Care to elaborate for those of us not on our wii's (still at workkallstar said:Transparent consoleyou sly devil, didnt even mention it. Now there's no limits on the background.
xflak40 said:Care to elaborate for those of us not on our wii's (still at work) Does it load a custom background of sd/usb or something?
I'm going to release a v9 soon with your USB saving feature.kallstar said:Quick integration of MRC SS into marc's latest v8 triiforce mrc.
This is a USB ONLY version of Triiforce. It will only load images and nand from USB.
changes ported over from SS
*AUTO USB ONLY
*console selection
*return to console selection on B
*settings path changed to usb saving/loading
other changes
-console selection defaults to 12 icon layout
-all new background/logo
notes
*changing layout to 9icon layout doesnt save properly in the config filemy bad
*no dvd-style icons in this yet, just 12 and 9 icon layout
Compiled version included. Put the boot.dol into your triiforce folder to use it.
Source to TriiForce MRC v8 and TriiForce MRC SS included.
Any possible integrated code dumps included free of chargeI've got it to crash a few times but its not that unstable. Feel free to find the leaks.
Can you add "Game Type Auto-Booting" (a new feature) on app starting? I mean, put another Game Type Selection option (WiiWare, NES, SNES, All...) into de app settings window (the black window that appears when pressing HOME button) to choose a particular Game Type to autoboot on starting. Thanks.kallstar said:changes ported over from SS
*console selection
I'm not 100% sure what it is you're asking... is itmarc_max said:I'm going to release a v9 soon with your USB saving feature.
I cleaned the way you initialized the USB. For example, you were initializing USB when reading images, that's not necessary! Maybe that's why it's crashing for you.
Thanks! That seems to be what was causing it for the most part!! I don't know how that even got in there, i was doing way too many things, way too quickly, at once lol. Not a good combo.. I'm looking forward to the v9 release
Hi Kallstar, nice work on V2Sinyk said:Damn Kallstar, you are fast
Oh i'm not very fast hehe, its pretty much YOUR work. I just ran through the files putting this here, that there. I honestly don't think i deserve much (if any) credit for that. Thanks for all the work on SS!
QUOTE(wichoxp @ Feb 13 2010, 03:10 AM)!... I just have a small request:
Can you add "Game Type Auto-Booting" (a new feature) on app starting? I mean, put another Game Type Selection option (WiiWare, NES, SNES, All...) into de app settings window (the black window that appears when pressing HOME button) to choose a particular Game Type to autoboot on starting. Thanks.
See ya!
thanks man, i'll give that a shotTristar said:@guitarloser85
There is already a fix for that problem.
Just delete the system folder (for recovery purposes it's better to rename it to something else) in your emulated nand 'ticket' folder and, because the folder can no longer be found, when 'Wii Menu' is selected the Wii restarts.
So it doesn't attempt to display the system menu (and hang with a black screen) but restarts, obviously booting whatever your Wii is using as a System Menu
I did this several months ago, and every game resets the Wii when I choose 'home' then 'Wii Menu' which, for me, then boots up my usbloader - perfect!
For me this also led to the natural progression of pensioning off triiforce in favour of forwarder ISOs, once all games could be started and ended using the same procedure
I select all games, including Wiiware, from the usbloader
And voilá!... no more green flash screenkallstar said:if (hooktypeoption != 0)wichoxp said:Hi Kallstar, nice work on V2!... I just have a small request:
Can you add "Game Type Auto-Booting" (a new feature) on app starting? I mean, put another Game Type Selection option (WiiWare, NES, SNES, All...) into de app settings window (the black window that appears when pressing HOME button) to choose a particular Game Type to autoboot on starting. Thanks.
See ya!
I'm not 100% sure what it is you're asking... is it
1) auto-start a specific game-type when you initially load triiforce...
Actually now that i think about it, they are both VERY good ideas.. sorry for the quick reply, i was thinking about it weird.. I'll look into it, but im hoping maybe marc will put something like that in the official v9 release. I'd much rather have this stuff in the official releases, they are a far far superior source then my edits.
Hi again.
Yeah, I was thinking about the first idea, hehe ^^ ... just need to fix that and the "green screen flash" issue that appears just before a game starts. I already sent a function to marc_max to fix that but he didn't added it on the new release o.O ... anyway, I will submit it here:
Code:void green_fix() //GREENSCREEN FIX { ÂÂÂÂ ÂÂÂÂVIDEO_Configure(rmode); ÂÂÂÂVIDEO_SetNextFramebuffer(xfb); ÂÂÂÂVIDEO_SetBlack(TRUE); ÂÂÂÂVIDEO_Flush(); ÂÂÂÂVIDEO_WaitVSync(); }
After add that function, just call it on the next code:
CODE
ÂÂÂÂ{
ÂÂÂÂÂÂÂÂdo_codes(titleid);
ÂÂÂÂ}
ÂÂÂÂ
ÂÂÂÂpatch_dol(bootcontentloaded);
ÂÂÂÂprintf("Loading complete, booting...\n");
ÂÂÂÂappJump = (entrypoint)entryPoint;
ÂÂÂÂ//sleep(5);
ÂÂÂÂsetVideoMode();
ÂÂÂÂgreen_fix(); //GREENSCREEN FIX
Could someone please apply this to v9 and release it.wichoxp said:Hi again.
Yeah, I was thinking about the first idea, hehe ^^ ... just need to fix that and the "green screen flash" issue that appears just before a game starts. I already sent a function to marc_max to fix that but he didn't added it on the new release o.O ... anyway, I will submit it here:
Code:void green_fix() //GREENSCREEN FIX { ÂÂÂÂ ÂÂÂÂVIDEO_Configure(rmode); ÂÂÂÂVIDEO_SetNextFramebuffer(xfb); ÂÂÂÂVIDEO_SetBlack(TRUE); ÂÂÂÂVIDEO_Flush(); ÂÂÂÂVIDEO_WaitVSync(); }
After add that function, just call it on the next code:
And voilá!... no more green flash screenCode:if (hooktypeoption != 0) ÂÂÂÂ{ ÂÂÂÂÂÂÂÂdo_codes(titleid); ÂÂÂÂ} ÂÂÂÂ ÂÂÂÂpatch_dol(bootcontentloaded); ÂÂÂÂprintf("Loading complete, booting...\n"); ÂÂÂÂappJump = (entrypoint)entryPoint; ÂÂÂÂ//sleep(5); ÂÂÂÂsetVideoMode(); ÂÂÂÂgreen_fix(); //GREENSCREEN FIX
!
See ya!