Super Smash Bros Rumble v0.7 (Demo)

Discussion in 'GBAtemp & Scene News' started by Minox, Dec 5, 2009.

Dec 5, 2009
  1. Minox
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    Supervisor Minox Spytech Employee

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    [​IMG] Super Smash Bros Rumble v0.7 (Demo)
    Homebrew Smash Bros. Clone
    [​IMG]
    Team Rumble has released an update for their homebrew version of Super Smash Bros.

    Changelog:
    8 new stages, 10 new characters, unlockables, credits(on the vault screen), double jump(some characters can jump more than 2), pause, run (double tap the D-Pad), side collision, new graphics, some new character sprites (Olimar, Geno) and a CPU!

    Since you only start out with a few characters in the beginning, you will have to unlock the rest by exploring the features mentioned above (HINT HINT!). There is only a max of 31 characters that can be unlocked and the rest will remain locked, so don't freak out and spend hours trying to unlock them all.

    New stages include: Battlefield, Treetop Town, Kamek Castle, Delfino Plaza, Brinstar, Hachiko, Jungle Japes, The Beginning

    Known problems: The cpu is really glitchy right now, If you have one on the screen, it will mess with player 1's jump. Also, the cpu tends to fall through the floor and teleport about the stage. This is not permanent and we only included a cpu in this demo to show you, the fans, that the coders are only a few errors away from having a functioning cpu.

    Because of the enormous file size, music has not been included in this demo. Do not think that your speakers are broken.

    If you are playing on an emulator, you will not be able to save the characters that you have unlocked. On the DS, however, you can save the unlockables.


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    News via Pdroms.de
     


  2. Santee

    Member Santee Jalapeño

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    Yes finally a team that kept working on a ds smb they might even fulfill the over 50 characters like they said, going to go try this out now hopefully it not to glitchy like they said.
     
  3. Gore

    Member Gore GBAtemp Advanced Maniac

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    DISCLAIMER: This is not a game and will not provide any enjoyment whatsoever
    it's just a demo. you can't do anything but run around (there are no attacks)
     
  4. basher11

    Member basher11 GBAtemp's Official Vocaloid Lover

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    nooooo. no attacks or music? i'll wait until they fix it up and release another demo.
     
  5. Overlord Nadrian

    Banned Overlord Nadrian Banned

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    Wat.


    You're shitting me. They're releasing THIS as a public demo? IMHO these things should just stay among the coders until they fix more bugs. I don't think any gamer cares whether you've added new characters and stages when they can't do the basic things like attacking the opponent, what SSB is all about.
     
  6. Fluto

    Member Fluto A potato in disguise

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    they did say to show this as their progress , there are some glitches, btw when they put attacking in there are going to be lots of glitches
     
  7. Trademark3001

    Member Trademark3001 GBAtemp Regular

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    lol the Neku sprite was ripped straight from the game TWEWY
     
  8. cod4r

    Newcomer cod4r Member

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    Yes, we're releasing it as a public demo to get some attention, we have over 60 characters to do and very few spriters. Our focus is to provide a game with quality control, and in order to do that, we need some spriters to get the characters in the same style. As you can see, the sprite styles are all clashing atm.

    IMO, demos should be released in order for people to report bugs so that we can fix them. That's what homebrew communities are all about.
     
  9. Kenney

    Member Kenney Advanced Member

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    What's up with the short filename? [​IMG]

    "Super Smash Bros Rumble For The Nintendo Dual Screen Portable Handheld Video Gaming Console Demo 0.7 Happy Thanksgiving Demo Has Arrived.nds"
     
  10. dinofan01

    Member dinofan01 Misses the old days...

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    That is the dumbest thing I've ever heard. If the game was worth getting attention I'd understand but its not; not yet. You guys shouldn't be looking for attention unless you want a big fat Cease and Desist letter.
     
  11. cod4r

    Newcomer cod4r Member

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    I have yet to see any SSB clone really get C&D'd. Besides you're looking at it wrong, we just need more attention in the homebrew community, not globally. Sure, Rumble hasn't reached its potential yet but what we want attention for is to get spriters for the game, not to overhype the game itself.
     
  12. m3rox

    Member m3rox GBAtemp Advanced Maniac

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    XD, in 2005/2006 there was a SSB clone in the works, it got C&D'd pretty quickly.
     
  13. Freudian Lemur

    Member Freudian Lemur GBAtemp Regular

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    Although I like the project, and it looks like it will be brilliant when finished, I am a bit confused about the order you're doing things in.
    You've created these slick menus with loads of options, and a huge list of characters, yet the actual game engine is still kinda broken. I'm not complaining that the demo is unplayable, but usually the first thing to get set up is the core game, with everything else built around it. Here you've reversed that.
    Anyway, good luck with the project, hope the new sprites end up looking good, and I hope everything goes smoothly in fixing the game engine.
     
  14. Sarvesh50

    Member Sarvesh50 Aye!

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    ^^
    Fail.
    We have seen playable demo's with 2 chars and 1 map.(Like 3 times)
    We have seen non playable demo's with alot of chars and maps.(also 3 times)


    They better could focus on making a playable game with 10 chars 3-5 maps that is a better demo.
     
  15. Slippery J

    Newcomer Slippery J Newbie

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    Wow, I'm seeing a lot of haters. Let 'em do their thing! They are working hard for the fans and that's never a bad thing, no matter how they go about it. Do any of you haters have anything to contribute to make the project any better at the moment? No? Then maybe you should add some more constructive criticism, as opposed to destructive criticism. Or do you not want someone to finish this project at all?

    Good Luck Team Rumble! Regrettably, I lack any helpful skills. I understand that the concept is still in the early stages and I think that it looks great so far!
     
  16. XWolf

    Member XWolf GBAtemp Advanced Fan

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    +1
     
  17. iPikachu

    Member iPikachu C3's personal flamebot and fail artist

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    umm, why looking for spriters when you guys are ripping them from their respective games? o_o
     
  18. rontonimo

    Newcomer rontonimo Advanced Member

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    Considering, some of the clones on HB channel? Just don't quit until you get it right. It takes a lot of drive to create something without any real payoff, other than people talking $**T.
     
  19. Ceesjah

    Newcomer Ceesjah Member

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    It looks awesome [​IMG] If i get further with my Game Development Colleges (yes, thats the school i attend), i might try to get involved in this [​IMG]

    Keep up the good work, and dont mention the haters, as they lack skill.

    This project needs to be finished, it is just too good to stop.
     
  20. Sarvesh50

    Member Sarvesh50 Aye!

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    wrong the most the ssbr dev said we are making this o we can learn something and not to do you a favor.
    I think its still the same but dont let others think its a real project
     

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