Hacking Splatoon Modding Hub

Has this guide allowed you to successfully install Octohax?

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RareKirby

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is there a new states editor that works on 5.5.2 I didn't update like the others here who for some dumb reason never had their dns block. Like We all mention to always have your dns block like wth????? Nobody ever listen. Anyway I just got a new Wii U that's already on 5.5.2 so I need something to change my states like dojo and splat.
 

RareKirby

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Also Octorslot doesn't work for me, It keeps saying there can be a firewall? I have the address right and it doesnt want to connect

--------------------- MERGED ---------------------------

I can confirm that octoslots and all-in-one gui work still on the 5.5.2 update.
dojohax and splathax are dead though. Wish colorizor was still around (at least the version that's only for viewing colors on my end bc it's fun to stream). Don't know about the others though, haven't tried them yet.
I get an error connecting to my wii u on octoslot and my IP is correct it even works on jgecko and other mods
 

k7ra

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I can confirm that octoslots and all-in-one gui work still on the 5.5.2 update.
dojohax and splathax are dead though. Wish colorizor was still around (at least the version that's only for viewing colors on my end bc it's fun to stream). Don't know about the others though, haven't tried them yet.
splathax still works (Looks like that's really neat tool for unlocking slots...), why it's dead?
Because last wiiu update?
 
Last edited by k7ra,

Don Jon

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https://twitter.com/mrmugenwii/status/919794473395261445


DMPEDCQVoAAau42.jpg
 

Cday

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Has anyone looked into making a true LAN mod, so the game doesn't have to communicate with a central server in order to play with a local setup? Once the Wii U servers are inevitably taken down, so much of the game will be permanently inaccessible. Splatoon of all games doesn't deserve to be gutted like that.

I don't know for sure, but I think the server is tasked with processing certain things like the position of the Tower in Tower Control and who knows what else.
 
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k7ra

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Hi there, is there by any chance a way to enable both analog and motion controls?
What?
They both work fine

Has anyone looked into making a true LAN mod, so the game doesn't have to communicate with a central server in order to play with a local setup? Once the Wii U servers are inevitably taken down, so much of the game will be permanently inaccessible. Splatoon of all games doesn't deserve to be gutted like that.

I don't know for sure, but I think the server is tasked with processing certain things like the position of the Tower in Tower Control and who knows what else.
We need to try create custom wifi hotspot that many use like lan, IF consoles connect to them fine then it should work
 
Last edited by k7ra,

DrDoctor

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What?
They both work fine
You can still look left/right with the right analog stick when motion controls are enabled, but it disables looking up/down.
It drives me nuts each time I come back to Splatoon after playing other games.

I love the extra precision from motion controls, but I prefer it as an extension to normal aiming.
 

k7ra

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You can still look left/right with the right analog stick when motion controls are enabled, but it disables looking up/down.
It drives me nuts each time I come back to Splatoon after playing other games.

I love the extra precision from motion controls, but I prefer it as an extension to normal aiming.
Change controls in settings and disable motion control, splat dude~
 

DrDoctor

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Change controls in settings and disable motion control, splat dude~
Sorry, maybe I'm not explaining myself correctly.

I'd like to be able to use both motion controls and analog aiming.
But enabling motion controls disables the Y-Axis camera movement.

That's what I'm asking, if there's an hack to keep Y-Axis camera movement when motion controls are enabled.
 

Lyricore

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I did everything correctly, but when I try to install TCPgecko on my Wii u, instead of crashing, it gives me a error message saying that the video could not be loaded. Is there any way to fix this?
 

Espozo

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It's looking like this thread is pretty much dead? I hope not, because what I want to know, is exactly what each file/folder in the game is responsible for. Sorry if it's in the thread farther back, but I couldn't find it.
I have no idea what the folder "ENV" means, but it has one file in it named "BallKing.szs", which is the internal name of I think the third boss, but I still have no idea what the file is actually responsible for.
The folder "Font" and "BmpFont_US.szs" are pretty self-explanatory.
I have no idea what the folder "Message" is either, and its nine files under it do not give any indication.
The folder "Model" obviously holds various 3D models for the game. I have no idea how these are encoded or whatnot; I know very little about 3D modeling.
The folder "Sound" obviously holds sound data. ".bars" files seem to be sound effects that are placed in ram well in advance, while ".bfstm" files are songs that are streamed as they are playing. I have no idea what the game does with "DummySound.bfsar". On top of being the only file outside of the "Resource" sub folder, It's only 2KB long.
The folder "System" just has ROM information for the system? The only two files under it are "RomType.xml" and "SupportRegionLang.txt" Part of "SupportRegionLang.txt" appears to be non text data. ( ƒTƒ|[ƒg‚·‚郊[ƒWƒ‡ƒ“‚ÆŒ¾Œê‚ðŒˆ‚ß‚Ü‚· )

The folder "Pack" is where things get interesting. If I'm not mistaken, ".sarc/.pack" is just a file with multiple files under it with no compression, like a file folder. I don't know why Nintendo decided to do this unless they thought it would deter hackers, as it houses "Static.pack" that defines all the weapon information like firing rate. However, there's a lot of information under here that would go against my hypothesis, particularly all the extra 3D models that would only be player side.

