Hacking Widescreen cheats for DS games on 3DS

frankybuster_

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Any chance someone could make a 16:10 code for Captain America Super Soldier? It's another Griptonite joint but one that was strangely omitted here despite even more obscure releases getting one.

(It'd also be nice to see some widescreen codes for Vicarious Visions' Transformers games)
 

LinxESP

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Is this hosted somewhere like github?
Is there a way to autoupdate them from the 3DS or does TWLMenu use latest version each update?
 

Vorty11

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I know that this is built into TWLMenu++ now, and I tried using it for SM 64 DS (enabled 16:10 widescreen by hitting Y in twilight), but to my eyes it just looks like the screen is stretched rather than actual 16:10 scaled. You notice it on the startup image for the game (which of course is not 3d). Is it still working correctly and that's just what happens when non3d images are displayed? I think somethings off, but I'm sure it's all installed correctly and I have "load external FIRMs and modules" enabled, along with game patching.
 

RocketRobz

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I know that this is built into TWLMenu++ now, and I tried using it for SM 64 DS (enabled 16:10 widescreen by hitting Y in twilight), but to my eyes it just looks like the screen is stretched rather than actual 16:10 scaled. You notice it on the startup image for the game (which of course is not 3d). Is it still working correctly and that's just what happens when non3d images are displayed? I think somethings off, but I'm sure it's all installed correctly and I have "load external FIRMs and modules" enabled, along with game patching.
Yes, that's normal. Only 3D fields will be expanded, and 2D screens will be stretched.
 
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Stremon

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Metroid Prime Hunters (USA)

16:10 Widescreen for 3DS
52110FFC E5991664
02110FFC E3A0109F
D2000000 00000000
5211C638 E59A1664
0211C638 E3A0109F
D2000000 00000000
52110820 00001555
02110820 00001999
D2000000 00000000

This game required three ASM patches for proper widescreen. The first one does the main widescreen. The second one patches the 3D to 2D positioning scale. The third one patches the culling plane widths.
Sorry for the tag so long after your message, but I was wondering how to change the E3A0109F values to something that match other aspect ratios. I know for 16:9 it's E3A01090 instead, but I can't figure out how to change that for 21:9 or 32:9 for instance.
Is there a simple way to calculate it? Thank in advance for the help!
 

D0NGJ0HNS0N

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Diddy Kong Racing DS
16:10 Widescreen for 3DS

92018D6E 0000F058
02000000 E59F202C
02000004 E59D002C
02000008 E59F3C20
0200000C E1500003
02000010 0A000004
02000014 E3A03301
02000018 E5933304
0200001C E2133902
02000020 0A000000
02000024 E59F2010
02000028 E59D0010
0200002C E3A03B02
02000030 E12FFF1E
02000034 00001555
02000038 020FF0FF
0200003C 0000199A
12018746 000046C0
12018D6A 0000F7E7
12018D6C 0000E94A
D2000000 00000000

Fixed balloon popping games. Can someone please test this code.
How do I get this to work? I added this code to a usrcheat file and it plays in 4:3 no matter what I try.
 

RocketRobz

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Is there a dat file or something that includes all this codes for TwiLight Menu++?
TWiLight Menu++ has all of the widescreen codes in "sd:/_nds/TWiLightMenu/extras/widescreen.pck", and they're automatically enabled once you launch a game with the 16:10 aspect ratio setting.
 

eXtremeDevil

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TWiLight Menu++ has all of the widescreen codes in "sd:/_nds/TWiLightMenu/extras/widescreen.pck", and they're automatically enabled once you launch a game with the 16:10 aspect ratio setting.

I thought that in addition of enabling 16:10 I also had to apply cheat codes to make the game render in proper 16:10, and not only stretched graphics.

EDIT

BTW, is it normal that, for example in Metroid Prime Hunters, the graphics are stretched? Or am I doing something wrong?
 
Last edited by eXtremeDevil,

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