeable battery, screen light, etc), but I prefer the form factor of the original, and it sounds like the K101 may have the best of both.Anyway, I think all your suggestion here are very important for us to feedback to the factory. This will help them to improve the quality of K1. At the same time, you guys throw out many good tips for the next version- unfolded one. I appreciated with your suggestions.
The version you bought from taobao is different from the one sold on k1gba.com. You need to contact the taobao seller for this issue because its version is different from ours.( pids are different).The version selling on k1gba.com do not have such sound problem till now. Thanks.I order from taobao. Same on other roms. Seem's problem only with my device.
is the product ID located on the unit or the box somewhere, or is it only in the help menu?pids are different
can't do it at all on the K1GBA as far as I know. You play at 320x212 like it or not ... question is, do you like it? Remains to be seen. I'm not stupid enough to say it can't be done and look great ... I'm just not putting my money into one until I hear from some early adopters.
I'd love to see a picture comparing the two resolutions, and to get a sense of size.is the product ID located on the unit or the box somewhere, or is it only in the help menu?pids are different
can't do it at all on the K1GBA as far as I know. You play at 320x212 like it or not ... question is, do you like it? Remains to be seen. I'm not stupid enough to say it can't be done and look great ... I'm just not putting my money into one until I hear from some early adopters.
during game play if you press the light button and hit down on the d-pad you can get to the GBA native resolution. hitting the same button combination will take you back to the K1 GBA SP native resolution that does indeed stretch the image a bit.
-another world
To clarify, I meant to take two pictures of the K1 playing the same game: one where the game is stretched to the full screen and one where you've pressed the button combination to display the game at the native resolution.i probably won't do anything like that for the review, as it will be a review of the k1 gba sp and not a review of how it compares to other devices. how it compares will be left up to the end-user to decide as they conduct their own research. however, for the sake of this thread i will attempt to snap a few photos and post them here. i am no where near the photo snapping phase of the review, so give me about a week and then i will try to get some posted for you.
-another world
the unit i have for review has a PID of 00610603 and a PSN of 120614. I am assuming the 6/14/12 firmware revision is just a port of maxzhou88's last release, as it features the things in his change log. according to the reseller, he has a special deal worked out with maxzhou88. he has assured me that future firmware revisions will be ported to his PID as well. -- good news! =)Most sellers or manufacturers do not want to provide after service. Plus, re-flashing the device will possibly turn the device into a brick unless they provide a way to prevent this to happen.
As far as we know, maxzhou88 is the only one who provide such service for his machine. That’s why you need to check the PID to make sure your K1-based machine is upgradable. The PID is the Product ID used to differentiate one seller from another. Since the form factors are all the same among all sellers, PID is the only way we can figure out to make things clear.
Believe us, K1 is very flexible but the sellers/manufacturers are not.
To clarify, I meant to take two pictures of the K1 playing the same game: one where the game is stretched to the full screen and one where you've pressed the button combination to display the game at the native resolution.
It looks like this doesn't actually shift the resolution, but only the aspect ratio. My concern is that the original GBA was lower-resolution, and so the K1 upscales the resolution to fit the higher-resolution display. It looks like the key combination keeps it from stretching to maintain the aspect ratio, but that there isn't a way to play the game unscaled at the native resolution.when in the native resolution to top 14 pixels and bottom 14 pixels display nothing, according to what i read. but the width remains the same. i hope that helps.To clarify, I meant to take two pictures of the K1 playing the same game: one where the game is stretched to the full screen and one where you've pressed the button combination to display the game at the native resolution.
-another world
I guess it may be the picture. Given the specs of the system and previous info, there should be 3 possible scenarios given that the original GBA was 240 x 160 and the K1 is at 320 x 240:i am a little confused by what you are saying. firstly, yes - the software appears to scale the screen from 320×240 back to 240×160. the higher resolution and smoother graphics are due to the modern TFT LCD.
with that said, are saying that you would rather see the pixels and the jagged edges of the graphics?
-another world
i think perhaps you should PM me to explain more of the technical side so that i can better follow what you are saying. my understanding is that you are saying the 2nd mode is not a true 240x160 aspect ratio. the team says that it is, as i am not a hardware expert i am replying with what i have read and been told. up to this point i have read nothing about a 3rd mode. if one was to be introduced it would be done by Maxzhou who is responsible for updating his machines, of which the review sample is one.:
- Fullscreen gaming at 320 x 240 (scaled and stretched) which is a 4:3 aspect ratio. This is what I thought the 1st picture was of.
- Games still scaled to be full width, but was at the proper aspect ratio (so padding is introduced to make the resolution correct). In this case, the resolution is being upscaled but not stretched. This is what I thought the 2nd picture was of.
- From previous information, the developer had said that they would introduce a 3rd mode, that would display the native 240 x 160 aspect ratio, which would involve pixel padding along all sides.