WiiSX doesn't yet, I'll add it shortly.
not sure if you wanted this or not. I haven't been following the thread, but it uses libogc2 instead of libogc.Hi !!!
Anyone have test CubeSX with a SD2SP2, for me, it can't read my SD, samething with Cube64
Yes, i need it !!!not sure if you wanted this or not. I haven't been following the thread, but it uses libogc2 instead of libogc.
If it's a same on OP, it don't workbtw, I think that's the gamecube version.
dunno. I didn't check it out. did it not work?Yes, i need it !!!
If it's a same on OP, it don't work
Great, it work, i see my ISO game, can u do samething with Cube64 please ?dunno. I didn't check it out. did it not work?
have to ask @SaulFabre . I looked up the emulator, but it seems to be using Rice to prevent unofficial builds. it mentions not making them in the readme, so I assume as such, since devkitRice is closed source.Great, it work, i see my ISO game, can u do samething with Cube64 please ?
Ok thanks a lot for your help...have to ask @SaulFabre . I looked up the emulator, but it seems to be using Rise to prevent unofficial builds. it mentions not making them in the readme, so I assume as such, since devkitRice is closed source.
That build is for GX version, and GX isn't working so fine by now (it needs a lot of work).not sure if you wanted this or not. I haven't been following the thread, but it uses libogc2 instead of libogc.
Post automatically merged:
btw, I think that's the gamecube version.
SD2SP2 support is not avaliable on Wii64/Cube64 still.have to ask @SaulFabre . I looked up the emulator, but it seems to be using Rice to prevent unofficial builds. it mentions not making them in the readme, so I assume as such, since devkitRice is closed source.
It work with Not64 but some game are slow...SD2SP2 support is not avaliable on Wii64/Cube64 still.
All SX dont work with SD2SP2Just download the latest artifacts of WiiSX/CubeSX here: https://github.com/emukidid/pcsxgc/actions/
isn't it a ps2 game?Hello, I would like to try "Street Fighter Alpha Anthology" on PS1 emulator on wiiU, the probleme is:
The ISO is 4.4 GB, so that is ABOVE the limit for a sd FAT32 Partition, the BIN isn't inferior in size.
It would work in CHD format, but the emulator doesn't take this format. Would someone have a idea to make it work?
ps1 only reads cds so each disc is at max 700 mb so no way that is a ps1 game since its a dvdHello, I would like to try "Street Fighter Alpha Anthology" on PS1 emulator on wiiU, the probleme is:
The ISO is 4.4 GB, so that is ABOVE the limit for a sd FAT32 Partition, the BIN isn't inferior in size.
It would work in CHD format, but the emulator doesn't take this format. Would someone have a idea to make it work?
you can probably find bin/cue to img software somewhere since the emulator also accepts .img files.Yep, that's the reason it's so big....Sorry for the question, I mislead the game rom with Street Fighter Alpha 3, which isn't as big
Anyway all, what do you use all to transform a ps1 romwith with 30 tracks *.bin files into a one only unique bin file to make it readable for the emu? because putting a "some" particular games into the directory file for the emu makes hundreds of file.
An easy tool non command line if possible! I know SaulFabre would know how to make an easy one.