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Thanks to the amazing work of @SDIO, @shinyquagsire23, @GaryOderNichts, and others, we've now proven that it's possible to upgrade the internal storage on the Wii U. I'm not talking about soldering to the USB ports, this is honest-to-goodness System Memory of sizes other than 8/32GB.
No, it is NOT ready for endusers yet. The process is still pretty hacky, actually; and more refinement needs to be done before it's reasonable for non-devs to try.
Here are the parts of the process that have tutorials written:
@SDIO's console; 512GB SD card via @Voultar's NAND-AID:
My own console, 120GB SATA SSD via still-in-development adapter board. Note this removes the optical drive.
My own console, 1TB hard drive (this is how I'm gonna keep it until I can get a not-garbage SSD):
Coming soon™!
No, it is NOT ready for endusers yet. The process is still pretty hacky, actually; and more refinement needs to be done before it's reasonable for non-devs to try.
Here are the parts of the process that have tutorials written:
- How To: Upgrading / Rebuilding Wii U Internal Memory (MLC) by @SDIO
- Using NAND-AID to replace a hardware damaged MLC (160-0103 error) by @V10lator
Online is completely broken (including game updates) - this is being worked on!(Fixed!)- For NAND-AIDs above 64GB, your console must be de_Fused, which also means switching SD cards during boot if you want more than 2GB SD space
- For 8, 32 or 64GB NAND-AIDs, your console must be de_Fused to format and setup the card, but can be stock after that
- For SATA boards we aren't 100% sure yet, but it seems some drives need to have the original eMMC disabled, either via de_Fuse or by cutting its CLK trace. de_Fuse is required for formatting and setup either way
Quotas are missing, so filling up your storage all the way will cause the system to misbehave(Fixed by @V10lator!)
- @SDIO - worked hard to make a console up and running from blank storage, wrote patches to install the OS, and more! basically behind the whole endeavor
- @shinyquagsire23 - made de_Fuse modchip which makes any of this possible to develop, disc drive disable patch (used for SATA board)
- @GaryOderNichts - disabled MLC size limits, disabled SCFM caches, bypassed the many, many crashes in the bootstrapping process. also UDPIH turned out to be very helpful
- @QuarkTheAwesome - SATA adapter board, initial MLC formatting patch
- @V10lator - Permissions and quotas research, fixed some of the more subtle bugs in the process
@SDIO's console; 512GB SD card via @Voultar's NAND-AID:
My own console, 120GB SATA SSD via still-in-development adapter board. Note this removes the optical drive.
My own console, 1TB hard drive (this is how I'm gonna keep it until I can get a not-garbage SSD):
Coming soon™!
Last edited by QuarkTheAwesome,