1. nani17

    nani17 Member
    Newcomer

    Joined:
    May 21, 2018
    Messages:
    45
    Country:
    Ireland
    Not bad but get it while you can nintendo will come after this
     
  2. DrHouse1337

    DrHouse1337 Advanced Member
    Newcomer

    Joined:
    Nov 16, 2018
    Messages:
    79
    Country:
    Canada
    where is "mario.exe"?
     
  3. nolimits59

    nolimits59 GBAtemp Advanced Fan
    Member

    Joined:
    Apr 25, 2008
    Messages:
    653
    Country:
    France
    Got an old "king" ACER G245, so i'm 60hz :/.

    Will try to force a VSYNC with Nvidia panel.

    EDIT: it work but 60fps is still twice as needed x), anyway to force like the FPS with Nvidia ?
    EDIT2: found it, working FLAWLESSLY now!

    [​IMG]
     
    Last edited by nolimits59, May 3, 2020
    Dartz150 likes this.
  4. Stealphie

    Stealphie GBAtemp Maniac
    Member

    Joined:
    Mar 27, 2019
    Messages:
    1,150
    Country:
    Brazil
    This is so cool! Tho running it on a PC wasn't a real issue, any 2000's PC should be able to handle SM64 running on P64 just fine. Oh well.
     
  5. Stealphie

    Stealphie GBAtemp Maniac
    Member

    Joined:
    Mar 27, 2019
    Messages:
    1,150
    Country:
    Brazil
    Nintendo: Perish or Perish
     
  6. Memoir

    Memoir Hi, I'm Cynical!
    Member

    Joined:
    Jun 24, 2007
    Messages:
    10,078
    Country:
    United States
    That's just it.. This is better.
     
  7. FAST6191

    FAST6191 Techromancer
    Reporter

    Joined:
    Nov 21, 2005
    Messages:
    31,692
    Country:
    United Kingdom
    I don't know what goes here, or what Nintendo might do, but I don't know if I would go that way.

    It is not your classic fan game that gets announced as near complete, and then the high speed C&D fairy arrives before the horse has bolted that we have seen the last few times. Indeed the decompilation project that kicked it off has been sitting out in the open for how many months now ( https://github.com/n64decomp/sm64 ), and functional equivalents for pokemon for longer still ( https://glitchcity.info/wiki/List_of_Pokémon_disassembly_projects / https://github.com/pret/pokered ).
    Don't get me wrong though I am slightly apprehensive as Nintendo would appear to have trademark law, copyright law and maybe even patent law somewhere in the mix in some locations (ew software patents) all on their side should they decide to get a bit C&D happy. To that end I do however hope the source code for this port is out there/made available such that it can escape into the seedy underbelly of the internet, or that what upon seeing the original leak of the decompilation I thought was going to be a nightmare port to PC actually is not that bad such that it can be redone in short enough order.
     
    KiiWii likes this.
  8. Dothackjhe

    Dothackjhe GBAtemp Advanced Fan
    Member

    Joined:
    Dec 29, 2013
    Messages:
    606
    Country:
    Philippines
    Was not Nintendo rumored at remastering this game for the Switch not too long ago?
     
  9. Stealphie

    Stealphie GBAtemp Maniac
    Member

    Joined:
    Mar 27, 2019
    Messages:
    1,150
    Country:
    Brazil
    Rumored. I doubt it's true.
     
  10. ChaosEternal

    ChaosEternal GBAtemp Fan
    Member

    Joined:
    Jul 27, 2015
    Messages:
    434
    Country:
    United States
    My god. I never thought I'd see the day this came to pass. I can only imagine the possibilities! The source was the first step and this (assuming it truly is natively running and isn't emulated) was the next. Who knows what will happen now?
     
    Stealphie likes this.
  11. ShootingStar

    ShootingStar Member
    Newcomer

    Joined:
    Jan 23, 2017
    Messages:
    35
    Country:
    United States
    Me, imo i'm hoping that more SM64 source ports will come to follow.
    I'd love to see a GZDoom-equivelent source port for SM64 with all sorts of wild enhancements and features.
     
    Last edited by ShootingStar, May 4, 2020
  12. 1NOOB

    1NOOB GBAtemp Advanced Fan
    Member

    Joined:
    Sep 9, 2006
    Messages:
    524
    Country:
    Canada
    how do you get a controller to work with this .
     
  13. Stealphie

    Stealphie GBAtemp Maniac
    Member

    Joined:
    Mar 27, 2019
    Messages:
    1,150
    Country:
    Brazil
    SM64 for Switch would be sick
     
    cagycee likes this.
  14. Pokemon_Tea_Sea_Jee

    Pokemon_Tea_Sea_Jee GBAtemp Advanced Fan
    Member

    Joined:
    May 3, 2020
    Messages:
    611
    Country:
    Canada
    At the moment, can we play it at 60fps?
     
    Stealphie likes this.
  15. Kwyjor

    Kwyjor GBAtemp Maniac
    Member

    Joined:
    May 23, 2018
    Messages:
    1,125
    Country:
    Canada
    As the game came out in 1996, even if there were patents involved, they would have expired by now.
     
  16. Hambrew

    Hambrew not your therapist
    Member

    Joined:
    Oct 9, 2018
    Messages:
    487
    Country:
    United States
    my interest peaks

    except i dunno where it can appear
     
    Last edited by Hambrew, May 4, 2020
  17. FAST6191

    FAST6191 Techromancer
    Reporter

    Joined:
    Nov 21, 2005
    Messages:
    31,692
    Country:
    United Kingdom
    There are some weird ways to chain some patents together (mainly so you don't technically end up competing with yourself, see some of the end of the nes dpad articles on that one there), but yeah enough time has probably passed by now for any software patent related fun.
     
  18. nolimits59

    nolimits59 GBAtemp Advanced Fan
    Member

    Joined:
    Apr 25, 2008
    Messages:
    653
    Country:
    France
    They can't play with the fact they released the game on Wii on the VC for exemple ?
     
  19. Memoir

    Memoir Hi, I'm Cynical!
    Member

    Joined:
    Jun 24, 2007
    Messages:
    10,078
    Country:
    United States
    Yes, but it's fast. :rofl2:

    That'd be amazing.
     
  20. yadspi

    yadspi GBAtemp Regular
    Member

    Joined:
    Feb 1, 2016
    Messages:
    284
    Country:
    A lot of people are confused it seems, this is not emulated, it's running native on PC. Right now it works perfectly in widescreen (you can cap the frame-rate with RivaTuner or you GPU control panel) and up to 4k. Xinput controller works out of the box too, waiting for a high-res UI, save states and options menu for FPS, Resolutions and controls and it's just a perfect N64 remaster.
     
    campbell0505, Memoir and Hambrew like this.
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - released, Super, Mario