Homebrew PS1/2 Emulator Project WiiSX / CubeSX (PCSXGC) with Lightrec Project - Beta testers & feedback needed!

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Lightrec only supports the modified MIPS R3000A used by the PlayStation 1.
Isn't the PSP architecture not far from PS1?
 
Hi !!!

Anyone have test CubeSX with a SD2SP2, for me, it can't read my SD, samething with Cube64 :(
not sure if you wanted this or not. I haven't been following the thread, but it uses libogc2 instead of libogc.
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btw, I think that's the gamecube version.
 

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Great, it work, i see my ISO game, can u do samething with Cube64 please ?
have to ask @SaulFabre . I looked up the emulator, but it seems to be using Rice to prevent unofficial builds. it mentions not making them in the readme, so I assume as such, since devkitRice is closed source.
 
Last edited by godreborn,
have to ask @SaulFabre . I looked up the emulator, but it seems to be using Rise to prevent unofficial builds. it mentions not making them in the readme, so I assume as such, since devkitRice is closed source.
Ok thanks a lot for your help...

I get Not64 and it work fine ;) but 007 is too slow :(
 
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not sure if you wanted this or not. I haven't been following the thread, but it uses libogc2 instead of libogc.
Post automatically merged:

btw, I think that's the gamecube version.
That build is for GX version, and GX isn't working so fine by now (it needs a lot of work).
Just download the latest artifacts of WiiSX/CubeSX here: https://github.com/emukidid/pcsxgc/actions/

have to ask @SaulFabre . I looked up the emulator, but it seems to be using Rice to prevent unofficial builds. it mentions not making them in the readme, so I assume as such, since devkitRice is closed source.
SD2SP2 support is not avaliable on Wii64/Cube64 still.
 
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Hello, I would like to try "Street Fighter Alpha Anthology" on PS1 emulator on wiiU, the probleme is:
The ISO is 4.4 GB, so that is ABOVE the limit for a sd FAT32 Partition, the BIN isn't inferior in size.
It would work in CHD format, but the emulator doesn't take this format. Would someone have a idea to make it work?
 
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Hello, I would like to try "Street Fighter Alpha Anthology" on PS1 emulator on wiiU, the probleme is:
The ISO is 4.4 GB, so that is ABOVE the limit for a sd FAT32 Partition, the BIN isn't inferior in size.
It would work in CHD format, but the emulator doesn't take this format. Would someone have a idea to make it work?
isn't it a ps2 game?
 
Yep, that's the reason it's so big....Sorry for the question, I mislead the game rom with Street Fighter Alpha 3, which isn't as big
;)
Anyway all, what do you use all to transform a ps1 romwith with 30 tracks *.bin files into a one only unique bin file to make it readable for the emu? because putting a "some" particular games into the directory file for the emu makes hundreds of file.
An easy tool non command line if possible! I know SaulFabre would know how to make an easy one.
 
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Hello, I would like to try "Street Fighter Alpha Anthology" on PS1 emulator on wiiU, the probleme is:
The ISO is 4.4 GB, so that is ABOVE the limit for a sd FAT32 Partition, the BIN isn't inferior in size.
It would work in CHD format, but the emulator doesn't take this format. Would someone have a idea to make it work?
ps1 only reads cds so each disc is at max 700 mb so no way that is a ps1 game since its a dvd


Yep, that's the reason it's so big....Sorry for the question, I mislead the game rom with Street Fighter Alpha 3, which isn't as big
;)
Anyway all, what do you use all to transform a ps1 romwith with 30 tracks *.bin files into a one only unique bin file to make it readable for the emu? because putting a "some" particular games into the directory file for the emu makes hundreds of file.
An easy tool non command line if possible! I know SaulFabre would know how to make an easy one.
you can probably find bin/cue to img software somewhere since the emulator also accepts .img files.
 
you can probably find bin/cue to img software somewhere since the emulator also accepts .img file

Ok, i'll try, didn't think you could transfer 30 bin+cue to img+cue
 
Last edited by mrmagicm,

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