Sonic Colours Third Trailer

Master Mo

F.R.E.E.
Member
Joined
Nov 22, 2005
Messages
2,181
Trophies
1
Age
36
Location
Man Mo Temple
XP
429
Country
Germany
Nice Trailer.

The blue Color-power reminds me of the P-Block in SMB3 and that dark Wisp-transformation looks freakin dangerous
tongue.gif


The other were already revealed as far as I know but still nice.
 

Forstride

The rudder moves when I turn the wheel
Member
Joined
May 6, 2008
Messages
2,761
Trophies
1
Age
32
Location
Pittsburgh, PA
Website
forstride.stormbit.net
XP
1,036
Country
United States
I thought the pink spikes and blue cube were the coolest. Or, at least it seemed like they would be the most useful. This game is looking amazing. Glad I got a Wii again, so I don't have to miss out on the good version.
 

geoflcl

Permanent GBAtemp Newbie
Member
Joined
Jan 18, 2009
Messages
1,375
Trophies
0
Age
30
Website
loganderb.in
XP
522
Country
United States
Juanmatron said:
So, you think this sucks but even you gonna download it? Why download something if it sucks?

Well, I don't see any harm in downloading a cruddy game.
He's simply going to download it to see whether it's worth a purchase or not. Silly goose!
tongue.gif


ONTOPIQUE: Boy, this game is looking good. The colored power-ups look to add a lot of variety to the game. However, I do hope that they add to the game in a positive manner, and don't just end up being the next Wherehog or Swordplay mechanic that sends the game to a grinding halt.
ohnoes.png
 

Canonbeat234

Redeemed Temper
Member
Joined
Sep 24, 2008
Messages
2,272
Trophies
0
Age
36
XP
194
Country
I have a feeling Nintendo is going to sue SEGA for using the wisps as gimmicks from their creative Mario games. Although that doesn't say the Werehog and Sonic Caliburn didn't mimic the same thing off of Nintendo but they didn't execute it properly. n_n
 

Traversal

Soooo cool!
Member
Joined
Oct 17, 2010
Messages
117
Trophies
1
Age
28
XP
869
Country
United States
Canonbeat234 said:
I have a feeling Nintendo is going to sue SEGA for using the wisps as gimmicks from their creative Mario games. Although that doesn't say the Werehog and Sonic Caliburn didn't mimic the same thing off of Nintendo but they didn't execute it properly. n_n

Why, it's not like Nintendo invented Power-Ups, *At least, I don't think so.", and besides, it's an exclusive to the Wii and DS, so Nintendo is going to be making money from this either way.

Anyways, this game is turning out to look great! I'm sure that this game is going to do well.
 

Range-TE

Well-Known Member
Member
Joined
Jul 9, 2008
Messages
567
Trophies
0
Age
29
Website
random-arrow.tumblr.com
XP
647
Country
Indonesia
I am so friggin excited for this game, Unleashed was definitely not as bad as people say, sure the werehog wasn't necessary. but at least that part was playable and somewhat enjoyable



Traverse96 said:
Why, it's not like Nintendo invented Power-Ups, *At least, I don't think so."

nah, i think Pac-man did that (the ghost eating pill power up)
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
    BigOnYa @ BigOnYa: Easiest, simple way would be just restart scene, but player would restart from beginning.