Change name to ReiNand, and path to point to ReiNand.dat on the root of the sd card. Keep the offset the same.It works! Woohoo! Thanks so much! So adding this to replace rxtools in ctrbootmanager? How do I go about doing that?
No exploit can have a 100% boot rate, but various methods are more successful than others. It weirdly varies from case to case. Booting to ReiNand.3dsx directly from Menuhax (renaming the Reinand file to boot.3dsx) I haven't had a failed boot yet, but many others have better luck booting ReiNand.dat from CTRBootManager.So why is the boot a hit or miss sometimes?
Yes.Does this work with the GBA FIRM patch and the GBA CIAs?
Does this work with the GBA FIRM patch and the GBA CIAs?
Yes.
You sure you installed it into the Nands for both? Also, did you originally delete the file? Apparently you can't overwrite NAND files.I can't get it to work. I installed the patch and installed the cia to sysnand and emunand. When I launch an ambassador game or an injected game, it gives me an error and tells me to turn the power off.
I deleted the unpatched file on the emunand. I overwrited it on the sysnandYou sure you installed it into the Nands for both? Also, did you originally delete the file? Apparently you can't overwrite NAND files.
https://gbatemp.net/threads/release-agb_firm-signature-patcher-gba-rom-converter.390313/I deleted the unpatched file on the emunand. I overwrited it on the sysnand
I deleted the unpatched file on the emunand. I overwrited it on the sysnand
Im trying to compile a build without the thread and without the splash and the latest source code but i cant.
Im getting this:
`data/firmware.bin' -> `out/rei/firmware.bin'
`data/splash.bin' -> `out/rei/splash.bin'
make[1]: *** No rule to make target `launcher'. Stop.
make: *** [out/ReiNand.dat] Error 2
Any help?