Actually, I was looking into this yesterday. There seems to be a way the get the last rendered frame via gx2.rpl(more concretely, GX2_GetLastFrame), but I doubt that we'll get a stable stream this way. I'll test a few things with that today and report back.So, for the NTR CFW on 3DS with streaming to PC, but then for Wii U, would that need kernel or is IOSU needed?
Better yet, is it possible with only userland?
he died or sth?
personnaly to record from wii u i use a capture card at only 10€ i've this quality:
i think it's enough
So, for the NTR CFW on 3DS with streaming to PC, but then for Wii U, would that need kernel or is IOSU needed?
Better yet, is it possible with only userland?
hdmi capture cards exists toooh some kind of voodoo ;-)
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it is composite only
i've a trick,open as a new tab,it works for mesorry why I can not load the osdriver always freeze os striped black screen
I've tried on the link
wiiubru.com
exploit.wiiubrew
hbl.wiiubrew.net
wj44.ml
wiiu.rapidraid.de
and all the error can not open os drive
i've a trick,open as a new tab,it works for me
your wii u has the good sys ver ?still can not
still a black screen
is this real???? ok, you did it... i need loadiine in my life just for this feature ;_;I'm working a screenshot feature (atm for loadiine only), and here is my first ugly try to make 30 screenshots/seconds xD (10% Jpeg quality though)
https://vid.me/HLdn
EDIT: Gamepad footage of curse
EDIT2: GX2_GetLastFrame wont work. It only gives you the last frame when the app exits.At the moment I'm hooking into the GX2CopyColorBufferToScanBuffer
SARCExtract, I still need to upload a latest version but here https://dl.dropboxusercontent.com/u/56043942/Programs/WiiUHackingTools/SARCExtract-0.4.pydo you know a software to open .pack files of mario maker ?
(and bfsar to replace the wii u menu song with cafiine,it seems to be possible)
RIP Hykem got buried in 6 feet of snow and has no shovel to dig himself outAny news about hykem?
which will take you 1-3 years and you'll probably end up at square 0.
As you can see I am not an english expert since I am from another country. I do my best though so no need to say that last part. On topic now, good for you and your progress, but not everyone will progress as you did and if anyone wants to code on the Wii U it is a lot better to make a homebrew application than searching for an exploitable bug-a kernel exploit, since there already is one. That's my thought.The Wii U was my first time with C, and within a week or two I'd released LiteNESU. I'm no special super-hacker or whatever, I'm just an average guy who did a terrible job writing the aforementioned program, and I'll definitely not find a kexploit for a while yet. My point is that learning to code on the Wii U isn't that hard. It's just a case of getting started; once you're over that first hurdle it's actually not that hard if you can get your concepts down. The thing is, nobody's gonna start if they think it's a project that'll take you years on end.
Although I have to agree that asking people to buy a new console is absolute bullshit. Unfortunately, it seems to be the only way of getting the whiners to stop whining.
(wow, this post was an absolute grammar horror show...)
As you can see I am not an english expert since I am from another country. I do my best though so no need to say that last part. On topic now, good for you and your progress, but not everyone will progress as you did and if anyone wants to code on the Wii U it is a lot better to make a homebrew application than searching for an exploitable bug-a kernel exploit, since there already is one. That's my thought.