http://wiki.gbatemp.net/w/index.php?title=DSTWO_GBA_Emulator_Compatibility&action=historyEr, which one? I made a new page for this one since yeah a lot of the old info didn't apply anymore.
http://wiki.gbatemp.net/wiki/TempGBA_Compatibility
http://wiki.gbatemp.net/w/index.php?title=DSTWO_GBA_Emulator_Compatibility&action=historyEr, which one? I made a new page for this one since yeah a lot of the old info didn't apply anymore.
http://wiki.gbatemp.net/wiki/TempGBA_Compatibility
Must have been the rich text editor pasting over the old link with the new one as text. It's fixed now. :\Ah, I didn't see that new one. For whatever reason, the wiki link in the OP redirects to an older page.
You did say that before, I'm not crazy Only, I like the rich text editor in all other circumstances.Somewhere in your account settings you can go plaintext.
See /NDS/Flashcards/Supercard/The SuperCard DSTWO Beginner's Guide: How to Setup the DSTWO, section "How to manually set up your DSTWO".Okay, and where on the SD card would I put the .plg file to make that happen?
It is indeed quite silly to think that a lower-clocked processor can emulate stuff better.It's silly, but I'm just pondering how a 360MHz MIPS processor (DSTwo) working in Tandem with a 66Mhz ARM9 and 33Mhz ARM7 processor (NDS) is capable of better emulation than a 533MHz ARM processor overclocked to 800MHz (GP2X Caanoo)
The original GBA is ARM whilst the original gpSP emulator was designed for the PSP, which was MIPS, and has since been ported to Caanoo and DSTwo as TempGBA.
Maybe the Caanoo port was just really sloppy or something.
It's silly, but I'm just pondering how a 360MHz MIPS processor (DSTwo) working in Tandem with a 66Mhz ARM9 and 33Mhz ARM7 processor (NDS) is capable of better emulation than a 533MHz ARM processor overclocked to 800MHz (GP2X Caanoo)
The original GBA is ARM whilst the original gpSP emulator was designed for the PSP, which was MIPS, and has since been ported to Caanoo and DSTwo as TempGBA.
Maybe the Caanoo port was just really sloppy or something.
It is indeed quite silly to think that a lower-clocked processor can emulate stuff better.
Consider the following:
So you see, it may not be so silly after all!
Pretty much, yeah. I think it's a major win, if the emulator has a recompiler (like gpSP). Snes9x does not, so it puts the SNES's registers into memory directly. But, all memory access removed, MIPS would still be faster than ARM.That's very interesting stuff, quite graspable too.
The GBA-to-native (or ARM to ARM) instruction advantage seems minimal compared to MIPS having access to 32 registers and MIPS performing pipelined instruction processing per cycle, it just seems that MIPS is quite superior to ARM for emulation tasks, and processing in general.
Gets me more excited for the GCW Zero I'm waiting on actually, that's a 1GHz MIPS device, it'll be truly wonderful for tasks like GBA emulation.
Pretty much, yeah. I think it's a major win, if the emulator has a recompiler (like gpSP). Snes9x does not, so it puts the SNES's registers into memory directly. But, all memory access removed, MIPS would still be faster than ARM.
The GCW Zero should be a pretty solid device once it comes out, given how gpSP performs on the 360 MHz JZ4740...
Perhaps the GP2X Caanoo port didn't deal with frame skipping as effectively as TempGBA? I actually don't know what would cause the Caanoo port to be so much slower.
Pretty much, yeah. I think it's a major win, if the emulator has a recompiler (like gpSP). Snes9x does not, so it puts the SNES's registers into memory directly. But, all memory access removed, MIPS would still be faster than ARM.
The GCW Zero should be a pretty solid device once it comes out, given how gpSP performs on the 360 MHz JZ4740...
Perhaps the GP2X Caanoo port didn't deal with frame skipping as effectively as TempGBA? I actually don't know what would cause the Caanoo port to be so much slower.
/me summarily ignores your bugging./me bugs you about cheat support again.