Super Mario 64 PC port has been released!

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EIREXE

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Looks like they are in this copy I have. However if they are that basic it should be possible to grab them from the ROM and generate like many other things.
That model in particular you posted is also in the public decompilation repository:

https://github.com/n64decomp/sm64/blob/master/levels/castle_courtyard/areas/1/2/model.inc.c

Once compiled and built, they are embedded in the binary, even if you compile it for Linux/OpenGL.

I am aware, that's what I was referring to, unless the people who made the port have extensively modified the game to be able to load models and textures at runtime.

Well, if the assets aren't included with the decomp, then I'd say it's a safe bet.
They aren't included in the decomp but you need them to build the game, unless you've done extensive modifications to it to be able to load it externally.

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Wow, some people really do some incredible things. Hope someone manages to make a nice level editor for this.

This makes me wish all source code for every abandoned/cancelled/obsolete software would be released and freely available for everyone so those devoted enough can make something out of it.

I wish copyright terms weren't so long, if they were 25 or 30 years sm64 would be close to entering the public domain by now.
 

zfreeman

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I wish copyright terms weren't so long, if they were 25 or 30 years sm64 would be close to entering the public domain by now.
USA copyright might be extending again in 2023 to meet the Mickey Mouse Curve.
https://alj.artrepreneur.com/mickey-mouse-keeps-changing-copyright-law/
Mickey-Mouse-Curve-1-e1451928012325.png
 
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nastys

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Does anyone know how to assign controls to a keyboard or ps3 controller with this?
Edit the configuration file to change the keys.
To use a PS3 controller on Windows, use SCPToolkit. On Linux, it should just work (if not, change the SDL controller configuration).
It emulates a keyboard, which means the analog sticks only work in 8 directions if you use it.
 
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FAST6191

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USA copyright might be extending again in 2023 to meet the Mickey Mouse Curve.
https://alj.artrepreneur.com/mickey-mouse-keeps-changing-copyright-law/
Mickey-Mouse-Curve-1-e1451928012325.png
While I would not be surprised in the slightest to see them try they did try a few years back before we started getting new public domain content again. The EFF, creative commons and all are likely spoiling for a fight right now, and will be the first to say it was not all together back when the Sonny Bono thing was shoved through.
https://arstechnica.com/tech-policy...ot-planning-another-copyright-extension-push/
 
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Ecchi95

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I wish copyright terms weren't so long, if they were 25 or 30 years sm64 would be close to entering the public domain by now.
It's my belief that software should enter the public domain after only 10 years.

(When they start a new project derived from it, that's a separate copyright that starts again. SM64DS, OoT3D, etc.)

But the copyright for a single project should only be 10 years in my opinion. They were able to do SM64DS within that timeframe.
 

DD2XAlpha

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Is this illegal to download? hahahaha I thought reverse engineering a software like for example a bios of a console and then rewrite it and make it public was legal because it doesn't contain any code wrote by the original owners, for example ReactOS that can run Windows programs
 
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Is this illegal to download? hahahaha I thought reverse engineering a software like for example a bios of a console and then rewrite it and make it public was legal because it doesn't contain any code wrote by the original owners, for example ReactOS that can run Windows programs
It appears that some copyrighted material is mixed in the files.
 
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AvesAvi

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Works super well. I'm sure because of the nature of this that development isn't going to be very steady, but where would we go to see if any kind of updates have been released?
 

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