1. drewby

    drewby hey brah
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    IDK if someone else has suggested this, but is there a way to implement .pbp support? That's how I archive my PSX rips since they have smaller file sizes and are supported by many cores on RA, so it would be nice if I could play these through WiiSX.
     
  2. niuus

    OP niuus GBAtemp Maniac
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    Yes, a known desired feature :yayps3:

    Though i won't be the one to add it, any contributions to the open code, as always, are welcome!
     
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  3. niuus

    OP niuus GBAtemp Maniac
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    [​IMG]

    [​IMG]

    [​IMG]

    Coming in September to a Wii near U. :yayu:
     
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  4. armaldodo

    armaldodo Member
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    One question Tekken 3 was already working in the last wiisx fork but with choppy framerates, does it got any better in this new version RX?
     
  5. niuus

    OP niuus GBAtemp Maniac
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    BTW @Tetsuo Shima, Wiiflow compatibility should also be ready to go (hopefully), thanks to the work from our talented Wiimpathy which provided the patches. :grog:

    Don't expect it to run full speed on a Wii, not with the software video renderer. Wii U users in those cases always have the upper hand thanks to the extra horsepower, which will soon be enjoyable with the 2.5 channel.
     
  6. Tetsuo Shima

    Tetsuo Shima GBAtemp Maniac
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    That's great to hear! :grog:
    I'll test it on Wiiflow and report
     
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  7. enderer

    enderer GBAtemp Fan
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    am i reading this right? i can play with wii u pro controller on old wii?
     
  8. depaul

    depaul GBAtemp Advanced Fan
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    Hi @niuus glad to see your thread! Great advancement made here. Time to update my WiiSXR on my WiiU!

    Edit: Turning off Dithering indeed boosts fps. Now Tekken 3 reaches 50 fps during battles (vs 45 fps when dithering is on) :

    Here : fps = 54
    [​IMG]
     
    Last edited by depaul, Aug 25, 2020
  9. armaldodo

    armaldodo Member
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    Edit: Turning off Dithering indeed boosts fps. Now Tekken 3 reaches 50 fps during battles (vs 45 fps when dithering is on) :
    Here : fps = 54
    [/QUOTE]

    Wow the results of what you showed results to be the same as of the old wiisx, so maybe the RX just increased compatibility but not performance at all. Are you playing Tekken 3 on the new RX? if thats the new one its the same as the old
     
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  10. niuus

    OP niuus GBAtemp Maniac
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    I'll shoot you a PM soon if you want to test a bit before release.

    You can.

    Yep, i know :yaywii:. That's the exact reason i disabled it by default, instead of the previous behavior from the originals. Funny enough that was the first thing i changed way back in 2017, the spark that started me wanting to have some QoL fixes. :D

    So... do you ever, ever read the changelogs, or do you just assume magic nitro boosting voodoo is happening when increasing version number? :lol:

    Emulation is much more than just increasing speed and playing all the consoles that exist on one 14 years old underpowered hardware.
     
    Last edited by niuus, Aug 25, 2020
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  11. depaul

    depaul GBAtemp Advanced Fan
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    Yes I'm sure it's the new WiiSXRX. In old WiiSXR dithering was always on.. turning it off has a result of about +5 fps gain.
     
  12. GustavoReis

    GustavoReis Member
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    @niuus do you have plains to implement covers for Wiisx RX?
     
  13. enderer

    enderer GBAtemp Fan
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    is this a new feature for this program specifically? or can other wii (not wii u) homebrews already utilize the wii u pro controller? i love my wii u pro controllers but i never get to use them.

    EDIT: how do i sync a wii u pro controller to an old wii?
     
    Last edited by enderer, Aug 25, 2020
  14. niuus

    OP niuus GBAtemp Maniac
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    You can also notice the improvement on SotN, for example.

    No cosmetic changes, though i'll add it to the wanted list in case someone is interested to implement it. Cover and disc would be nice.

    Depends on the homebrew. All RX line supports it, and of course others do it too. You sync them like any new Wiimote, but only on the Wii Menu.
     
    Last edited by niuus, Aug 27, 2020
  15. FanNintendo

    FanNintendo GBAtemp Maniac
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    what format of playstation is support with WiiSX-RX for sample does it playable with ending of extension of .pbp, chd because those 2 format is great lowest number compression than .cue and .bin or .img
     
  16. ber71

    ber71 Advanced Member
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    Does it support GPT partitions?
     
  17. niuus

    OP niuus GBAtemp Maniac
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    Interesting. Spent a while leveling up and going around. :moogle:
    [​IMG]
     
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  18. danny19901

    danny19901 GBAtemp Fan
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    Very nice I just got another Wii U does crash bandicoot 3 still have the odd graphic glitch in a few levels it's not a big issue just curious

    Sent from my GM1920 using Tapatalk
     
  19. RacsoSakuraba

    RacsoSakuraba GBAtemp Regular
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    Wait, dude the "PS1 trilogy" of final fantasy games, did they start working?
     
  20. loquinator3000

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    I'm interested in writing the fix mentioned a couple of pages ago (sorry no quote, just made my account), hopefully looking at a similar fix for the Gamecube controller will be enough for my limited coding knowledge because in my opinion classic controller pro is objectively best controller for emulating ps1 on wii >:////
    I did some preliminary testing with my classic controller pro with a ps1 controller testing utility called padtest. Loading it up in wiisxrx 2.4 gives me this range for both analog sticks:

    full up: y=-116
    full left: x=-112 (-116 if I reeeally push the left one)
    full right: x=102
    full down: y=102 (106 if I really push the left one)

    Looking at the similar fix for the gamecube controller, it pretty much just multiplied the stick value by 4/3 and capped it if it went over -128/+127. The gamecube controller's range before the fix was a little more limited than the classic controller pro range now (close to 100 all around on wiisxrx 2.3 where the fix wasn't implemented yet). My guess based on my results would be to multiply by 14/11 instead.

    I would have made a pull request already but I wanna be sure its the same for regular classic controller users before I make my pull request, so I'm asking anyone with a regular classic controller (not pro) to please do the following:

    1. search "ps1 padtest" and download it from psx-place (i would link it here but I just made my account just for this so I'm restricted)
    2. load the padtest.bin/.cue into wiisxrx and push your sticks around ;)
    3. make sure you get the values of all the way up/left/right/down
    4. post them here
    5. thanks
     
    Last edited by loquinator3000, Aug 30, 2020
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