Why the currently K1 not adding the RCT? Because the space inside the mother board is limited, the manufacture can not find enough space to install this chip. Why not headphone port in K1? Because K1 use the design from the original GBA SP.
I appreciate that you want to defend your product, but the original K1 PCB's by maxzhou88 had hardware RTC like Revo K101 - you can see the two crystal oscillators in my post here:-
http://gbatemp.net/t...ost__p__4333985
Will hardware RTC ever be added back to K1 PCB?
Also, as a note for maxzhou88/ruilong I think it would be great if you made a '
K1 Deluxe' GBA SP version at some point, which uses a micro USB charging port and 3.5mm headphone port instead of custom Nintendo port. The rear could look like this mockup picture I made:-
For video out you could use the MHL standard over micro USB, as used by many new smartphones:-
http://en.wikipedia....Definition_Link
Or you could make the micro USB port support video capture on PC, like the DS and 3DS Video Capture Boards:-
http://home.comcast....imar/DSCapture/
http://www.3dscapture.com/
Alternatively, I guess you could just add a standard micro HDMI port?
It just seems a shame to only get composite video output and mono sound from K1, when we could get a nice 720x480 digital signal (HDMI) output with stereo sound.
Currently, we are now finding pads used under the controls to make the d-pad used more conveniently. This pad is the same as what you used on PSP. But you can stick this pad to the K1's Pad and try it. I had tried one and it does work better.
Are the rubber pads really the problem? I would have thought they were the same as the original Nintendo GBA SP rubber pads?
Maybe the problem is with the tactile switches used on the PCB, maybe some different ones might fix the problem?
I think Nintendo uses Mitsumi and Hosiden parts like these:-
http://www.mitsumi.c...witch_sog_e.pdf
http://www.hosiden.c...swt.pdf#tactile