TMNT The movie video game Gamecube Action Replay codes NTSC help

wiitendo84

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I've got GCNrd set up. I've got my hook needed to launch the game. I've found health for Leo and Ralph. I've used universal pointer searcher to find a pointer that works with both so far. I've been racking my head around the old code types of AR but can't remember how to do the pointer codes in raw format. I've looked at some sites that have the code type documentation but some of its lost on me. Anyone want to help on this.

This is what I got for the hook command.

8001E2F0
Which if I'm not mistaken that when converted over in raw format for GCNcrypt it should be as follows
C401E2F0 0000FF01

Now for the Infinite Health, I've got the following pointers with offsets

[0x804C682C] + 0x174
[0x80C40E08] + 0x174

Edit:
  • Struct Write (Pointers)
    • 8-Bit
      40rrrrrr xxxxxxyy
    • 16-Bit
      42rrrrrr xxxxyyyy
    • 32-Bit
      44rrrrrr yyyyyyyy
So according to the documentation, my first pointer should be

444c682c 42c80000
And the next one could be
44c40e08 42c80000
But there's no spot for the offset of 174 for them by doing it this way.
 
Last edited by wiitendo84,

wiitendo84

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So I Ralf helped me out with this by telling me since I'm doing a 32 bit code that I need to use two 16 bit pointer codes. However, the code stops working towards the end of Ralph's first level. So I have to figure it out from them on
 

wiitendo84

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Alright so I'm giving credit to Reclaimer Shawn on helping me figure out how to figure out how to get a working code for gecko. However, I am wondering if action replay has a add assembly type code or if that is gecko only.
 

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