Why not? Open world is so subjective.
yea, I guess it is subjective but we can safely say SM64 is not open world. And after all its one of the first games with 3D environments. The game that made open world a thing is GTA3. It is a city you can explore freely. SM64 still had levels. They are not even very big levels. And on top of that the goals are deceptively linear.
I view "open world" as a game that lets you tackle your goal in different ways, Mario 64 does that.
by that logic pretty much any game is open world. If you had said "tackle you goal using different pathways" then that would have been more specific, and yet plenty of games would qualify which are clearly not open world such as 2d Mario games.
[quotr]you only have 2 area's that are locked completely off to you from the start[/quote]
have we played the same game.
how you tackle those 3 seperate area's is completely up to you.
mega man let's you pick the levels in any order, is it open world? no, not even close
and have 7 stars per map, most of which are freely obtainable no matter which star you attempt you "choose" to get at the start. How is that not open world?
the game is cut up into levels
the levels are cut up into stars
the levels funnel you into specific paths
not all the stars are attainable right off
also the fact alone you have to choose a star makes it not open world even if just in principle
I think Zelda games are mistakenly called open world, there are not many zelda games that let you tackle things in your own way and despite the fact you can walk around and talk to people, despite the huge maps.
They are not open world either. If you are comparing SM64 to Zelda then its no wonder you think you have an argument. Neither are open world. Anyone who told you otherwise has lied to you egregiously.
And its exactly what I was talking about earlier. Everything in Zelda feels curated. Every area has a purpose and the entire game exactly the right size to fit everything essential to completing the game. In no way is that open world.
There is no need to reply to the rest of your post because I'm getting a feeling of "if zelda can then why not mario". Mario gets through the door on the presupposition that Zelda does but never did I say that Zelda is open world nor shall I agree to it. This makes it fair, right? Mario 64 gets to be on equal footing as Zelda like you wanted.
the game very rarely lets you do anything else untill you get a certain item or progress to a certain point.
Mario has the hats and you need a certain amount of stars to open each door
and the bowser levels
[Edit] I know this reply will get arguements about the doors in mario making it linear but i still felt mario 64 had more freedom than the newer zelda games.
Zelda games dont really have much reedom, so its setting the bar a bit low
I will state for the record that I have never played Zelda 1