"Enemy.pack" holds a "Model" folder with enemy models inside of it.
"Env.pack" holds another folder named "ENV" with the internal names of all the bosses (except BallKing, as it's in the regular "ENV" folder) followed by ".szs", along with the various maps and other locations in the game.
"Layout.pack" holds a folder named "Layout" that holds a bunch of ".szs" files that I assume define the position of 2D menu items.
"Obj.pack" holds a"Model" folder with 3D models for things like propeller lifts or breakable wooden crates.
"ObjSmall.pack" holds a "Model" folder with 3D models for the same types of objects, despite the name.
"Player.pack" holds a "Model" folder, this time with 3D player models, holding the inkling girl ("Player00") the inkling boy ("Player01") and even the octoling ("Rival00")
"Sound.pack" holds a lot of ".bars" sound effects in a "Resource" folder and a bunch of other files with weird file extensions in other folders.
"Weapon.pack" holds a "Model" folder with 3D models for the various weapons.
"System.pack" holds two file folders: one named "Shader" (ooh...) and "System". "System" holds several more file folders mainly with ".gsh" files that Windows actually recognizes as "HLSL (High Level Shading Language) Source Files", that should actually make graphics hacking feasible. All of them are only a few KB though, except "lyt_BuildinShader.gsh", whatever that means, that is 134KB. "Shader" holds "apkg_cafe.szs", and "Gambit_Proc.szs", which is also a mystery to me, as it's only 76KB. (Gambit is Splatoon's internal name, I assume because it was a gambit to release anything on the Wii U at that point, lol.)

Finally, there's "Static.pack" that I briefly mentioned, where things get really interesting... Like many other ".pack" files here, it holds many file folders. The "Effect" folder holds a 11,061KB "Gambit.szs" folder What I find interesting about this, is what tcrf said:

"Similarly to New Super Mario Bros. U, a set of source code files that appear to be shaders are embedded in a PTCL file. All eleven can be found in Pack/Static.pack/Effect/Gambit.szs/Particle.ptcl. Oddly, two of them are both named eft_Stripe.vsh, yet have different contents. Also worth noting is that the files from New Super Mario Bros. U were encoded in Shift-JIS, whereas most of these are encoded in UTF-8. (Two of them -- GambitBasic.fsh and GambitBasic.vsh -- seem to use neither.)"

I have no idea how they found any of this; decompressing the ".szs" file in UWizard just produces another file. It's weird if this is actually the case, because I found those ".gsh" files earlier in a different folder, but all of them combined aren't even a tenth the size of this. Anyway, there's also the folder "ELink2" that holds a 136KB "ELink2DB.szs". The folder "Etc" holds "MiniGame.szs", "NewsScript.szs", "PlayerInfo.szs", "SCLiveFesData.szs", and "SCLiveFesTexData.szs". The folder "Map" holds what I think are actually supposed to be files that define the different map layouts for the different modes; they're also only about 10KB each. The folder "Mush" appears to hold information for the game about the other files. Tcrf even says this about one of the files in the folder:

"Splatoon has 90 unused map entries located in MapInfo.byaml. All of their associated map layout files do not exist, so they will crash if you attempt to load them."

Anyway, there's the "Parameter" folder that holds a bunch of text files for weapon and enemy parameters that is very popular (and easy) to hack. Finally, there's the folder "SLink2" that holds a 478KB "SLink2DB.szs", whatever this does.



There appear to be about no files for actual code in the game, bar shader code; I would have expected to see different files for different weapon classes and enemy code, but I can only find things like 3D models and sound effects. Obviously it's there somewhere, I imagine probably all lumped together in one big file, although that would be unlike everything else in the game. While it would be significantly less challenging than adding a new weapon class, even if the code for the different weapon classes was separated from the rest of the game (still plenty of reverse engineering and PowerPC coding), I wonder how difficult it would be to add another weapon variant (Tentatek, Krak On, Neo, etc) or even another weapon under a preexisting class (shooter, roller, charger, etc.) I bet it wouldn't be much more beyond modifying those ".byaml" files in "Mush" and adding new files to the game, being icons, text, models, and a new ".params" (text) file. Of course, you won't be playing anyone online unless it's a private battle and they have hacked the game in the same way.
 
Last edited by Espozo,
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